FWIW - the harassment took place in a setting called Sony Playstation Home. Home is not a game, per se. It’s sort of a 3d lobby where Playstation owners can meet other other gamers, chat, arrange groups for gaming together and so on. Imagine if you were playing a game, and when you started it up, instead of clicking the ‘join game’ and chatting via text with other players, you had a 3d avatar and you each have your own ‘apartment’ and you’d walk your avatars over to meet up and enter the building for the game you want to play … it’s like that. IIRC, one of the games, a wargame, has a sort of sand table in teh lobby where you can plan out your attack.
But mostly it’s just a high concept 3d menu system. With lots and lots of advertising, naturally. Game companies sell clothes for the avatars and sponsor pavilions for their catalog of games and so on. And there’s little mini-games, like tennis & bowling. There’s a finite number of bowling lanes, for example. So you have to walk your avatar over to the bowling ally and maybe you’ll get to play or maybe you’ll just get to hang out, look at the advertising and watch other people play while waiting for a lane to open - in this infinite virual world.
So, basically very lame. And the general consensus is that it’s all just a corporate driven ripoff. But not really an MMO in the usual sense. Also the moderation is pretty much non-existant. Blame Sony for that but there it is. They include some sort of language filter and that’s about it.
And because it’s all so lame and there’s not much to do but browse the advertising, and no one’s really minding the store, sexual harassment has become the activity of choice. It’s such a cliche it was the subject of this Penny Arcade comic - A Penetrating Look - Penny Arcade
If it makes the person in the op feel better, the harasser probably assumed her female avatar was created by a man specifically to be the target of sexual harassment. The harassers were probably confused about why ‘she’ went off script. Yeah, it doesn’t make me feel better either.
Finally, because it’s still an epic read, “A Rape in Cyberspace”, by Julian Dibble.
http://www.juliandibbell.com/texts/bungle_vv.html
This article, published in 1993, recounts the goings on at LamdaMoo, an early multiplayer text based environment, when an evil clown created an object that let him hijack other people’s identities and force them to do awful things to each other. An interesting read and, all these years later, I still find myself wondering about my response to it.