I started out playing Car Wars in Jr High – at first we just did arena matches, but later on we actually put together campaigns. Surviving long enough to develop one’s character was difficult, and cloning was expensive. Perhaps this is what Christopher played? I remember the computer games (Autoduel for the Atari, and later Deathmatch for the PC) being lots of fun, and am eagerly awaiting a more modern game in the same vein. Anyone here played the MMOG Auto Assault? I’m curious as to how it stacks up against the pen & paper system.
AD&D of course – 2nd Edition, mostly, during high school, and just this last year I’ve participated in one 3.5 campaign set in Eberron.
Mechwarrior - played one campaign that never got past 3 sessions. The battles took most of our time, so there wasn’t much room left for character advancement, even though we were pretty good at surviving and winning.
Star Wars - I don’t remember if this was its own proprietary system, though I assume it was. We did one campaign that didn’t go very far. This was back in 1992, I think.
Toon - Rampant silliness. Playing with weird, creative people was a lot of fun.
GURPS - Many campaigns in various settings. We did high fantasy, sci-fi, modern, near-future, almost everything. The great thing about GURPS is it’s so flexible, though designing the setting took so much time. I guess that was the trade-off for flexibility and genericness.
Heroes (or was it Champions? don’t remember) - Very similar to GURPS, but super-powered. Generic and flexible, and powerful abilities cost few points. We played mostly near-future/modern settings, with sort of a pre-cyberpunk flavor. Think John Woo with a few technological face-lifts.
Paranoia - I don’t remember this campaign at all. I remember it was fun, though psychologically brutal.
Call of Cthulhu - Probably one of my favorite settings. Very difficult to keep a character, though.