The falling damage thing (if true) is annoying, though I’m fairly sure I’ve survived falls as an 80 that killed me as a lowbie (falling off of a Thunder Bluff bridge, for instance).
But I’m totally on the designer’s side on the jumping thing. There are enough places where someone spamming jumps in supposedly-uncrossable mountains can sneak into places they shouldn’t be; imagine having to design around a scalable jumping ability. Bleah.
Stranglethorn’s got 19 quests that increase Troll rep. You might try Feralas, there’s another 28 quests there.
Check this link. You can change the zone to see which quests in a given zone give Troll rep by hovering over the zone name up where it says Database > Quests > Kalimdor > Feralas. If you want to see zones in the Eastern Kingdom, hover over Kalimdor and use the dropdown. It’ll keep the filter settings when you change.
I think most of the troll rep in Stranglethorn is Zandalar Tribe. I haven’t seen a lot of Darkspear quest centers. I’ve gotten most of my Darkspear rep from cloth turn-ins and “overflow” from other Horde rep.
ETA: Feralas! Thanks, Bosstone…I knew I’d seen Darkspear rep somewhere else and it was off (at least) the witch doctor guy in front of the long tent in Camp Mojache.
I THINK all the level-40ish quests to kill tons of trolls & bring back various body parts, necklaces, et ctera are Darkspear quests. At least I don’t think my priest has any Zandalar rep, and he did all of those quests. I’ll have to take another look at him later.
Zandalar rep is pretty much exclusive to Zul’Gurub; I don’t think there is any way to acquire rep with that faction that doesn’t involve either killing a mob or turning in a drop from ZG.
Tried to reply like an hour or two ago and my external connection tweaked out. Win.
I’ll have to test it some time–maybe when I get home. There’s probably enough variation in bridge height and terrain underneath that jumping off different spots of different bridges would cause varying amounts of damage. (And that’s not even factoring in things like a Rogue’s ability to take less fall damage.)
Oh noes, they have to do their jobs! Given that they’re redesigning all of vanilla Azeroth to open it up to flying mounts in Cataclysm, this is even less of a concern than before. And I don’t want a huge gain in jump height–I’d say 50% more than a level 1 character would be an absolute max, and I’d be happy with a lot less.
AFAIK, there’s no way to get Zandalar rep outside of Zul Gurub, unless you count the turn-in quests for coins, armor tokens, etc. on Yojamba Isle. I don’t recall there being any Zandalar quests in STV proper.
I’ve been doing it every day, in a group of 4-5 players. I tried with 3, but that didn’t work for us - although I’ve seen unsubstantiated claims that some people have soloed him.
Tired of waiting to reach the way too high hit cap for fire mages, and encouraged by the changes in Tuesday’s patch, i respecced from frostfire to arcane for tonights heroics runs. Oooo mama, I drip sweet dps now.
technically, the quest ends when you complete the last bark. the timer is for how long you have the mount not for the quest itself. you just have to do every bark on the ram. so you can finish and still have time left on the ram.
So my friend and I were doing some quests last night with our Death Knights in Grizzly Hills. We were working on the quest to obtain 8 Grizzly Flanks, and were working our way along the river happily killing every grizzly bear in sight.
Suddenly, a Blood Elf paladin riding a log went zooming past us and shot down the river. He was out of sight in seconds.
So: what was he doing? Is there a quest where you can ride a log? Is it a quest available to Alliance players? (we’re Alliance on that server)
It just looked like so much fun; it took a lot of willpower for us not to drop everything else and head upstream to see where he came from
Last night was a bust, firstly I was late home from work so wow time curtailed then only one other guildy was available for our attempt at Scholo and he was a level 53 warlock. Two level 60 paladins and said warlock will do fine as long as we don’t have to fight more than 4 mobs at a time. Unfortunately thanks to a lot of fear effects we found ourselves fighting more than 4 all the time in the first room down the stairs.
Well, last night was certainly productive! Razor, Ignis, XT, Kolo, Auri, Mimi, and Hodir all went down in about two and a half, maybe three hours. I picked up the following achievements for Uld25:
We barely missed the hardmode timer on Hodir–he smashed the cache at maybe 8%. (Proud of myself for not picking up a single stack of Biting Cold–yay for showing the new guild I’m not a moron!) We thought about wiping it, but we decided to just go ahead and kill him to give us more time to work on Thorim’s hardmode. Unfortunately, the raid was called early on account of both Freya and Thorim being bugged–Freya was pulling from across the room, and Thorim was Evade bugged as soon as he jumped down (and some of the arena adds were evading half the time, too). Iron Council was reported as being bugged, too, so we didn’t bother trying it.
I am trying to kill you with my brain out of massive jealousy. Is it working?
See, there’s where you’re going wrong. You want that DPS hitting the boss, not collecting in a gooey puddle at your feet.
Oh, don’t worry. I’m sure you’ll have plenty of chances.
I didn’t get much done last night, unfortunately. It sucks getting home at 7:30 and having a hard and fast rule of being off WoW by 9:30 on weeknights. Just enough time to manage my auctions and do dailies. 5 baby venomhide teeth down, 15 to go.
I got to be the moron pug during our alt run yesterday; we didn’t have enough people to run BRD as we’d hoped, so Skammer shifted to his level 78 rogue and ran us through part of Sunken Temple in order to get the Egg of Hakkar quest done. But I, who had the quest, brain-farted and started the quest while the level 78 was standing outside the room, and this is one of those instance fights where a big old gate drops down and seals off the room. So there was me and another priest in the room with all the nasties we’d just summoned. I eventually committed suicide to see if it would reset things (it didn’t), and the gates eventually opened and the critters were killed, but not before the time to finish the quest had run out. I tried re-using the quest item to start things over, but no luck, and we didn’t have time to go back out, reset the instance, and start over again. So the whole run was a complete waste.
Sorry about that, Skammer. We’ll give it another shot later.