Frost armor, ice barrier (if you have it), and frost nova. Especially the nova. Lock the mob to the ground with a nova, take a few steps, and you’re golden again.
Any rogues here to help me with a question that will surely mark me as an eBayer. This is not the case, I just haven’t played my ally rogue in many months. How many ways are there to get out of combat? I thought there was more than one way to break combat (with a mob, not PvP) so I could heal up and reset. Did something change during one of the patches?
Help.
My only Shaman is one I’m gearing up to be a twink, so she’s only 16 and won’t get higher than 19, so I don’t have the experience to comment. However, I can’t imagine that Blizzard wouldn’t make all costs even out among classes, unless they wanted a giant mutiny of nerdrage on their hands. Seeing as there hasn’t been one, I’m guessing it’s just you.
Mobs **can **dodge attacks from behind (players can’t). Miss is exactly the same standing behind as standing in front.
Any reason you haven’t gotten the minor BoM glyph? No reason for reagents with that.
I haven’t played my Rogue in ages, either.
The skill Vanish drops you instantly into stealth, and removes you off all aggro “lists” of mobs you were fighting (although if you are grouped, they’ll remain in combat against your suckers… err… buds). Has a couple minute cooldown, IIRC, but no longer requires a reagent.
Gouge “stuns” a mob (breaks on damage) for 4-5 seconds (varies based on talent investment), and turns off auto-attack. Gouge and flee outside leash range.
Kidney shot (finishing move) also stuns target.
That’s all I can recall at the moment.
If you’re on a Night Elf, you can also Shadowmeld.
(In an instance, it will only drop combat if you are the last one left alive in the instance.)
There does seem to be a discrepancy in the number of trainable class skills. Doing a quick wowhead search for class skills with a training cost shows that Druids clock in with 293 trainable skills, while Warriors only have 129 (and Hunters 163). Shaman are near the top with 272. So I can see how the shear number of skills you have to train could drain the bank. It makes sense that hybrid classes will have significantly more skills to train (and more that are optional if you’re only interested in one play style).
I can’t get wowhead to display the cost of training all skills for each class to compare - sounds like a project 
Cost of skills is determined by level, so you’d have to chart out how many skills each class gets at a certain level, with the back-loaded classes paying more than the front-loaded.
Which I just did. Note that the highest level skills are 26g for a Warrior while only 19g for a Druid, which helps level it out. I downloaded the training cost data from Thottbot (which didn’t match wowhead exactly in the number of skills available). Summing them up gives 1490g for training every Druid skill (278 skills) and 729g for every Warrior skill (117 skills).
I would imagine that the Shaman cost is closer to the Druid than the Warrior. As I said this kind of makes sense if you consider the dual-spec nature of the hybrid classes - you are paying twice as much for twice as many skill sets.
Little Arhiatlel’s been hitting WSG recently, when I realized that she’s 39. Lots of fun learning how to do bgs, but also frustration when the Allies roll over us. Being a healer is very nice for my side, but I have only a few ways to fight back so I spend a good bit of time (re)dead.
Picked up the L20 Rune of Perfection, Battle Healer’s Cloak, and the Dryad’s Wrist thinger for when I hit 40.
Do you mean in general, or rogue specific? If rogue specific, then you can stun/disorient/blind/gouge and run away, or vanish.
Hmm. I do seem to have that. For some reason it never occurred to me that it would negate the need to use Greater BoM :smack:
Probably because I didn’t pick up the glyph until I’d already learned and started using the Greater variant …
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Can a lake be “fished out”? I stood by the banks of Crystal Lake for 10 minutes w/ my pole and didn’t see one bob floating. I know they’re supposed to respawn, but I saw nothing but fireflies on that lake. Thinking of unlearning my fishing skill anyway. Can that be done and how?
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A Fetid Corpse ran away from me into some bushes tonight. That has NEVER happened before in Duskwood. They just don’t tun away before I can engage them in combat. Has this happened to anyone and what if I’d followed him in?
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Looted a lockbox tonight and need lockpicking skill to open it. The locksmith in Dwarven only said he “might” have a key when I right-clicked him. No mention of training, and I only have blacksmithing as my profession right now. Can I “hire” it done?
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At what level do I enter BC?
Well, that’s more than two, isn’t it? 
Thanks
Q
By the way, I have oodles of nightcrawlers! Those fetid corpses must eat them?
No, unlike the real world there is an infinite amount of fish in the lakes/oceans of WoW. Individual schools can be fished out but they respawn and you can fish anywhere not just in the schools of fish. Schools of fish will just have a higher drop rate of specific fish and treasure.
And no, fishing, cooking and first aid can not be unlearned, there is no reason to since having them don’t stop you from learning anything else.
Just to make sure, were you using your fishing skill and not just standing there with a pole equipped?
Mob movement out of combat can be random, it was not because of you.
No, you need to find a friendly rogue with high enough lock picking skill to open the box.
The locksmith you talked to is for restoring special keys you’ve aquired and then lost, which shouldn’t be an issue these days since keys go to the keyring and don’t occupy any bagspace.
Not before 58, though personally I never go to Outlands before level 60.
The fetid corpses aren’t the ones doing the eating.
You can ask for a kind rogue to open it for you - or, if your blacksmithing level is high enough, open it yourself using skeleton keys (not all the items in the list are made by smiths, some are for quests).
If you use a rogue’s services: trade with them and place your box at the bottom of the trade window (where it says “will not be traded”).
Engineers have some explosives which can be used to open boxes, too.
Do they still have server transfers? I haven’t played since March. I just replaced my Video card and logged on last night to find that my lvl 70 hunter is by himself on one server when I know he was on Archimonde with most of my other characters before. (because I used to mail items to and from others using him). Now, I may have moved him myself back in march, I just don’t remember doing it. But I’d like to move him back.
You can go to Outlands any time you wish (I had a Warlock friend summon one of my toons to Hellfire Peninsula at level 50, and another got a port to Shattrath City at level 10), but you must be level 58 to go through the Dark Portal.
I took my priest to Hellfire Peninsula to grind boars and vultures at level 57, and he got much more experience per mob kill there than he was getting in the Plaguelands. Then he picked up quests at level 58 and replaced most of his gear before reaching 60.
You can go to Outlands any time you wish (I had a Warlock friend summon one of my toons to Hellfire Peninsula at level 50, and another got a port to Shattrath City at level 10), but you must be level 58 to go through the Dark Portal.
I took my priest to Hellfire Peninsula to grind boars and vultures at level 57, and he got much more experience per mob kill there than he was getting in the Plaguelands. Then he picked up quests at level 58 and replaced most of his gear before reaching 60.
Yes, you can do that, but since Quasimodem is only level 31 right now it may be while before this is really an issue.
[For Quasi’s benefit]
The reason people get ported to Shattrath or Dalaran while still too low for any of the content out there, is purely so they have access to the major city portals. If you set your hearthstone in Dalaran, then when you are questing and you need to get from one continent to the other, you can hearth to Dalaran and use the portal to the other city. Basically it saves time so you don’t have to use the boats.
Although don’t Alliance have to sit through a ridiculously long flight since the only major cities on Kalimdor is Darnassus/Asuremyst (all the way at the top)? I guess it’s no worse than Horde in E.Kingdoms.
I think they can take a boat down to Theramore Isle. Or catch the boat from Booty Bay to Ratchet or the Tanaris seaport area (I think).