And speaking of Divine Storm … I’ve learned to be very aware of my surroundings when I use it. There’s nothing like fighting one of those Jormungar worms for the SoH daily and firing off a DS just as a herd of mammoths is stomping past 
I got my Warlock to 80 on Sunday!
Unfortunately, most of my small guild has migrated to alliance, so I’ve got no one to play any endgame stuff with. I spent time yesterday starting to level tailoring; did a few Scarlet Monastery runs to collect silk. I kind of wish I had decided to do tailoring while I was leveling; I certainly would have acquired all the requisite materials through the process of leveling instead of having to spend time now going back and farming for the stuff.
Removing this option would simply mean that everyone would have to vendor the soulbound item unless the person who won is an enchanter, or other group members are from the enchanter’s server and they would be able to trade items. (I don’t keep up 100% on the news, but it’s assuming that the"can trade to any other member of the group for the next xhours,minutes" option is still available for same-server members.)
Either way, the group would still have what is essentially vendor trash (which is what it is anyway if the group is enchanter-less). No harm, no foul.
I don’t personally. I don’t charge for my services, or expect a tip for anything I do. I’m simply looking at it from the perspective of the profession. If a tank joins a group and have 4 uncut gems and there’s a jewelcrafter in the group; is he expected to cut the gems so the tank can get +30 stam instead of +24 in his chestpiece. Should a tailor have to make new leggings for a clothing after turning the frostweave they’ve collected into bolts for them? After all, it doesn’t cost anything for the one who has the profession and it only takes a few seconds.
In a perfect world, yes, it would be that simple, but in reality it doesn’t work that way.
As I mentioned, I don’t charge for my services and never expect anything in return, I’m just looking at it as an “outsider” looking in. Enchanters don’t have a little say in the use of their ability; they have absolutely 0. Of course it doesn’t cost anything for the enchanter, there are a lot of profession abilities that don’t cost anything.
I think I might be explaining this wrong or giving off the wrong vibe here. In fact, I do not charge anything for my services(Enchanting, Disenchanting, Smelting bars, Cooking, etc), nor do I ever advertise “my service - your mats + tips”, I do not charge for feasts or ask for tips for buffs or anything like that. I think that’s the norm, everyone just does it. But taking the use of a profession’s key ability and giving it to everyone is going to hurt that profession. Enchanting mats are going to drop down in price which, in turn, will make the profitability of the profession decline. I guess we’ll see what happens in the next week or two, but I really can’t see being an enchanter that appealing.
/I’m really not an a-hole guys; I’m just looking at it from a different perspective
We downed Razorscale after a couple tries last night, whee. Went on to down Kolo and get [Disarmed!] in the process although I got squeezed to death very early on, boo. Took a look at Ignis and Auriaya, although both of them were wipes for us.
Apparently even though I’m not on vent, I’m now the go-to turret/chow/add bitch as well according to RL and to the other ranged – they were following me like glue last night on the latter bosses. Go me. 
Ulduar’s an awesome instance from what I’ve seen of the interior. It’s definitely way more epic than TOC – has to be when it’s that beautiful with that many bosses and you have to teleport around to get anywhere – the scale really comes across well that way. I screencapped the part where we walked over Kologarn’s corpse to get to the next part because of how chill inducing it was.
I think that if there’s a miner in the group, and the party comes upon a node, everyone should be able to /roll on the ore automatically without the miner actually having to do anything*
*I don’t really think this. I’m an enchanter but the new system doesn’t bother me all that much.
Was it a pug group or a guild run? I’ve seen low-dps guild runs happen successfully because everyone knows the fight and usually is a little more coordinated. I got into a pug toc 10 last week and we kept wiping on champs. It seemed kinda like a luck factor that was involved. The first 3 wipes we didn’t get a single guy below 50%. We were trying to down the priest and stun the druid. The first attempt at downing the druid and stunning the priest went off without a hitch and 9/10 ppl alive! I still do not like that fight at all.
Yeah I’m at work? Any updates? I heard they were supposed to be done sometime soon.
More Mammoth Meat for you!
Ahem if you’ll allow a nitpick (we like nitpicks, right?). You have the twin jormunger and burning bile/paralytic toxin. Standing near the player with burning bile will kill you pretty quick without heals; but that’s the only way to clear the debuff ‘paralytic toxin’. So: standing near burning bile bad, unless you have paralytic toxin.
I can only think of a few fights with ‘fire’ going from good to bad depending on circumstances (Hakkar & poison, Netherspite & various beams, Twin Jormungar) so the rule generally holds; and exceptions will be covered by the raidleader in detail if they come up.
Okay, I just ran the first 5 man (fun!) and I officially hate the DE option. Not because I don’t want to DE for folks (it was guildies and we had several enchanters) but because a sword dropped that I wanted for RP (my weapon is better, but this one was pretty), and I offered to pony up a shard for it, but by then half the group had rolled DE, so it got auto-DE’ed before I could say anything.
Not like it won’t drop again, but sheesh.
Oh, it was a pug. I think we could have eventually done it, but we had wiped five or six times and the raid was going to reset the next day anyway, so I think people just said screw it.
Couldn’t you have asked them to let you Need it, and then pay a shard?
I could if I’d realized how the DE option worked. I thought Greed superseded DE. Apparently not–it seems to be whatever gets the most votes (with Need trumping both DE and Greed). By the time I realized what was going on it was too late and the sword was a shard.
It’s not that big a deal–I’m sure it will drop again. But just annoying.
If you have your 2h mace skill to a respectable level, I have most of the mats to make a Titansteel Destroyer. You just need to get the frozen orbs. I’m still using mine, even though I would like to upgrade to a even better weapon. It still puts on the hurt though.
It doesn’t take THAT long to run it up to the 390s, anyway, even from zero, and that will be close enough for most purposes.
I’m just surprised you’re not running up against enrage timers, is more what I meant.
Shouldn’t be physically possible, unless you did something to attract their attention while they ran by the first time. Did you buff the DK as he ran past? Did you have some AOE attack (not just a ground effect like Consecrate–any ability designed to hit more than one target could do it)?
Woohoo!
Even if you can still trade items with others of your realm (and I’m not sure that’s the case), that still ignores the possbility that a chanter would WANT to DE the items for everyone, which is the case of all of my friends who are chanters. None of them are angry that their prof is being “hijacked.” In a choice between “DE for everybody” and “DE for nobody,” they’d rather go with the former and just accept that a few assholes will get DEs that don’t deserve them, rather than risk good players missing out on DEs they happily would have given.
DE’d mats are almost **always **worth more than the vendor price (and are certainly quite useful), so it’s really not “no harm, no foul” to have no way to DE items.
That is because you rock. ![]()
The teleport pads are the best idea ever. Combined with how close to the entrance your ghost pops up after you release, wipe recovery is a fucking breeze. No more running through twenty billion rooms for fifteen minutes just to get back to the boss you wiped on.
Slightly less chill-inducing: If you haven’t read it yet, go check out the comments section of Kolo’s Wowheadpage. There’s a hilarious exchange someone wrote between Kolo and Yogg.
I realize you’re joking, but this isn’t remotely comparable.
If there is no Miner in the group, the ore will go unharvested. Whether or not there is a Miner in the group, the other players gain or lose nothing. However, with unneeded BoP drops, *somebody *is getting that BoP item regardless. The *only *difference is what form they’re getting it in (vendor trash or chant mats).
Well put, although that wasn’t exactly what I meant. I was trying to say something like, “You never have a boss doing Attack A, and sometimes Attack A will do damage to you and sometimes it will heal you.” With Burning Bile, it’s always exactly the same effect–the only difference is that, based on context, you’ll either need to get the hell away from everybody (Acidmaw is dead or nobody has the toxin) or run up to specific people or have them run to you (someone has Paralytic Toxin).
You should have waited to roll, asked everyone if it was okay to roll Need (and have people manually /roll to see who’d get a shard from you), and then clicked Need once you ascertained that they were okay with it.
I believe that’s incorrect. DE is just another version of Greed; those two have the same weight. So first priority will be between people who roll Need; then, if there are no Need rolls, the system will roll for everyone who clicked either Greed or DE, and award the item to the person with the highest roll in the form they clicked (so if they clicked Greed, they get the item, and if they clicked DE, they’ll get the mats). There’s no “voting” aspect that I’m aware of.
Yay! 3.3!
…Boo, addon updates! :mad:
First try at Forge of Souls.
First wipe: Second trash group.
Second wipe: First boss (Bronjahm) outlasted us because the DPS wasn’t shooting down the Soul Fragments.
Third wipe: First boss cast his room-wide AOE. I misread the boss tactics and thought you had to be 15+ feet AWAY from him, not WITHIN that range. :smack:
Fourth wipe: …There was no fourth wipe, because the instance server crashed before we could try again. 
<3 u patch day
Ha. Just noticed this in the patch notes:
Happy! Joy!
On the other hand:
Next Thanksgiving will be hard. (And I’m glad I’m almost done getting my Frenzyheart questing done).
And:
So. Awesome.
My group ripped through Forge of Souls and Pit of Saron (one wipe each instance), but we were unable to zone into the Halls of Reflection.
Yay server screwups. From the channel chat, it sounded like a lot of people were having that problem.
We were able to zone in, but wiped a few times and THEN couldn’t get back in.
On a positive note, I got a [Battered Hilt].