What RPG's have you played?

I see a lot of old-schoolers on here :cool:

D&D (Basic, Expert, Companion)
AD&D (1st edition mostly, dipped a toe in the water of 3rd ed)
Star Frontiers (the most-played hours of my non D&D games)
Top Secret
Gangbusters (fun, but limited world scope, got better when mixed with horror elements)
Boot Hill (loved this one, a shame so little source material)
GURPS (did Space, Horror, and Martial Arts campaigns)
Traveller (not much, but got the flavor of it)
Star Trek (FASA version, never tried SFB)
Gamma World (seemed fun idea, but combat and characters were dull)
Mechwarrior
Car Wars (fun, but combat took all day to run a single decent battle)

blinks You needed the GM to come up with ways to all the characters? What kind of wimp Paranoia players were you gaming with? I’m not even going to talk about Nava’s ridiculous claim. Everyone knows that Paranoia adventures never finish, they just go onto hiatus with the whole Troubleshooter team dead. The endgame section of the modules was there simply to amuse the gamemaster. Or so I hear. I wouldn’t want to go around claiming Ultraviolet clearance, that’s dangerous.

Scuba_Ben I looked into JParanoia a few years ago, but never got to test it out, because I couldn’t get anyone interested. Count me in as being curious, at least.

You, me, and like 7 other people. Hey, did you hear something?

[QUOTE=OtakuLokiScuba_Ben I looked into JParanoia a few years ago, but never got to test it out, because I couldn’t get anyone interested. Count me in as being curious, at least.[/QUOTE]
I just looked up JParanoia; the files are presently hosted at Paranoia-Live.net. Apparantly the former download site was either deleted for security reasons or taken over by traitors. Maybe both.

The last time I played Paranoia we had Frank #2 as GM. I think the game lasted about 3 hours, and he had to cut about half the mission to fit the time constraints. IIRC, we had a 200% fatality rate, and at the debriefing, one of the five characters survived the debrief. For a Paranoia mission, these numbers may be atypically low.

D&D 2.0- Years of fun here, currently playing a cleric in a Viking campaign.

Paranoia-To not love this game is treasonous citizen!

Shadowrun- I dislike the setting and the rules of the edition we used.

Vampire the Masquerade- I like Malkavians.

Werewolf The Apocalypse- I like BoneGnawers

Gammaworld-Mutant a go go

Heroquest-Just joined a campaign. I play a devotee of Humakt. I may start a thread asking for more information since I only own 1 book.

Tales Of The Floating Vagabond- fun stuff.

I’m currently reading up on GURPS in order to GM a GURPS Hellboy campaign.

I knew I’d forget at least one - Fading Suns.