What is the worst console game you've ever played?

Civilization on the snes was pretty terrible.

Fable was much, much worse than I thought it would be, too. I can’t think of a bigger disappointment in a console game, to be honest.

Haha… I couldn’t even get over the voice-over on the title screen of RESIDENT EEEEVIL FOOOOUR. </dripping blood>

hey, Metal Gear was GREAT. The problem with the game is it has a very high learning curve - you WILL die over and over really fast until you get a better feel for the game. Once you get the gun + ammo + silencer, it gets much easier. Same thing with Simon’s Quest, which I just beat last night…it’s a very confusing game (having the angle of having the townspeople try to mislead you doesn’t work if the script is written by someone who doesn’t have a basic understanding of English), but by no means is it a BAD game. For the record, I have to second Dr Jeckyl & Mr Hyde as being one of the worst NES games ever. I completely agree on Xenophobe, X-Men, Hydlide and Back To the Future for the NES as well.

Personally, the worst console game I’ve ever played is Superman 64. I don’t know what in the hell Titus was thinking when they made that game. Surely even the company should have seen how awful it was - basically take Pilotwings (which itself was a great game) and have the main character be Superman rather than a plane, and then dumb down the graphics and gameplay. I mean, you take the time to acquire the license for SUPERMAN, and then you make him fly through mazes, rather than kick some ass?

What!? but Kryptonite Fog was a work of genius!!! :rolleyes:

Bebe’s Kids for SNES. Even as a kid I realized this game was terrible. The first level is 10 miles of flat land where a few enemies run around and you have to punch them to death, which takes forever, and meanwhile the enemies typically don’t put up much of a fight. The music is a repetitive hiphop beat, the same 10 notes over and over, going well with the stage’s theme of monotony. The control is sluggish. I don’t remember what the second level is or if I even got that far, the first level is so long and tedious.

So far as major releases go it would have to be Superman64 for the N64. A friend of mine paid $60 for that pos when it was first released. Ouch, what a crap game.

Marc

I was completely baffled reading this post until I realized you meant the Japanese FFII for the NES. :smiley:

I got Friday the 13th for the NES as a christmas present. Worst game ever. You had to run around the entire camp saving people from Jason using rocks. There were no maps in the buildings and the views were terrible. Outside of the buildings, there was a map but you couldn’t tell which way you were facing. You could run two screens to the right only to find out you just went two screens to the left.

Other than that, there’s X-Men: Legends. Half of the time you spent playing the game was spent staring at loading screens. Heck. One of the rewrds you earn for playing were brand new loading screens. Woohoo. :dubious: I also wasn’t keen on watching x-men who could fly just wander off cliffs when the computer was controlling them.

Just as fun was Starfox Adventures. Let’s take a great flying/star fighter game. We’ll keep the annoying supporting characters and remove all of the flying/star fighting that people enjoyed. Brilliant!

I haven’t read the rest of the thread yet but before I post my games I want to say that this was one of the first NES games that I absolutely LOVED. It was a great game and you are a communist.

I concur. That game was so dissappointing.

The Dukes of Hazzard for the PS1. A mate and I rented it for the night from a video games store, and left it back five minutes after playing it first. I can’t remember what it was about the damned thing, but it was an incredible feeling of unanimous disgust.

Echo the Dolphin for the Sega. Gaw dam did that suck! I got all the way to the end and couldn’t defeat the giant grasshopper/mantis thingie. IIRC, I did manage to get to where I thought I’d defeated it, but when it exploded a whole assload of smaller grasshopper/mantis thingies came out of it. It was at that point that I said “fuck it” and traded in the game. There were probably cheat codes available that would have helped, but in those pre-WWW days that meant buying magazines or some such shit.

A buddy of mine got that game for less than a buck at a garage sale. He actually beat it. Seems the key was not to panic when Jason was busy killing off the children but to go ahead and complete your task, just so you got back before he slaughtered all of them. If you worried too much about the kids, winning wasn’t possible.

Custer’s Revenge. Hands down.

As others have hinted at, that game did not spawn the sequels, the original game for MSX was one that spawned the sequels (in fact, the original sequel MG2: Solid Snake was only available on MSX until 2004, when it was released for Japanese mobile phones, and then later an English release was ported as part of Metal Gear Solid 3: Subsistence).

The Nintendo/Famicon version was a bad port of a great game, including the Engrish translation for the NES. The port was done without any input from Hideo Kojima (the creator of the series) and some changes were made.

That being said, I’ve played both. The Nintendo port isn’t horrible, but it is but a shadow of the MSX version. I suggest you get an MSX emulator and play the original as it was meant to be played (get a translated ROM if you can’t read Japanese) or pick up MGS3: Subsistence for PS2.

If I remember right, you really only have to save one kid…

The first Tomb Raider for PS2 was horrible. First of all, it was released something like 8 months after the intial promised release date. I know because I reserved a copy 6 mos before that. The random load screens were long and arbitrary.

Hmm, what’s around this corner…load screen… oh, nothing here lets head back…load screen… oh I think something caught my eye lets look in here…load screen…

The controls were awkward and clumsy. The stupid ‘pick your fate’ conversations were uneccesary - I couldn’t bring myself to play through it again to find alternate endings.

I don’t know if it was the worst game I’ve ever played, but it seemed like it since I liked all the Tomb Raiders before or since so much.

An obscure one, but F1 Pole Position for N64, which apparently was a game built for the Super Nintendo with little to no value added for the 64’s capabilities. Bad graphics, bad physics, bad sound effects.

I also hate hate hated Batman for NES, but I see that there is a certain amount of love for it so I appear to be in the minority there.

Have any of you played The Seventh Saga for the SNES? It’s a definite contender, if not for worst of all time, then at least the worst console RPG.

It used the latest and fanciest graphical tricks on the SNES…to do graphically uninteresting things in boring environments. The leveling grind was tedious, difficult, and absolutely necessary in order to have any hope of advancing the plot. The other playable characters (with the possible exception of a single companion) are all against you, and they level faster than you do, just by standing around in town.

You goal is to collect magic rune stones, each of which has useful (if boring) effects. Periodically, you will have to fight other playable characters for them. Remember, they’re stronger than you and have runes of their own. If you lose, they take your runes, leaving you weaker and them stronger still. In theory, you must then track them down and try to take back the runes. Doing so is foolish–they just kicked your ass and stole your lunch money, and you will be at an even bigger disadvantage next time. Instead, you reload and try again, hoping that the random number generator will be kinder.

The most positive review I ever saw of it was from a reviewer who said it took nearly ten years to finish it, and he used a GameShark to do it. Miserable, frustrating, obnoxious game.

I agree. I was a huge tomb raider fan until this one. The controls were horrible. The game tried to avoid using switches so you would try to open a door and you couldn’t. Then you would kick a wall and Lara would say, “I feel stronger now!” Then you would be strong enough to open the door. The game had a bunch of instant death triggers (followed by a load screen) too.