World of Warcraft General Discussion

I’m planning on spending a good bit of time this week camped on my 60 Undead Mage in various capital cities, advertising my services (for an exorbitant fee, of course :D).

Yeah, somehow just being on the boat flags you. Could be that even the dock is set as an Alliance town, in which case I’m pretty sure just standing in it long enough will flag you. Hrm, you just gave me a great idea for hopping the zeppelins! Get naked, suicide by guard, then run up the tower and wait for the zep to rez…

I laughed.

Ooh, speaking of which–for anybody else who still has to do this achievement, try to bring a Druid with you who’s done their epic flying form quest. They can summon Anzu, the boss who has the teeny-tiny chance to drop the coolest ground mount in the game.

IME, if there’s another turkey close by (and you don’t see anyone else who might kill it), you can spare the time to loot.

Excellent!

Bah. We were just wanting a seat, didn’t even eat any of their turkey. (It was probably dry anyway; what do space aliens know about turkey roasting?) He was taught that it was rude to beat your host so he just took it. I waited outside until he got close to his corpse, then followed and opened up a portal to Dalaran. He rezzed and we both ran for the portal, successfully.

Can you resummon on another trip if you don’t turn in the quest/grab the quest item/whatever? If so, I see an opportunity for my feral (bear) druid to try to farm up that mount.

Once you’ve done the quest chain, you have the summoning item forever.

Note that this can only be done in heroic mode, whereas the holiday achievement can be done in normal mode (and is thus much easier to solo, if need be).

Indeed. It’s definitely two-mannable, though, at least for a tank and a healer, just annoyingly time-consuming 'cause you have to clear the whole damned room. Adding more DPS does make the whole thing go a lot faster, though.

Please do explain this. :confused:

My 80 pally’s PvP BG experiments continue apace. She sallied forth into Warsong Gulch again yesterday, and while the Alliance once again lost, we gave the Horde a much better fight this time. That is to say, we lost 3-1 instead of 3-0, and we took the battle nearly to the time limit instead of the whole thing being over in 10 minutes or less. My stats at the end: 1 killing blow, 8 deaths, 22 HKs (screenshot of full results). I also managed to get into the Horde base and snatch the flag on two occasions, though I was unable to even make it back out of the building either time. (I need to study some maps, because at this point if I was able to successfully grab the Horde flag and make it back to the Alliance base, I’m not entirely sure of where to go with it.)

I came out of yesterday’s battle having earned [Know Thy Enemy], and I’m also just a warlock away from earning [That Takes Class]. Afterward I visited the PvP quartermasters in SW, just to look at prices. I can see I’m going to need to start doing more than one BG/day - the least expensive item (some bracers) was something like 31000 Honor Points. Just out of curiosity, does the PvP reward gear scale with your level, and/or does the vendor only show you class-/level-appropriate gear? Aside from the “Outland Quartermaster” and the guy closest to the door who has the ~level 50ish fancy golden pally armor, everything the other quartermasters showed me was level-80-appropriate plate (most of it major upgrades over my current gear). In the meantime, I’m doing BGs in my full Savage Saronite set.

Pilgrim’s Bounty … oh how these world events bring out the inner dickhead in some people. The tables in Stormwind seemed to have no guards to speak of, and this allowed a belf pally to park his Traveler’s Tundra Mammoth on top of the primary questgiver and the holiday vendor for a long time, while remaining unflagged and thus immune to any attempts to remove him via PvP.

I don’t know how things were on other servers, but the tables on Lightbringer seemed to be bugged early on. Horde players somehow managed to attack and “kill” all of the chairs (which are mechanically “vehicles”) in both SW and IF, and afterward the chairs wouldn’t respawn. So both locations had an immense crowd of people all waiting for the chairs to reappear, which they weren’t doing on their own. I discovered a table inside Nethergarde Keep and was able to sit in the chairs, but they were nonfunctional, i.e. I saw the action bar for eating the food, but all of the buttons were disabled. By evening both problems were fixed.

Which allowed me to encounter yet another dickhead - this one an Alliance player. This gnome decided to camp in one of the chairs, where he steadfastly refused to either pass the food or relinquish the chair :rolleyes:

Congrats! ToC10 is pretty forgiving, and a lot of fun for a filler raid. Sounds like your performance will get you invited back!

Some guild drama for us over the weekend. Skip unless you’re really bored or just love reading about other guild’s drama.

First two players that had left and come back (husband and wife) were mysteriously not online even though they signed up for the Ulduar run. Everyone is a bit concerned until we run into the druid and she’s a Night Elf! :eek: Turns out they had both payed for a faction change and joined up with someone who was claiming to be setting an uber guild to do 25-man hard modes. Although based on the chatter on the Blizzard boards it seems the guild leader is actually someone that got kicked out of Havoc (the only actually progressed guild on Cairne) and doesn’t even have any 10-man hard-mode experience. So, good luck to them I guess.

Then it turns out that our guild leaders are both feeling burnt out and have agreed to “merge” our guild with another one at pretty much the same progression level as us (meaning ToC10 clear and a few Ulduar hard modes, but not much past that - we have Yogg and they don’t I think - certainly not high-end stuff). Since they are larger that means everybody quitting and joining up with them, with one of our guild leaders made an officer. So I guess I’m going along but a bit apprehensively since I don’t know very many of the players and have never been in a guild so large before. Anybody have any positive stories of guild mergers to quell my fears?

On more happy news my newly-80 DK has gotten some gear and successfully OT’ed six bosses in Naxx10 yesterday. Would have done more but the raid as a whole failed at dancing (except for me and the MT - if only one healer lived we probably could have killed him). Man you have to actually know the fight to tank… what a bummer (although off-tanking is boring as hell most of the time…). :wink:

Well, if I was running the guild we would probably treat our BoE items and recipes differently based on what I have seen work in previous guilds.

The recipes would be learned by a guild tradeskilling mule and you would mail him mats to make stuff. This can be on the GL account but preferably it would be on a separate guild account and the separate guild account would have alts that have their own guild banks to hold mats. This would mean that we could sell every recipe after the first time it drops.

The way we do it is to have anyone with the appropriate skill roll on it. The problem is that you frequently end up giving the recipe to someone who logs on once a week.

The Boe Items would always get sold, I don’t think there are too many BOE items that are anywhere close to BiS. These BoE items can sell for thousands of gold and week’s worth of raiding if we aren’t doing progression.

As it is now, we end up letting people roll on them for their offspecs. I could see rolling on BOE items for main specs but it jkust seems like a waste to roll on BOE items for the spec you use for doing your dailies.

I have been involved in a lot of guild mergers as an officer and a regular member and it has gone well most of the time as long as the merger isn’t the result of officers being too hard core (e.g. you have 12 or 13 raiders that can do ICC and another guild has 12 or 13 raideres that can do ICC but it would take either guild a month to gear up an entire raid on their own so they merge and leave everyone else behind and run raids on off nights to try and get everyone else geared up but eventually the core raiders focus almost exclusively on the new content and everyone is basically left on their own).

Most of the time, everyone gets to know each other but still kinda hang out with their original guildies for a few months before they start identifying with each other. Remember, most people aren’t a$$holes right out of the gate.

The one thing you might notice is that a lot of the more casual folks will start to feel ignored because you will have 40 raiders and only 25 spots and these spots will go to the folks who are always on time for raids and do pay attention during raids, etc.

Yep, but I haven’t done all the Expedition quests in Outland, only the Zangarmarsh quests. Now would be a good time to do them, I expect.

So, so slow. 150 rep per 15 ears, with 1-2 ears per kill. Best case, I’d have to kill a little over 1000 hunters just to get through Revered. Plus I’d be getting in the way of people who have quests to do, and I dislike Borean Tundra in any case. Still, if my other options are closed off, at least it’s available.

I wish the damn nagas in the steam vault dropped netherweave - I want to go solo some Outland instances with Muz to gather netherweave cloth for Rummy to level his tailoring. I might still be up for doing a few speed runs of the Steam Vault for old time’s sake with Muz some time.

Actually, a healer (Jarryn) and a DPS (me) who thought he had to wear the Pilgrim’s Hat and Dress throughout the whole run. :o Still managed it!

Also dinged “Chef de Cuisine” using (needing) all 5 recipes in the Pilgrim’s Bounty quest. Also, that Chef’s Hat came in real handy when making all of those items (25 of each).

Got a 14 slot bag filled of netherweave that I don’t know why I’m saving it for - let’s talk.

IIRC you need some enchants. I probably won’t be on much for the next week or so, but I could definitely help you out there.

I whipped up about 80+ of each item, so I’d have them prepared to turn in for the dailies. It wasn’t until I’d done the first set of 20 per food that I remembered I had the hat; it went much faster after that.

Yeah, Venomweb Vale’s prime Turkinator ground. I got up to 25 in Brill, but in VV, I got to 40 first go. It’s so much easier when you don’t have to check the yellow dots to see if they’re duskbats or whatever.

That said, here’s the UI shot I promised. It’s from a 25man Sarth pug so you can see what my raidframes look like.

Things you can’t see in the shot:

Omen (disappears as soon as I’m OOC)
A couple of hidden toolbars (only show in combat)
TipTac (shows info like spec and HP)

There are some things that I’d like to change such as moving player debuffs so that I can view my pet health, but I’ve been somewhat lazy about that as it’d require finding a debuff that’ll last through several /reloaduis while I fix the lua code.

Anybody else annoyed at the way several of those cooking quests are set up, where first you have to prepare 5 items, and then turn them in, with the actual preparation being part of the quest? When I saw there were quests for 5 and 20 of each thing, I thought I’d get ahead of the game and just whip up 25 in one shot, only to discover that having the cooked items already on hand when you accept the quest doesn’t count. I’d killed and cooked 60 turkeys before I ever got the 5-turkey quest, and it was very irritating that I then had to go kill and cook 5 more

Yeah, I’d done the same thing at first. Luckily, only the initial turn-ins (the ones that require 5 items) have the “preparation” part required. The dailies themselves only require you to turn in 20 of the required item.

The really annoying part is realizing just after you’ve hopped back on the taxi from Thunder Bluff to Orgrimmar that you forgot to buy Mulgore Sweet Potatoes in order to make the Candied Sweet Potatoes (Horde-side, of course)…

w00t! While flying over Dragonblight on the way to do the Blood Is Thicker fishing daily, my SilverDragon addon detected the Crazed Indu’le Survivor rare spawn. I couldn’t stop because I was taking a taxi, but I finished the fishing quest and flew back to Dragonblight, and wonder of wonders, the dude was still there!

So I whacked him and earned the Northern Exposure achievement, and he dropped Seal-Fur Spaulders of the Invoker (+42 INT, +49 SP, +42 Crit - I guess I’ll save them for my druid, in the unlikely event I ever get him to lvl 72), and the Abandoned Adventurer’s Satchel he dropped contained a full stack of 20 Frostweave Cloth as well as 20g, 50s, 15c :slight_smile:

I have got to make a character on a server that’s not on Whirlwind or Emberstorm…those two seem to drop all the freakin’ time.