They said it would never happen. They said it was vaporware. They said it would never see the light of day, that it was another Duke Nukem Forever, and that those holding their breath for it were doing so in vain.
And yet, S.T.A.L.K.E.R. will be in stores by Thursday. Actually, physically there, ready for purchase and play.
For those who don’t already know, this ambitious shooter mixes RPG elements - as in Deus Ex or Elder Scrolls: Oblivion - and open-ended, non-linear gameplay with Half-Life 2 style shootouts and full weather effects. That last part is what’s gotten me most excited. Sunsets, moving clouds, thunderstorms, rain, and changing times of day - no FPS, as far as I know, has implemented features like this. The setting, Chernobyl and its surrounding village areas, mixes broken-down, rusty Fallout-like environments with rural settings like meadows, forests and rolling hills.
I, for one, am very sick of shooter cliches like office buildings, alien spaceships, “bio-labs,” and meandering hallways and underground corridors. Far Cry was a step in the right direction but overdid the cartoonish tropical setting, and ruined the game with stupid mutants. Half-Life 2 was epic but too scripted. I thought FEAR was utter shit - boring environments, cliched evil little girl - and couldn’t get into it at all. And Prey didn’t impress me one bit - it’s so easy to do alien spaceships, all you have to do is make them up. “I’ll put a tube there, a ‘control panel’ there, some wires here - voila!” I’m way more into realistic, gritty environments done well.
By all accounts, S.T.A.L.K.E.R. promises open-ended gameplay the likes of which have not been seen in an FPS. As someone who gets a big kick out of exploring every nook and cranny of an area in a computer or video game, I think this game is practically tailor-made to my tastes.
It seems like the game will feature different factions of “stalkers,” with distinctive uniforms and equipment. Some wear camouflage, others green haz-mat coveralls, and still others have black body armor and red breastplates. The higher level ones, from the screenshots, seem to wear Powered exoskeletons. This seems very sci-fi-ey, but the ones I’ve seen have been rather realistic looking and not overblown. It also seems like Stalkers, including the player, can mix and match armor pieces and helmets from various dead enemies, creating a custom look. Since I love aesthetic detail and variety, I’m intrigued by that feature.
The AI, though it is said to be sometimes buggy (hopefully a patch will be on the way) is by all accounts remarkably complex. The world of S.T.A.L.K.E.R. goes on with or without the player - it’s supposed to be “living AI.” Whether or not this is really spectacular remains to be seen, but everything I’ve read suggests that it was pulled off pretty well. Even with the bugs, it seems to be way deeper than any other FPS. Example: enemies don’t automatically come for you once you get their attention, allowing themselves to be picked off like flies - they stand their ground and wait for you. Groups of enemies work as a team, using strategy, rather than just rushing at you. Packs of wild animals come out at night to hunt, dragging off both humans and other beasts. Groups of stalkers sit around campfires and play musical instruments to pass the time. Like I said, I’ll have to witness it for myself, but I’m reading some good things about the whole concept.
It’s been reviewed by many game magazines and sites so far. Here’s some of what they had to say:
Boomtown
“The atmosphere of the game is so thick that you can cut it.”
Rating: 9/10
Eurogamer
“It’s a warped behemoth from the Ukraine, and one of the scariest games on the PC.”
Rating: 8/10
GamePro
“An immense treat that offers fresh and innovative gameplay experiences, but it’s missing the little bit of extra polish.”
Rating: 85/100
GameSpot
“It’s got some quirks, but S.T.A.L.K.E.R. delivers a dynamic and impressive first-person gameplay experience you won’t soon forget.”
Rating: 8.5/10
Gamestar
“Oh, Goodness! This game is in fact no game - It’s an emotion!”
“This is my first and truly big hit this year.”
Rating: 90/100
Once I get and play the game, I’ll write a more detailed review.