World of Warcraft General Discussion

Hmm. I may see if I can suggest that to my new-to-bear since I find myself MD’ing to her more often than not on pulls. I also know I’m waiting 5 seconds or so before opening up to avoid peeling mobs, as opposed to the plate wearers who don’t need nearly as much lead time. She has Maul, Mangle, Rebirth, and no minors. (Her other spec is resto so I suspect that’s why it’s there)

Telperien, I haven’t seen the True-Aim Long Rifle drop yet, and we’ve been running H TOC nearly every night. :stuck_out_tongue: You might want to consider collecting the mats for a Nesingwary if you don’t think you’ll be upgrading for a while.

I can’t tell you how often I heal in fishing gear and noone knows because I am in tree form. I wish the toon would at least show the held items for trees, I mean is it that much of a stretch for a tree to be holding a flaming staff?

We’ve been doing Hodir for some time now and there is no problem with the auras, totems or the stacking debuff. Check out your 18K HP mage the next time you are doing Hodir, the raidwide AOE dot

Oh, I thought that person was talking about seomthing much more recently. BC progression almost req

Nope. The first already used LC when I joined, the second I convinced the GM to use a LC instead of the incredibly poorly thought out DKP system he’d invented, and the third already used LC when I joined. Guess I’m just lucky.

If a target pulls off that the the DPS is supposed to be hitting, it’s the tank’s fault. If a target pulls off that the DPS it NOT supposed to be hitting, it’s the DPS’s fault. Make this explicitly clear. I’ll be happy to roll a level 1 alt to come tell them they’re retarded, if you like. :smiley:

Smart man. I understand your reluctance to let people die to their mistakes (I feel the same way–I think it’s a natural tank instinct), but there’s a certain class of moron who needs to learn the hard way. If they keep doing it once they’ve been warned, stop taunting the mob back and stop healing them. Make sure to tell them that they died because they fucked up, too. I guarantee they’ll either shape up or stop running with you–either way, your problem is solved.
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Oh c’mon, you don’t love standing there watching yourself throw your hands in the air over and over and over for five hours? :smiley:

Guess it’s a case of YMMV, then. (Side note: 18k HP sounds really low to me, even for a clothie, especially in full raid buffs.) When I first did Hodir on 10-man, we kept running up against the enrage timer 'cause the GM insisted that everyone wear at least two pieces of FR gear. We had no problem as soon as I argued him down to one piece, and since then, I’ve never been on a Hodir kill where anybody but the tank was wearing FR gear.

Dude!

You can forget me and Wolkie ever doing that again!:mad:

We got killed in Un’Goro and I thought “WTH, let’s try it and just see what happens!”

25 minutes later we’re STILL running around, and when I wanted to give up, THEN I couldn’t find my healer!:smack:

Finally used the “Stuck Character” function.

Uh-UH!, no more. Lesson learned. We’ll just take the 25% hit and wait it out from now on.:rolleyes:

We’re at 11% on the way to 52, and when I think that I could have used that extra 15 minutes questing, I get really pissed! :mad:

Whew

Okay! We feel better now!:slight_smile:

Quasi/Wolkie

Sorry you had such a tough time finding your corpse!

Were you able to see the arrow on your mini-map that pointed out the direction? Also, if you bring up the full map you should see a little gravestone where your corpse is located.

With the speed boost and the ability to walk on water (and not having to avoid bad guys) it should always be much faster to find your body than wait out the rezz sickness.

Quasi, you may or may not know this, but on your mini-map (that round map on the top right corner), there will be two little orange arrows at the edge when you’re dead. One will show you the direction to your corpse, the other will show you the direction to the graveyard spirit.

When you get close to your body it shows on the minimap as a little tombstone.

It’s a lot cheaper than paying for repairs every time you rez at the graveyard!

We’ve been doing Hodir for some time now and there is no problem with the auras, totems or the stacking debuff. Frozen blows does 40K frost damage over 20 seconds (4K every 2 seconds). Your healers might be healing through it but when someone dies in the Hodir raid it is frequently because of Frozen Blows.

Oh, I thought that person was talking about something much more recent. BC progression almost required at least SOME focused gearing, especially for the tanks.

I think loot councils have their tradeoffs. It takes a lot more work to keep the raid moving at a reasonable speed and even then it takes longer than a DKP system (you basically have to be familiar with everyone’s gear and you have to be familiar with the possible drops on every boss mob), MUCH higher possibility of favoritism, and MUCH higher possibility of drama. On the plus side you are more likely to min/max the allocation of gear to your raid.

DKP is more common these days because there are now all sorts of add-ons that keep track of DKP and allow people to bid on loot very quickly and efficiently. I don’t know of any guilds on my server that use a pure loot council right now. They all use at least a base DKP system and may assign loot from time to time (heck most DKP systems limit your ability to bid on loot depending on your calss and role).

I disagree. We have threat meters in this game. There is nothing you can do if you are a healer and pull threat but if you pull threat as a DPS then that is your fault as much as anyone’s

Yeah I dunno what sort of HP mages have but Frozen blows does 4K every 2 seconds for 20 seconds. Most of your Hodir deaths are the result of Frozen Blows or something that happens immediately after frozen blows.

Frankly Hodir is the easiest keeper by a LONG shot.

I haz a ravasaur!!!

shakes fist
Oh well, I’ll have mine in a few hours. Oh yes I will.

Heh. I just went to Area 52 to pick up the flight point and to hand in “Spymaster Thalodien” and I just realized there’s a goblin named Bill who’s a Fire Marshal…

No, they’d specifically talked about being able to roll on the mats that dropped, and needing Thorium Brotherhood rep to get the recipe.

It really doesn’t take much time at all. People link their current item and are encouraged to add any information that could help the LC make a decision (e.g., “this item will allow me to regem for Str instead of Hit” or “this will give me my four-piece set bonus”). DKP systems seem like they would take at least as much time, because you’d have to go to some spreadsheet, look at how much DKP everybody has, adjust the values after the item is awarded, etc.

There is a higher possibility of drama if your raiders or your loot council aren’t mature enough, that’s very true. But if your guildies are that selfish or your officers are that corrupted, what the hell are you staying in a guild like that for, anyway? :stuck_out_tongue:

It’s the tank’s job to put out enough threat to override what the DPS is doing. If your gear is comparable and you know your class’s abilities, you shouldn’t ever have a problem when you and the DPS are all hitting the same mob.

Note that this does not apply on gimmick fights, e.g. Hodir, where the DPS is going to be getting damage buffs that the tank doesn’t have. This also doesn’t apply in the first few seconds of a fight (especially for Warriors or Druids who need to build some Rage) or in a situation where the tank undergears the DPS, in which case they should know about the imbalance and be prepared to hold back.

By your argument, I could “tank” by standing there and doing autoattack on one mob, and I would be doing my job right. I can assure you, that’s not the case–it’s not always the DPS’s fault when a mob breaks off.

Certainly, you could argue that, “Well, they could have stopped attacking,” but just because they could have prevented it doesn’t mean that they were at fault. If I, as a tank, let a DPS die by not pulling a mob off him that he ran up to and body pulled, so that he actually listens to me when I tell him to let me pull, does it make it my fault that he died, because I could have prevented the death?

The only time I’ve seen healers having a hard time with Frozen Blows on the raid is when we didn’t have some kind of AOE Frost Resist (Paladin or Shaman). Any other time that I’ve seen someone other than the tank die, it’s because that person (a) got hit with Biting Cold because they weren’t moving or standing by a fire or (b) didn’t move out of a rune before a bunch of snow got dumped on it. So, again, YMMV, but IME FR gear is a detriment to your raid because it gimps your DPS and healing while most of the damage it prevents is avoidable if people pay attention to what they’re supposed to be doing.

ETA: Grats jayjay!

I saw the arrows, sure did.

I just couldn’t find my way to the corpse or the healer.

Everytime I’d get close, either the healer or the corpse would “pull back”, and then I’d come up against a hill/mountain I’d have to go around and then I’d be even FARTHER away!

Ya know what would be good?

If a toon hunts for his corpse for longer than 15 minutes, have the game “dispatch” a healer and offer a heal for **30% ** loss of health/power!

Yeah, it’s more of a penalty, but I mean, damn!

It beats running around like a chicken with its head cut off!:smiley:

Thanks

Q

SFG, if a dps doesn’t watch the threat meter and doesn’t adapt to the situation then it’s his/her fault for drawing aggro. The tank can’t do anything other than generate as much threat as possible, it isn’t possible to suddenly generate more than max threat just because a dps is about to overaggro.
It is however possible to watch your aggro and use threat reducing abilites or simply slow down if you are about to draw aggro.

If the tank is generating less threat than he should, a good dpser will slow down ask ‘What’s going on?’, a bad one will just keep going until he draws aggro and die.

Now, I’m talking mainly about single target situations here, in multimob situations things have a tendency to get, um, messier :slight_smile:

Gratz, jayjay

:smack::smack::smack::smack::smack:

:slight_smile:

Your pal,

Quasi

I may do that. The rifle has dropped for a couple of other guildies, but not for me. It knows I want it and is hiding!

My dps with spooky kitty, shifting of talents, and new enchants has improved a lot. That makes me very happy. I may let my old bear go, and go devilsaur-hunting tonight. I’m going to take the kitty to a short dungeon to see how she works out there. She’s been pretty good for me soloing. As a bonus, her red eyes match the red effect of the Greater Savagery enchant on my Marrowstrike.

Grats on the ravasaur, jayjay!

So, my guild needed a tank for Heroic COS tonight. I went reluctantly because no one else was stepping up, I was tired, and because I’ve never tanked the run at all, heroic or non. I’ve healed it and DPS’d it, so I am familiar with it. I said I’d do it if we didn’t go for the timed run, as that stresses me out. The hunter (the same player as the DK tanking in Blood) says “it’s not hard.” I replied, “that’s not what I said. I said it stresses me out.”

Well. Apparently he had a bug up his ass about it (hey, if he wanted to do the timed, he should have brought his DK to tank :stuck_out_tongue: ) or whatever - maybe he was watching TV or talking on the phone or something, because for once he wasn’t on Vent yapping away. I gave the “please misdirect to me, I’m a newb” plea, due to the huge groups you fight, and we went. Well, we followed the hunter is more like it. He was in a hurry the whole run. He’d run ahead and trigger Arthas - not that Arthas is ever in a hurry so we could make it in time, but still. He would shoot elite stuff and sic his pet before it ever got near me! Those multi-undead pulls are hard to control, especially when you have casters and random elites in the middle of the zombie swarms and have to pick those out. I had constant ping-ponging of elites to him when I was trying to control a group, because he’d be killing something else. (My husband was playing DPS in this run, so “let him die” wasn’t really on the agenda. Plus, hunter.)

Oh, and was he MDing? No. He MD’d twice at the start when I made the plea, including once when we were nowhere near a group of elites, and then once more. I have BigBrother running so I hear a ding and see a broadcast message to me when someone MD’s.

Christ. :smack: I’m already half burned out on this game, I really don’t need this shit.

As a warlock, it irritates the hell out of me that I generate so much threat. What I’ve started doing is setting Omen to give me a threat warning at 75% and back off DPS a bit until threat drops. If it doesn’t drop fast enough, I soul shatter. Omen makes a really big noise and flashes my screen red, so I know when threat is getting to the dangerous point.

The other thing to do is make MT assist macros. That way you can make sure you’re really DPSing the tanked mob.

Regarding loot council, I’ve never had a really good experience with it. It’s ranged from “ok” to completely corrupt. I much prefer DKP as it takes looting decisions out of people’s hands.

WTB: A return of the salvation buff.

…have a hard-on for Wolkie right now, so we won’t be going there for a while…:wink:

Still trying for the Altar of Z’ul, but I’ve got 3 level 50’s on me there, so we’ll go for the Blasted Lands once more…

At 29% toward 52… right now.

I have avoided going to AH to see what’s there for Wolk’, because some someone told me I can’t get any more warrior training till I get to 52
anyway…

Q