You’re playing a long game that actually HAS an ending of some sort or way that you can beat/finish it (as opposed to ones that are ongoing and you can keep playing any time you want, like a casual sort of game) and you’re approaching the end of it. And you can’t help but feel a little twinge of sadness that it has to end. It’s such a great game that you kind of wish it would go on forever…or at least another 60 hours or so.
What’s the last game you’ve played that made you feel that way?
There’s been many for me: Batman games, Resident Evil 6…
…but the most recent has been BioShock Infinite.
Whyyyyy? Why does it have to end? :mad:
Yeah to both of those… B2 and both Portals. Half-Life. And I guess it counts as a game with no end, but I’d give a lot for one more good session in City of Heroes.
I have yet to finish the main plot of Skyrim. I played the hell out of the game for about a hundred hours, then tapered off partly out of a desire to savour the game. I’ll get back to it one of these days.
When I first played that as a kid it completely engrossed me from start to finish. I spent day after day doing nothing but play that game, and its amazing to me now to think that a game of that depth was created on something as basic as a Gameboy.
Got Witcher 2 from Steam Summer Sale. Played through first time, it was great. More noticeable than most (to me) is that by the time you get great armour, weapons and moves, the game is over - it’s not open-ended. Granted, you can play through making different choices, following different paths but I was like “I just got all this cool stuff, and it’s over?”
Ah well, there’s Witcher 3, when it comes down some from $75.
Really? Huh. I’ve gone at it with two characters and found it fairly tedious. I like TT as a character and parts of the DLC are amusing, but… bawwwrinnngggggg.
Maybe I’ll get back to it, as I’ve exhausted the other content.
Now Hammerlock’s DLC - I seem to be in a majority that told it to fold up and get deleted after the third or fourth encounter with uber-powered foes. BL/BL2 is not about endless mission difficulty and impossible bosses.
I really only get this problem with good Early Access games that aren’t done yet: Grim Dawn, the Darkest Dungeon, StarCrawlers. Of course they have the upside that eventually there’ll be more, just gotta wait.