Why blatant unfairness is a GOOD thing

Okay…I can understand the need for Astroturf. I’ll take it on faith that the letters “DH” are the mark of the Devil. I can accept lets, illegal chucks, restrictor plates, and stroke-and-distance penalties.

But one thing which I will NEVER understand, much less accept, is why bad calls…those terrible errors in judgment which go uncorrected (otherwise they don’t count)…are a good thing, let alone why they’re supposedly necessary. I’ve heard the argument…something to do with “not wanting mechanical precision” or “the need to keep it human”…and frankly, I say it’s BS.

Why is making the right call a bad thing? “People make mistakes”. Yes, but people (those worth a damn, anyway) try to minimized their mistakes, and, if possible, correct them after they’re made. If factory workers find that some of their completed products are obviously defective, do they just ship them out anyway, because “mistakes happen”? (The Bridgestone/Firestone case doesn’t count, because the tires were not obviously defective.)

Here…I’ll point you out to the article that riled me up about this - http://www.salon.com/news/sports/bounds/2000/10/08/replay/index.html

After seeing all the miscarriages of justice that occurred during the Olympics, I seriously feared for their legitimacy. Now it turns out that misadjusted equipment, laughably inept drug testing, and an almost unbelievable number of non-calls may have just been part of the program.

Some, please tell me that this is all just a sick joke. It has to be. It’s too crazy to be real. Right? Right?

This is about 'sports", right? Does anyone care? In my mind who s going to win the World series or whatever is not close to being as important as why TSR ruined D&D.