World of Warcraft General Discussion

They were arguing about this ? At level 12? :confused::eek:
Did the priest seriously argue that the paladin couldn’t tank if he didn’t spend all of his 3(!) talent points in the protection tree?

There’s also an Undercity quest that you get from Verimathras in the throne room, to retrieve two books.

The Pally was 23, not 13. I think they were arguing about it in a more general sense, but yeah, they were taking RFC pretty seriously. We only wiped once at the end, after two people had left the party, so it clearly wasn’t that big an issue.

We have another evil fun person! The good ideas just keep coming :smiley:

I downed Ahune yesterday on my mage, and it gave me a chance to play with fire again. I finally dual specced into it. I’ve always been a “frost player”, but for raid bosses and the immunities, it just didn’t do the job (shatter combos need to have crits and Fingers of Frost etc up). So, I will be using good old frost for solo play, questing and farming, and will use fire for instances and raids. I tried to two-man Ahune on my feral druid, teaming up with an arcane mage and we almost did it. It was one of those fights where you only need one or two more hits (yes it was that close). We are going back tonight for a rematch. I’ve been “working” the Flame Keeper activity, and when that’s done I need to go back over the toons and see which ones already did the Thiefs Reward (steal the fires).

Yes they scale. Whenever my tauren goes to Undercity, he has to dismount to get on the elevator. Try using one of those giant strength potions (whatever they are). You get even bigger :smiley:

That is how my guild handles it, when we do use DKP. You “earn” your DKP, and when an item drops that you want, you have the option of bidding on it. I’m a casual and am an alternate raider (as opposed to the regulars). So, I just let the DKP sit in the bank so to speak. If THE item ever drops, I will be ready :wink:

Now that is just dumb. At the low levels like that, you really have NO spec yet. No one has enough talent points. At the mid levels, spec matters more, but you can still fill an “offspec” function. Where the spec matters, where the spec has to be correct and has to be the right one, is at EndGame. Blizzard deliberately set low level dungeons to be more forgiving. In RFC, at the appropriate levels, you have no spec to speak of. Even at level 23, that paladin had no spec yet (not really), and that priest was just an idiot.

Hmm. You’re right. For some reason I thought they had the exposed bone thing going on as well as the glowing hooves. So it’s 1 undead horse (Baron), 1 belf chicken (Kael in mgt), 1 tauren kodo (Brewfest), and 1 troll raptor(ZG) for four horde drops. Still twice as many horde mounts as alliance mounts.

I think were about the same time spent, IIRC :). I’m sure your server standing has more to do with quality people than the age of the server (SH is an orginal server, and we’re still 3rd horde on it, which always suprises me).

Gear doesn’t exist in a vacuum, so a tier token that’s on the surface a minor upgrade for one guy and a massive one for someone else, may actually be bigger for the first guy when you factor in set bonuses, stats being geared for, and synergies with everything else they’re wearing. For me at least, tier8 is okay, but there’s better gear, until you get your 4pc, and getting the fifth piece may allow me to swap out a different piece of tier gear for something better, even though the fifth tier piece is actually worse than what I’m wearing in that slot. Being able to do this is what makes a loot council effective, but it means that the council as a whole has to be able to theroycraft for each class, and know the capabilites of all the players.

The thing about the council having to want progression more than anything means they have to set aside the gearing of friends/favorites/self and make sure that every single piece of loot goes to where the raid will get the most out of it in the next fight. And they have to want to spend the time going through each piece.

Having no drama rules is nice, but that only allows you to kick people who cause drama, which can cause drama. It doesn’t prevent drama. Then again, our GMs are subtle SoBs who can and will manage drama and personalities fairly well.

Not having a clue does get people kicked from our raids, even officers and core raiders will be asked to step out for an evening if they fuck up consistently.

Yeah, it’s kind of ludicrous to argue that a level 23 pally, whatever spec, isn’t qualified to tank RFC, what with out-levelling every monster in the instance by at least 7 IIRC. Heck, a level 23 rogue could probably tank RFC. (I have been in a group that successfully ran the instance with a voidwalker tanking).

For some real Gigantor fun:

  1. Drink a Giant Strength potion
  2. Eat a Giant Feast
  3. visit the witch doctor at Sen’Jin Village, and get the “make me bigger” hex (have to do this last, then port to the city of your choice, since the effects are short-lived)

I’ve seen Tauren that towered over the Orgrimmar bank after doing that :cool:

I wonder if they’d even fit entirely within Undercity…

In addition to the already-mentioned fact that we were discussing the misconception about what mobs you can see after death… I’m not so sure you can’t see mobs around the graveyard. I think it would make sense to be able to see mobs in the radius of where you can rez, not just of your corpse. I’ll have to test this out, though.

If you’re fighting a Warlock with a Voidwalker: Root the VW, kill the Lock, kill the VW.
If you’re fighting a Warlock with an Imp: Root the Lock at max range, run out, kill the Imp as it follows you, kill the Lock.

The problem with playing casters after playing melee, especially plate-wearing melee, is that they require very different strategies. You have to make sure you use your full arsenal of CCs, roots, snares, etc. You can’t just let everything hammer on you while you take it down one at a time.

BWAHAHAHAHAHA. That’s absolutely hilarious.

Next time, bring it up. Yeah, it’s low-level loot, but if nobody ever corrects the guy, he’s gonna keep doing it. And if he realized that he just rolled Need on an item that he’s never going to use, he *just might *be nice enough that you could convince him to open a ticket to have the item transferred to you, instead. It’s certainly worth a shot, at least if you phrase everything politely.

Very true–I just wanted to know how the hell I’d missed other Undead mounts were so I could start farming 'em. :smiley:

Let me put it this way: our #3 server-wide standing for 25-man is with 15/15 Naxx, Sarth + 1D, *no *Malygos, and *only *Flame Leviathan in Ulduar (our 10-man progression is further, but we’re a little lower in the rankings there because more people run 10-man content). The server is *very *new–it only opened up for transfers in mid-April.

Yup, we do, and we do. :smiley:

Being careful about who we invite prevents drama, and the vast majority of the drama queens we’ve lost have gquit, not been gkicked. We just have an atmosphere where no one kowtows to their shit. We don’t indulge their tantrums, so they fix it or leave to find someone who will. And when you’re in a guild that’s designed to be a no-drama-zone, kicking someone for constant whining and complaining is going to result in applause from the members instead of more drama.

I’m talking about people who don’t bother to do their research before a fight, so we have to waste time explaining, and then they might take a few tries to get it down. That’s the kind of shit that would get you into trouble in a hardcore raiding guild, whereas I have to just grit my teeth and put up with it.

Oh, and here’s how I vote we balance things…

Two of these Horde mounts already have Alliance mount counterparts:

Brewfest Kodo <–> Brewfest Ram
ZG Raptor <–> ZG Tiger

I propose that they add the following mounts:

Strat Undead Horse <–> Scholo Horse (off of Darkmaster Gandling)
MT Chocobo <–> Kara Elekk (off of Prince)

Start out in bear, bash the lock just before he finishes casting, beat him down, then kill the pet. This gives you the initial cast time of the nuke, the duration of the bash, and the cast time of the next nuke to drop the guy.

Locks, even lock mobs, have looong cast times. Take advantage of that.

I have reverse issue, after playing casters so long, I get really frustrated when I can’t kill something as it runs off, or control it before it hurts me/heals my target. It always amazes me how fragile some of the middle armor classes are compared to most plate and cloth classes (priests and locks are more durable than hunters or rogues by a wide margin, and dps caster druids and shaman as well).

I don’t consider us hard core, at the end of the day. We do expect that you’ve at least read up on the fight. When 3.1 was on the PTR we had raid days (dkp and attendence enforced) on the new content; that might be a bit over the top, but we still remember how burned out everyone was by Hyjal/BT, so seeing new stuff while blasting through Naxx seemed reasonable. Depending on progression we may do that with 3.2, though we will likely prioritize our drakes over the new raid.

As much as I want to work a mechano-strider in there, I like this set up. The only question is has Blizzard ever added mounts to old content this way before?

Allegedly our RL is going to start enforcing “no research, no loot.” I’ll be interested to see if it works out.

The only example I can think of is that they added the Brewfest Kodo in 2008 when they made the Brewfest Ram a boss drop instead of a reward from collecting the tokens like they did in the first Brewfest in 2007. Other than that, I’ve known them to change drop rates, but never add a whole mount.

The reason I think your Mechanostrider idea would never work is that (a) the boss is too easy to farm at 80 and (b) he’d have to drop a 60% speed mount, which wouldn’t do you any good, anyway.

I started with casters, not trying melee toons until I’d been playing for a year, so perhaps I can help:

When taking on multiple mobs, you need to make at least one of them stop hurting you. Always take down the easiest one first.

As a mage, my strategy on mobs with imps is to get back at maximum range and fire a frostbolt at the imp. I fire a second frostbolt while the first is still in the air. The lock and imp will both start casting shadowbolts at me when the first frostbolt hits the imp. I snap off a counterspell to stop the lock’s bolt, and take the hit from the imp. By this time, the 2nd frostbolt has hit the imp, and it’s probably dead. If it isn’t, I hit it with an instant damage spell to kill it. If it is dead, I turn immediately to the lock.

With a priest, my strategy is similar, but I have silence, so I can make the lock shut up before he even starts casting.

There’s always a tradeoff between blasting the one that deals you the most damage and blasting the one you can kill faster. NEVER split your damage evenly between them (unless you can AoE from a distance). The faster you kill one of them, the sooner you’re only taking damage from one opponent.

The higher your level, the more tools you have to deal with multiple mobs. With my 80 frostmage, for example, I can usually take on four mobs my own level and live. My 72 shadow priest can usually take three. I think the priest could do better than that, but I’m not as good with all of his strategies and crowd control.

It’s my understanding that if you kill the player character, their combat pet despawns. (Talking about going against Warlocks and Hunters in PvP.)

Strategies to root pet, kill player, then kill pet doesn’t sound completely correct to me (since you shouldn’t have to kill the pet).

Unfortunately, this doesn’t apply in PvE. You have to kill the pet–it won’t despawn.

Ah. Sorry, my misunderstanding.

An easy mistake to make, seeing as logically it *should *work that way. If my demon/pet/ghoul can’t keep fighting after I’ve been killed, the mob’s shouldn’t be able to, either.

With imps, I’d say “kill the imp first” is definitely the way to go. If you can’t knock the imp out in two or three hits, you’re probably under-level or under-geared for the fight.

OMG. Please tell me you took a picture and are willing to share! Otherwise I’m going to have to beg the taurens I know to try that. XD

That said, last night was an eventful night for lil’ Kut.

  • Devirginized my Northrendness and dinged 70 with the help of the Fire Festival buffs stacked with my guildie’s WG xp buff. (Woo hoo!) I FINALLY get Misdirection! tear
  • Ran my little RP-clad butt into the Exodar at ass o’clock to get the fire. Next: Corpse-running SW and IF. And hitting Stockades in the process. I had a fit of the glees when I realized I can get the IF fire AND get the Stockades achieve. I can barely wait. :smiley:

Oooh, thanks for reminding me! I missed it the first time around, but since I’m redoing all the fires after the quest reset, I can go back and finally get RFC on my main when I swing by Org again.

It’s not my screenshot, but here’s an example of what can happen with some Alliance guy on a mammoth.