Phantom Hourglass is the only DS Zelda game. Minish Cap and Four Swords were GBA games.
I do think we’ll probably see another Zelda game for the Wii, but not any time soon. The Gamecube had both Windwaker and Twilight Princess as you say, Quasimodal,and before that the N64 had Ocarina of Time and Majora’s Mask, so it’s not unlikely the Wii will have Twilight Princess and something else.
Nintendo of America’s President (Reggie Fils Aime) and Shigeru Miyamoto both confirmed that new Zelda and Mario games are in the works.
Disaster Day of Crisis is also still in the works, but it currently has no release date. Originally it was supposed to ship this Summer, but that’s obviously not happening now.
That can possibly be attributed to it’s library though. The Wii has some great party games and minor distractions, but there isn’t a lot that will hold a person’s interest for very long. SMG was a great game that could be played for either a long period or a short one, but I could probably count the number of games like that for the system on one hand.
Partly I just think third-party developers don’t know what to do with the Wii remote, so we wind up with a lot of games that dabble with the system but few that really try to take advantage of it. There’s some fun stuff out for the Wii, just most of it doesn’t have enough staying power to hold the attention of the more hardcore gamers for very long.
We bought a Wii largely due to the different control system.
I consider myself a “real” gamer. As a PC gamer, console games have only recently begun to seem like “real” games to me. The hardware has finally caught up, and now that HD displays are common, the resolution is almost as good.
The one thing that has consistently kept me away from console games is the inferior control schema. There’s a reason we say “I’m all thumbs” to admit to being clumsy. My most positive experience playing console games has generally been sort of, “Wow, great game, a PC port would make it enjoyable.”
Playing a FPS on a Wii (with properly implemented controls) sucks much less than playing one on a Playstation. This is a brilliant innovation. …and you can use those piddly little controllers if you want to, or plug a keyboard in there… I love the potential.
Here’s the insane little factoid I’ve gradually come to realize: console gamers prefer the gamepad for FPSes. Swear to Og. You and I are used to mouse and keyboard for FPSes and know just how much more agile you can be with them than having to deal with a single gamepad, but I’ve run across any number of people who will swear up and down that Halo, Mass Effect, Call of Duty, and any other you care to name is easier with a gamepad than it is with WASD.
This is why we’re not seeing much interest in the Wii as an FPS platform, I think. Console gamers look at the remote and scoff, and there’s not enough PC gamers to make a noise loud enough to be heard yet.
The Conduit’s coming out soon, though. Maybe if that does well we’ll see more interest.
To be fair, I’ve used the keyboard and mouse a lot less times than I have a controller for first-person shooters. It’s second nature to me now, much like I’m sure it’s good for you for keyboard and mouse.
I REALLY don’t think one is better than the other. It’s all about comfort. Someone might feel more comfortable with one over another. Trust me, I’m very proficient with a controller in my hands for FPS.
With that being said, the Wii’s controller (and this new add-on that makes it so your movements actually mimic the ones on screen 1:1…you’re kidding me, that had to be ADDED?) could be a nice bridge between the two camps. I’d like to try FPS on the Wii. Of course, the game just might not be as good as Halo or Call of Duty online, so I’d stop playing whatever Wii title it may be.
Good from whose perspective? I’ve really only played Wii Sports, Wii Play, and Big Brain Academy, but I found them all about a million times more fun than the endless tedium of the Final Fantasy games that my brother likes so much.
Is it possible that the Wii is more marketing to people like me who aren’t really gamers and prefer simple games that you can enjoy for about 20 minutes at a time? To give you an idea where I’m coming from, for me the epitome of a good game would be something like Tetris. Nausea-inducing 3-D graphics or an endless array of side quests and secret bosses? I’ll pass.
I had a great time playing it at a friends house on their Xbox 360. I had a shitty shitty time playing it on my Wii (but not for long as I promptly traded it in for credit).
The control system is horrible, the camera system possibly scoops “worst camera implementation in a game ever” award, and the free-roaming feature that lets you walk around Springfield in the Xbox version isn’t there in the Wii version. So, rather than walking around Springfield, looking at things and having a good time trying to collect all the objects which is a game in itself and (as you would expect) walking to the locations of the game’s missions which then gives you some idea of where you are what you’re doing, you’re just stuck in the Simpsons’ house and when you walk to the door you go to the mission. So one moment you’re in the hallway and next moment you’re at the Duff brewery - why are you there? No idea, just play the mission.
I wonder why there are still games with bad camera controls, here well over a decade into true 3D gaming. Why don’t they just copy what a game with good camera controls did?
My Dad has a brand new copy of Madden 2007 for the Wii that he got awhile ago but has never played. I’m tempted to snag it from him, but after looking through the manual at the controls, now I’m not so sure.
Anyone played it? It looks like it doesn’t translate well to the Wii, the control scheme seems complicated.