Outpost was bad, but it wasn’t the worst PC game ever. Not even in the bottom ten.
The worst ever was “Patriot,” a land warfare game by 360, the same company that did “Harpoon.”
“Patriot,” as near as I could tell, did not actually respond to anything the user did. It had some preset scenarios based on the Gulf War. You started a scenario, and then you tried to do something, but the controls, game structure and interface defied comprehension. Even if you did things at random the game engine would grunt away unaffected and produce the same result no matter what, which was… well, it was hard to tell what actually happened. There was no feedback of any kind understandable by a human being. The game literally killed Three-Sixty.
Another horror was “Star Wars: Rebellion.” “Star Wars: Rebellion” was touted as a sort of Masters of Orion game in the Star Wars universe. The game had, absolutely and without question, the worst interface of any PC game since the invention of the mouse, a bizarre spaghetti-logic algorithm of right and left clicks that only a schizophrenic could master. The game itself, despite the branding, had absolutely nothing to do with Star Wars. The “characters” were just cards - I’m not making this up - that you assigned to “missions” There was no feedback or anything for the missions; you just learned after a few turns whether it was successful or not. All the cool characters just did “diplomatic missions” would caused a planet to swing about 10% towards your side. That’s how you got to use DARTH VADER. That’s it. No animations, nothing. The game started with the Empire and the Rebels starting out with tiny little empires, too, which totally defies the entire point to a Star Wars strategy game (big, lumbering Empire, little, quick Alliance.) It was a fourth-rate strategy game that had just plastered solme Star Wars stuff on top to try to sell it. It was an absolute disgrace. It came out just before the latest round of dreadful “prequel” films so maybe would should have seen Jar-Jar coming.
Another one was “Earl Weaver Baseball 2.” The FIRST Earl Weaver games, 1.0 and 1.5, were terrific games. EWB2 was not. For some reason it had never been playtested and so they had not noticed that the score of almost every game was 1-0. It was like soccer. The average player hit about .170 with no homers. It was dreadful and never supported.
Still another one: “Postal.” “Postal” was advertised as a game of hideous violence, and it certainly was violent, in that it made you want to throw your computer out the window. The game was a pathetic side-scroller that was graphically hiccuppy on any system up to a Cray. Even the “pointless murder” aspect turns out to be a cop-out.
Yet another “Braveheart.” A clone of “Shogun” set in clan-war-era Scotland. Utterly dreadful.