Let’s talk about controllers for video game consoles. When they’re designed well I tend not to even think about them much, because I can focus on the games I’m playing instead. But when done poorly, they’re just a source of frustration that impedes your enjoyment. Which ones are your favorites, and which do you hate?
I’ll give my opinions on the official first-party controllers for most of the major consoles since the NES (except for the ones I never used, of course, and not including handhelds).
NES “brick” controller - Well, it’s hard to criticize a classic like this. Nice d-pad, and the two buttons seems laughably restrictive today but was obviously fine for the majority of NES games. The only complaint I have, of course, is that this thing has sharp corners that makes it kind of uncomfortable compared to modern controllers. I don’t have much experience with the “dogbone” controller, so I can’t comment on that.
SNES - One of my favorites. Four face buttons plus two shoulder buttons meant for hugely expanded possibilities, and the decision to make the B & A buttons convex and the Y & X buttons concave was genius. That was only on the US controllers though. Again, the only real criticism I can offer is that it’s still basically uses the NES-style “flat board” design which seems kind of primitive today.
Sega Genesis - I’m not such a fan of this one. Only three face buttons meant it had a pretty big disadvantage compared to its competitor the SNES, and the “three-in-a-row” layout meant you had to move your thumb around more than when using the SNES controller. The later controller which introduced three more buttons largely addressed these complaints, though, so it’s a much superior pad.
Virtual Boy - This one is kind of interesting. Matching d-pads and having the B & A buttons mirror the start & select buttons means this is the only controller I know of that’s perfectly symmetrical. It’s pretty comfortable to hold, too. Only complaint: having the AC adaptor plug into the controller rather than the console makes for some annoying tangles of cords, and if you don’t want to use that you have to put this big thing with 6 batteries in the controller, which makes it pretty heavy. Another thing: this is the first controller I know of that has the power switch for the system on the controller, rather than on the console itself.
Playstation, DualShock 2, Sixaxis - These are all basically the same so I’ll group them together. I like it for the most part. The shoulder buttons in particular have a good tactile response (NOT on the Sixaxis though, only on the PS1 and PS2), and the analog sticks are fine. Only complaint: the d-pad isn’t great, it always feels kind of mushy to me. The decision to keep the same basic controller design for all iterations of the PS so far meant that it was one less thing to get used to, although I usually like the novelty of a new controller (unless it sucks of course). Side thought: I wonder what that strange “boomerang” controller they were thinking of using with the PS3 would have been like.
Nintendo 64 - A few aspects are OK, but most things about this controller are just bad. First, the good: it’s comfortable to hold–that’s pretty much it. The bad: well, the whole “3-pronged” design seemed cool at the time, 'cause it was like there were three different ways you could play your games: holding the left 2 prongs, the right 2, or both outside ones. Except most games only used the right 2, making the d-pad and the L button completely useless. Why couldn’t they make the d-pad and analog stick both accessible from the same hand position? The analog stick is the worst I’ve ever used–it’s way too springy, and not at all comfortable to rest your thumb on. The Z button is fine, but one thing that pisses me off is the tendency for games to use the “Z” button as fire/attack rather than the A or R buttons, which is how basically every other console does it, making it confusing to switch back and forth. That’s not Nintendo’s fault, though. Also, I know I’m really nitpicking here, but the C buttons always seemed to small to be comfortable to press. By far my least favorite controller.
Dreamcast - This one’s a mixed bag. The analog stick is all right, a little too loose for my tastes, but better than the N64’s. The triggers are OK too, and the face buttons are fine, although I think they’re spaced a little too far apart from each other (this is probably psychological, though, as I think the spacing is essentially the same as the SNES, Playstation, and XBox). Two big problems: first of all, why does the cord come out of the bottom of the controller rather than the top? This just effectively shortens the length of the cord and gets in the way. Second, the d-pad is pretty bad. Specifically, it seems kind of “sharp” and hurts my thumb after a while of playing a game that uses the d-pad only.
XBox - Everyone made fun of the original controller for being huge and ugly, and rightfully so. I’ve only used that controller a couple times, so I don’t really have anything to say on it. The controller S (the smaller version) is pretty decent. But again I don’t have a whole lot of experience with this one, so I can’t think of specific things to criticize or praise. But one thing that applies to the Dreamcast, the XBox 360 and this: why’d they use the SNES names for the face buttons, but swap the positions? Growing up playing Nintendo systems, the B button always came to the left of the A button (and similar for Y and X with the SNES). Couldn’t they either keep the positions, or just come up with their own names for the buttons, like Sony did? It’s not like Nintendo has a patent on letter names for the face buttons, but specifically using A, B, X, and Y is pretty evocative of the SNES.
Gamecube - Pretty good for the most part. I have two main complaints: the triggers have to be pushed really far in and make a somewhat-loud clicking sound, and most importantly: The Z button on the Gamecube controller is just terrible. It’s small, uncomfortable to press, and placed right next to the right trigger so it’s easy to accidentally hit the wrong button. It’s like they remembered at the last second that they needed one more button but didn’t really have any space left for it.
XBox 360 - Now this I like. The analog sticks are awesome. Not too loose like the Dreamcast or too stiff like the N64, and very comfortable as well. The trigger/bumper buttons are great too, and the overall shape/feel of the controller is the best of all. Only one real complaint, besides that face button labeling thing: the d-pad on this controller is HORRIBLE, probably the worst I’ve ever used. XBox 360 is the only console where I’ll navigate through menus with the left analog stick rather than the d-pad; it’s just that bad (well, except for the N64, but that’s because you have to move your whole damn hand to access the d-pad).
You might notice that I’m criticizing the d-pad on a lot of these controllers. What’s my problem? Will no d-pad satisfy me? Well, the reason for all these complaints is that I’m comparing every d-pad to the…
Sega Saturn model 2 controller (the one that was launched with the Saturn in Japan, and later released in the US). The best of all d-pads; it’s comfortable and responsive. The face buttons are great, too. The shoulder buttons don’t really have the feel I like best, but they’re passable. For pre-analog controllers, this is as good as it gets.
Incidentally, there’s a Saturn Model 1 controller that was launched with the US Saturn, but it’s AWFUL. The d-pad has these weird grooves that hurt your thumb, and the shoulder buttons feel like they’re broken. It’s also really ugly. If you own a Saturn and only have the Model 1 controller, you really owe it to yourself to pick up a Model 2, although they’re a little hard to find these days.
The Wii remote is just too different to even compare, and I don’t have much experience with the classic controller.
So to summarize:
Best overall feel: XBox 360
Best analog stick: XBox 360 (yet this oddly enough has the worst d-pad, maybe tied with Saturn model 1)
Best d-pad: Saturn Model 2
Best shoulder buttons: Playstation
Best face buttons: They’re all fine for the most part; let’s go with the SNES for the convex/concave thing.
Now if only they could make some kind of Franken-controller that combined all these…
What say you?