Almost 100 posts and no one’s mentioned a Dragon Ball Z game?
I remember buying Dragon Ball budokai 1 or 2 about 4-5 years ago, brand new for $50-55. I was kinda watching the series on TV during college w/ my roommate, and thought maybe it’d be cool for multi-player.
Good lord, the controls were horrible, graphics lame, lame combos, and the single player mode couldn’t decide where the hell it was going.
After my Xbox1 wore out I figured I’d gotten so much fun out of it that I’d better go ahead and buy a new one. I bought a brand new Xbox (when they were still ~$180) and 4 or 5 games, and I don’t think I had 5 hours on that when I gave it away last year. Don’t know why, honestly.
To this day I have yet to see a game that creates a believable feeling of speed the way F-Zero does when you fire up an S-Jet and drive straight into a wall.
Uniracers was a direct response to Sonic, and utilized sparse graphics to get up to speed. F-Zero introduced a coprocessor, which was the saving grace of the SNES. I don’t think Sega got into that.
The only games I ever saw do well on Sega were fighting games (which could have blood) and Sonic games. The people I knew who had a variety of games all had a SNES.
I’ve never really paid much for my games, so it’s hard to think of a wasteful amount.
Actually, it didn’t. I was careful to select games which didn’t use coprocessors, such as in Mario Kart or Star Fox. F-Zero solely used the SNES’s processors.
Maybe, but I don’t know I’d consider it a “direct” response. Aside from going fast and featuring loops, the games were pretty different. Also, I’m not convinced the “sparse” environments were a pre-requisite for the fast gameplay. Take the Donkey Kong Country series’ mine carts/roller coaster levels. Those levels featured graphics beyond even what Sonic was putting out, while flying by at a near comparable speed.
That was pretty amazing. I loved the sound your engines made too as they slowly built-up speed.
A couple hundred dollars worth of Warhammer figures and terrain are my biggest waste of gaming dollars ever.
The biggest waste of my video game dollars was an awful navy combat sim called Steel Horizon for the nintendo DS. For about 75% of the game, the buttons did not do anything. I’m not kidding. You pushed a button and waited for an animation to finish during tactical battle scenes (which were timed, so you couldn’t even use all your ships’ weapons before the timer ran out, while the computer had no such restrictions), and you pushed a button and waited 2-3 seconds for the computer to register the input during the overworld map scenes. Pushing a total of ten buttons takes a full minute in that game.
Horrible, wretched game that took a crap on a pretty good franchise. The AI had tunnel vision for the player, regardless of other easier targets. The historical accuracy is laughably bad including… I swear I’m not making this up… Nazis walking around with gas masks and firing mg42’s from the hip while wearing better armor than we give military forces today. The claim to fame is that you could parachute anywhere into the level and play from there, but in reality if you went too far from the designated drop zones you were surrounded and killed quickly.
Runner up is the aforementioned Spore. Could have been worthwhile, but turned out to be 5 crappy games combined into one mega crappy game. Combine that with draconian and moronic DRM restrictions and you’ve got what big old turd of a game.
I liked Goldeneye, but seriously, it’s successes were trivial compared to the incredible depth emerging from the PC market at the time. This isn’t to knock it - it was a good game on a system which needed all it could get. But it wasn’t remotely comparable to its contemporaries. It’s primary advantage was ease of play.
Deathmatch was fun, too, and it arguably is more important than previous games because it perhaps ingurated the multiplayer deathmatch craze. There were such games before, and PC ermains a huge strongpoint in that area, but I think Goldeneye started developers thinking about how to bring that onto consoles.
Civilization III. I’m a HUGE Civ fan. Played CivII more times than I can remember. Played SMAC a massive number of times. Got CivIII… played for like 3 times (literally) and never really touched it again. Since then, I’ve played CivIV a ton of times as well.
Got bored and headed to Walmart a few months ago to pick up a non-online PC game. I happen to enjoy Roller Coaster Tycoon but I decided to try something a little different so I purchased City Life 2008 Edition (probably a lousy game but it was an impulse buy). Turns out my out-dated computer hardware couldn’t handle the game so $30 bucks went down the tube since I can’t return an opened game/music disc. I guess it’ll just sit here and later be thrown away knowing that once I decide to upgrade my computer again there will be something much, much better available.
Also, Counter Strike 1.5. I used to play it from a Cafe for $2-$3 an hour or $20 for the whole day (open 24/7) and this doesn’t include the cost of snacks and food. I spent roughly 3 months every day playing strictly from the cafe on one specific computer (if someone was on it the owner would move them). Probably would have been better off just buying myself a new computer. Though, I don’t regret the decision whatsoever.
I’ve wasted a ton of money on shitty games. Command and Conquer for N64 comes to mind, as well as Quest 64. C&C - well, RTS games in general - are downright awful with a controller (I haven’t learned my lesson - I just bought Red Alert 3 for PS3). Quest 64 was easily the worst “RPG” I’ve ever played.
More recently, Call of Duty: World at War is absolute garbage. Treyarch fails at the series. I’m only buying CoD games if they’re developed by Infinite Ward from now on.
I forgot to mention Lands of Lore 3. I bought it brand-new even though at the time I didn’t have the 3D hardware it required. It sat on my desk for months while I slowly scrimped and bought the parts for my new computer over several months. When I finally got to install and play it I couldn’t help but notice that it sucked hairy one. I enjoyed the first two tremendously, but this piece of crap, my god. The advanced graphics actually seemed much cruder and since you could pretty much level all you wanted by playing in the battle simulator, there was no point in adventuring until you’re ready to just clinch up and blow through the story in case there’s a decent Lands of Lore 4 and you don’t want to be behind on the plot. But I couldn’t bring myself to do even that. Mind you, everything crashed more often back in Windows 98 days, but this game was unacceptably unstable even by those relaxed standards.