World of Warcraft General Discussion

If anything is stopping you from moving you’ll have a debuff on you, that is a spell having a negative effect. You’ll see these debuffs as icons on the screen on the right hand side just under your map, where the ‘Recently Bandaged’ icon appears which is a debuff of sorts.

So unless you see one of these I expect you were stuck in the world, it happens to me every now and then sometimes I can get out by random jumping and moving other times hearthing out could be your only option. Or you could kill yourself (if you have the ability, Warlocks do for instance) and then run back close to your corpse and res near it but not in the same trouble spot.

And that’s being a mage. My warrior has three sets of clothes: tanking, deepee-es and “more intelligent than a drunk silk worm.” Amazingly, you learn weapon skills a lot faster when your int is actually in positive values!

Got it, martu, And I WAS able to get back in after the time lapse.
THANKS

Q

Heh I have this problem right now, respeccing to protection means board and, erm, mace. I haven’t used a one handed mace since level 10. So tonight we plan to take on Gnomeregan way over powered trying to get used to our new setups, the other pally I level with is going to Shockadin from Protection, and level up my one handed mace skill.

Blah. Yesterday the login servers were acting up. Today I did the work I had to do and by the time I sent it to my client it was time for the servers to be back up from maintenance (in EU that’s Wednesdays). Authenticating…

Authenticating…

Must be some real good maria they’ve been feeding their hamsters!

Another Wednesday, another Burning Dog Legion instance run. Tonight we head back to Blackrock Depths. If you want to join us, let me (Rillian) know when I come online tonight, around 8:30. I hope there are enough slots for everyone, but don’t be late in case we fill up.

Mark me down as probable for this one.

Actually, I’m almost certain that this isn’t true anymore. It used to be, a long time ago (pre-BC, if I’m remembering correctly) but these days your Intellect has no bearing on how fast you learn skillups.

While I’m thinking of it, does anyone have any suggestions for a Ventrilo host? We used to have a Vent server hosted by a guild member, but he’s taking a WoW break, and I miss having it. Are there any free or really really cheap alternatives?

Dunnow, I’d been stuck at 370 with guns for the longest time, got a couple items that shot my int from 40 to over 100 and ran through 29 points in less than one hour. Now I’m stuck at that damn final point, but we all know the final point in any skill is painful. I’ve got every weapon at 400 except for bows, crossbows and that final point in guns; the bows and crossbows are in 1xx and they seem to go faster when I have Int 200 than when I have Int 40.

It may just have been a placebo effect, of course. But hey, I’ll take anything that makes the skill grind less boring!

(I want a shield with +int; once I have an all-int-set I’m going to call it my Paladin suit and be The First Gnome Paladin Ever)

WowWiki says the current tooltip is wrong as far as whomever wrote that article can tell.

Don’t think of it as no WoW for 7 days, think of it as storing up maximum rested bonus. :wink:
Ok, it doesn’t really help, but it does take the edge off some.

Actually, think of it as farming rep with the Mrs. 'Modem faction… :smiley:

Q, don’t forget to do as many daily quests with that faction as possible, to really boost the rep. That way if you lose some rep later, you’ve got a buffer built up. :wink:

Farming rep with my wife a couple nights each week has increased her attitude toward WoW from “Hostile” to “Unfriendly.”

I know, I’ve done it on more than one character, and it isn’t that bad… gathermate can import wowhead data, and has filter options to only show - for example - ore, while you track herbs, effectively giving you two tracking skills. I’ll admit, it’s more of a challenge in Northrend where there are a lot more ore nodes. My tolerance for dealing with it may be a little higher than most, however.

Searing Gorge is where Thorium Point is, and it’s a level 50-ish zone, which is just barely at the starting edge of thorium for mining, so there are only a couple small thorium veins there. Burning Steppes has several networks of rich thorium veins, but they share a spawn with dark iron, so the zone can be very hit and miss for thorium. I’d suggest Eastern Plaguelands or Silithus for rich thorium; both have several networks. Personally, I prefer the Plaguelands over Silithus, due to the nodes in Silithus being buried in cave networks, which means no mount, and more difficult to avoid hostiles.

AMEN. At least there’s no way for a combine to fail (no skillup, no item, mats destroyed), which I hear happens in some games.

Yes it is. An orange recipe/node will always give a skill point.

:smack: I hate these people. I was AFK leveling my Unarmed skill on the rats in the SW/IF tram, and I eventually had to pull a rat down the tunnel, away from where anyone else could see me, because people kept killing my damned rats.

I’m guessing what you’re seeing is a debuff. If all the tooltip says is that it lowers your Int, that’s not causing it. (It also has absolutely no effect on Warriors, since we don’t use Int at all.) Sometimes, you just get stuck on things. The only way to deal with it is to try running and jumping at all different angles–and if that doesn’t work, to do what you did, i.e. hearth out.

So Quasi… how you doing these days?

:smiley:

I once had some jerk-ass Rogue go after a mob I had sheeped when I was trying to take down a rarespawn and its adds. Predictably, I died, and the Rogue killed the rare while I was running back to my corpse. Stupid Rogues.

Side question: Is there any particular reason you’re leveling as Fire? Personally, I’ve been bringing my Mage up as Frost, and it’s gone very well. She kills things quickly **and **she has a lot of survivability.

Actually, AFAIK, Intellect does still affect your weapon skill-up speed: they pulled it from the tooltip, but not the mechanic. Just one more slap in the face for melee classes. “Hey guys, guess what! Not only do you have to kowtow to one of the most tedious mechanics in the game in order to be functional with a new weapon, but the casters, who don’t even need to level their weapon skills, can do it faster than you! Bwaaaaaaaahahahaha!”

Just be glad you didn’t start at Hated. That 36k rep is a hell of a grind. **If **you know what I mean.

My bad. I figured it was just that the chance of success in orange was so high it might as well be 100%, and it drops off rapidly as you go into green and approach grey.

Love Frost. Love, love it. Even more so right now. I’m on my third freaking mage; the first I got to 12, the second I got to 21, and this one’s only up to 15 so far. Instead of putting my first 5 talent points into Improved Frostbolt like I did with the first two mages, I put the first 3 into Frostbite and the next 2 into Imp. Frostbolt, then moved on to Precision. It makes a world of difference being able to root enemies that early.

(I like mages, I really do. I want one at 80. But stuff keeps happening and I keep having to abandon my characters. :smack:)

Often, a lonely thorium node will spawn high up on the cliffs above Thorium Point. You can’t climb to it; my husband is an obsessive at trying to explore places and he’s never been able to get there. Only much later did he realize this may be the reason behind the name - an inaccessible thorium node atop a cliff overlooking the mining town.

If I remember right, I got most of my thorium in Un’Goro Crater. A bunch of the nodes there are mithril, so not in the skillup range I needed, but they were still good money.

There was a period of time, IIRC, after BC came out, when orange did not guarantee a skillup point. I can remember skinning those damn helboars on my newly 300-level skinning toon over and over and only getting skillups on every third or fourth one.