What's a game you loved and enjoyed so much that you didn't want it to end?

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Lego City Undercover. They created such a great sandbox to play in I didn’t want to leave.

Toy Commander

Fallout 3 and NV. Wish thety were parallel universes because there are just some bad folks who need killing.

This.

It’s the only game I’ve ever finished that gave me a sense of loss.

For me, it’s the rogue-like Tales of Maj’Eyal. Very rich, but very difficult.

It took me months and months to beat that damn game, and when I did, I fell on the floor and wept.

I much prefer sandbox games that let you continue after finishing the story over those that force me into this choice. Skyrim lets you keep playing, Fallout 3 didn’t until they fixed the ending with Broken Steel, apparently New Vegas doesn’t. On a related point, one of my biggest complaints about Saints Row 2 - generally an awesome game - is that capturing territory eventually wipes out the other gangs completely, meaning you have less content the longer you play the game. Fortunately, there’s a mod for that.

I believe one of Fallout 3’s DLC pulled the same crap. Primitives should be easier to fight than people with guns, not harder.

I guess I’m of a different generation, so I’m going with pond hockey.

Hey, you didn’t specify “video” game.

Oh, I know.

I watched this live during E3 because this was all I wanted from EA.

The problem is…I know I won’t like the game.

I can’t do open world because it’s soooo huge and there’s sooo much to do that I just get bored. I just don’t find dungeon hopping and fighting random-encountered NPCs entertaining (Any Elder Scrolls game, most of the Fall Outs, etc.), and I just know that’s what ME:A is going to be.

I like having a main quest with side missions, and minor exploring here and there, but you can make a game TOO big IMO, and I have a strong feeling that’s what ME:A is going to be.

Plus I want my old squad, my characters I know and fell in love with, not something new. If I want new I’ll play Destiny, I want my (MTV!) Mass Effect, not a new one

GTA: Vice City

I was having so much fun driving around listening to 80s music that I did not want it to end. I remember one mission where I was flying an airplane taking pictures or something, and the sun was setting, the music was just right and I thought “This is perfect”.

Planescape: Torment. I played all the way through until the last boss as a rogue, then rerolled as a wiz and played it through again. I had even more fun the second playthrough and even having played through the game twice, I still felt a bit sad it was ending… But what an ending!

Have you beaten Nightmare/Roguelike yet? I’ve gotten two NM/RL wins, but I don’t have the cojones to try Insane.

Ha. No, I beat it on Normal difficulty in Adventure mode. Only died twice.

At some point, I’ll play again at a harder setting. It’s just such a time sink.

It took me a LONG time before I got my first win at all, which was a Doomed, and I managed to win on my last life. Since then I’ve learned a few things, but I still make many, many stupid mistakes.

Any of the Myst series, particularly the third installment which I thought was the most fun

The Legend of Zelda: A Link to the Past and A Link Between Worlds, and Super Metroid. Short but sweet.

Oh yeah, and Shovel Knight. That game was concentrated awesome and I was sad to see it end. I hope Yacht Club Games has a long and prolific future.

Seconding Portal, Deus Ex, and Planescape: Torment.

I find it’s more common to want a game not to end when it’s not an epic, tens-of-hours RPG. Then again, Planescape breaks that rule.

Red Dead Redemption

What’s so great about it? I too I’m waiting to have more time, for the game to be cheaper, and possibly even to finally finish some other games to buy it.

“Knights of the Old Republic” was just so damn good.

Amen to that! One of the most underrated games ever.