Did a little bit of shuffling in my vanity guild, deleting three of my alts and creating three new ones. My main reason being to have better class/race/sex diversity. I looked at the 10 toons in my guild and thought, a) 8 female toons and 2 male toons; b) 4 humans, 4 draenei, 2 night elves; c) do I really need 2 paladins and 2 warriors on the same server?; d) no hunter, no druid.
So … I deleted my lvl 20 female human rogue and replaced her with a male gnome rogue, deleted my lvl 13 female night elf warrior and replaced her with a male night elf druid, and deleted my lvl 13 male draenei paladin and replaced him with a male dwarf hunter. So now the sex balance is 6 females/4 males, and I have every Alliance race and class represented:
Human female paladin 80
Draenei female shaman 24
Human female warlock 4 (actually my bank/AH alt)
Night elf female priest 9
Draenei female mage 20
Draenei female warrior 22
Human male death knight 59
Night elf male druid 13
Gnome male rogue 8
Dwarf male hunter 4
For those who care/are interested, here’s a gallery of all my Order of the Rik toons
I update the pics whenever a toon gets new gear that gives a significantly different appearance.
My pally has a new hat, as I finally sprung for a Spiked Titansteel Helm to replace the inappropriate Brilliant Titansteel Helm I’d bought earlier (all that gold down the drain
)
I was working on leveling my new druid yesterday and encountered what I think may have been a bug/glitch. I was doing the quest Ferocitas the Dream Eater, and had an inordinate amount of trouble fighting my way through the Gnarlpine Mystics because, not only were they respawning at an ridiculously fast rate (as in, I’d kill one, loot the corpse, move on to the next one, kill it, loot it, and then while I was sitting drinking, the first one I killed has respawned and is now shooting me from behind with its spells), but for some reason I wasn’t getting the usual “a few seconds to get away from a newly-respawned mob before it aggroes” - I was getting attacked immediately by mobs respawning next to me. Pre-immediately, actually. The Mystics were respawning, aggroing on me, and beginning to cast their spells before they had even completely faded into existence. Normally when you see a mob spawning near you, you get a few seconds to move away before the aggro triggers, but not this time. I had translucent, barely-visible mobs already winding up to cast at me.
The result was that quest took a ridiculously long time because I couldn’t “clear a path” to Ferocitas because the situation I described was forcing me to keep running like hell away from him. I finally discovered a “back way” to sneak in and whack Ferocitas. The reason I think there was a glitch somewhere is that I’ve done that same quest with at least six other night elf toons, including other druids, and never had that much trouble.
And then there’s the Ban’ethil Barrow Den. God I hate that place! I’ve now been through there with seven night elves and at least one human, and I still can’t figure out where the hell I’m at when I’m down in there. Though I’ve figured out I’m fine until I have to start killing the shamans to find the drop for that ghosty druid guy. I know where to find the four Relics of Wakening in the chests (for the quest that originally sends me in there), and I can easily find the path from the entrance all the way down to the physical form of Rageclaw at the bottom. But when I have to run around killing shamans until one of them drops that item (can’t remember what it’s called now), I get so turned around that I get completely lost and can’t find my way back to where I need to go. I went through 23 Ice Cold Milks and a handful of Refreshing Spring Waters that mobs dropped down there simply because I had to keep killing the same mobs over and over (I didn’t have Bear Form yet so had to use spells) because I was going round and round in circles. The only solutions I can think of are to just sit in one place for an extremely long time, killing and looting the nearby shamans as they respawn (as opposed to running all over the place hunting them down), or nag Blizzard to do something about the fact that the minimap in absolutely useless in places like that. I think somebody else here already mentioned that - the dungeon spirals down down down into the earth, but the map shows all the passages smooshed flat, all the same color, with no indication of depth, and what looks like an intersection is really one passage crossing over another with no way to get directly from one to the other. :mad: