Thanks for the jousting tips, everybody. I’ll try everything out and figure out what works best for me 
I didn’t get any Tournament time in yesterday. I got involved playing my draenei warrior (got her to level 54), and Lightbringer was having major lag spikes all day and making combat rather difficult at times:
Target mob > hit “Charge” > wait 3-4 seconds > finally Charge > hit “Rend” > wait 3-4 seconds > finally perform Rend > etc. etc. Then when it’s time to loot the corpse, right-click and wait 10-20 seconds for looting action to complete.
What makes that especially aggravating for a warrior is that the Rage bar must be controlled client-side, so it’s not affected by lag. So while every action is taking way too long to complete, my Rage bled away at the normal rate while I was out of combat.
As bad as lag was in the Old World, I had no interest in seeing what it was like in Northrend.
In between lag spikes I spent a good amount of time grinding in the Blasted Lands on those gathering quests for that pair of blood elves. I made a cunning observation: Looking at the numbers of each item that needs to be collected in order to complete all five quests, I realized that the quantities were in inverse proportion to the quantities of the relevant mobs. Specifically, the highest number for an item was 14 Buzzard Gizzards; the lowest was 5 Snickerfang Jowls. And of course, the Snickerfang hyenas were clearly the most common mob in the area, the buzzards the rarest.
I also spent some time swearing under my breath at the person who put together the leveling guide I’m using. I realized I had one Netherweave Bag almost completely full of quest items that the guide never had me turn in. A lot of these turn-ins were in Booty Bay, and looking ahead at the guide sections I haven’t gotten to yet, it appears I was finished with Stranglethorn Vale, yet I had all these un-turned-in STV quests. Of course, it’s possible that in the grand scheme of the guides the turn-ins are directed at some later time when the travel instructions would have me passing through Booty Bay, but I said “screw it” and just handed them in while I was there on other business. I wanted my bag space back! I also had two of the Hemet Nesingwary quests (Panther Mastery and Raptor Mastery) still sitting in my log, and realized the guide had never directed me to complete those steps even though my toon’s level was by this point well beyond the level of those quests.
You might wonder why I hadn’t simply finished/turned in the quests earlier. The way the guide is set up, it’s designed to cut out a lot of time-wasting travel. So what it does is, when you’re in a particular area, it will direct you to accept a bunch of quests, even if some of those quests are too high-level for you. It then takes you through a pre-defined sequence of quest grinding and travel routes, and if you’re following the guide exactly then you should be in the right place to complete certain quests at about the time the guide estimates you’re at the right level to do those quests. I can’t think of a specific quest line, but you know how there are some questgivers who won’t talk to you at all unless you’ve already completed a particular quest for somebody else? And that somebody else might be a long way away? The guide author has already figured those out for you. So while you’re in Town A, the guide will tell you to pick up Quest M from NPC X, which requires you to find Item Q and deliver it to NPC Y in Town B. Then that quest may jut sit there in your log for a long time, until one day you’re in the vicinity of Town B and you’re at the correct level. Now the guide will instruct you to go find Item Q and take it to NPC Y. Turning in Quest M unlocks a Quest N, which you never would have gotten without first completing Quest M. Without the guide, you might have skipped accepting Quest M when you saw it was too high-level for you and then never had a reason to go back to Town A later and pick up the quest. Which means you would ride into Town B at the correct level for Quest N, but you won’t even be offered Quest N because you hadn’t done Quest M.
So if that made any sense, that’s the reason I hadn’t been too concerned with the number of quest items still sitting in my bags. I assumed the guide would direct me to hand each of them in at the appropriate times.
I know some people’s method is to just grab every quest in an area all at once, and I used to do that, but I discovered I was frequently ending up with my quest log completely full, and I’d have to waste a lot of time running all over the place finishing quests and doing turn-ins to make space, and I realized later that I was losing track of a lot of plot threads. The way the guide is set up you never find yourself unable to accept a quest due to a full log.

