I’ve long considered breaking down how people digest media, specifically for the telling of stories. Today I was finally inspired to start a thread by a potshot against graphic novels for not being as good as “real” novels in the OP of a completely unrelated thread.
There are several main ways that people experience or communicate stories: visually and/or orally, prima facie and/or symbolically*, author versus participant controlled**. Of course, different media can use more than one of these methods. Movies and TV combine visual and oral experiences and both are controlled by an author. People that only limit themselves to one media type of experiencing stories are missing new ways of understanding the world around them.
So which media combines them in your favorite way? Why do all the other combinations suck… I mean not appeal to you?
My preferred method is video games, but sadly I often lack the initiative to play for a long period of time since becoming a father, and incidentally, most video game stories suck. I still think that there is a possibility to engage a participant unlike any other media.
In response to the OP from the other thread, graphic novels are not inferior to words-only novels because they have pictures. They could possibly be superior to the other format because there are 2 ways to be experience a story instead of just one (prima facie visual plus symbolically visual). If most of the stories are about over-powered teenage male fantasies, blame the market not the medium.
*By symbolically, I include anything that is not immediately apparent to our senses e.g. written materials. The reader has to translate symbols on a page into a cognitive understanding of uh, something. All language based media would fall into this category. When watching Chinese television, I can understand the story visually but not through any of the dialogue which I can’t understand.
**By control, I refer to who sets the pace. Almost anything that requires time will be controlled by the author (songs, movies, etc.). Most static symbols can be understood and digested by the participant at their own pace without regard to the author (novels, poetry, etc.). Video games are guided by the author but ultimately controlled by the participant. If I want to stand Sonic to stand still, he might fall asleep but it is my choice.