World of Warcraft General Discussion

Indeed. This is why, during Pilgrim’s Bounty, I was able to walk up to SMC and sit down at a table unmolested, but got my ass handed to me when I tried to enter UC … handed to me by blood elves. I’m convinced that every frackin’ blood elf on the server was camped out in UC that day. And honestly, it seemed to be nothing but blood elves there. No undead “defending” UC. Why bother when all the blood elves are willing to do it for you? :stuck_out_tongue:

This is one of the reasons I’m interested in trying out Star Trek Online (and am considering installing Parallels and Windows 7 on my iMac so I can run it; I have a Windows XP machine, but it’s slower than my iMac and now that I’m used to my iMac’s LCD display, I find that old CRT painful to use) - according to the Web site, the difficulty of encounters is going to scale depending on how many people are involved, so technically you should be able to “solo” (that is, a party of 5 consisting of you and 4 bridge crew members) just about anything in the game.
Hey, you can all be proud of me now - I popped my NR dungeon cherry today! I really really wanted to take down Prince Keleseth for the Bouquet of Ebon Roses so I could get my Love Fool title, and of course the Elders of the Dungeons achievement for the Lunar Festival. So I partnered up with my new dwarf paladin friend, and we 2-manned our way through UK and Drak’Tharon Keep (normal difficulty on both). PROOF HERE :smiley:

We experienced surprisingly few deaths. I died to a bunch of trash in UK when we ended up with more adds than expected, and my partner finished them off and then rezzed me. Then in DTK, he got killed by Novos the Summoner, and I proceeded to finish Novos off (which surprised me - he was still at nearly full health when he killed my friend) and I got to rez him. We “wiped” on a group of raptors and their riders, and finally I died one more time, I believe to that last DTK boss, The Prophet Tharon’ja.

How indicative of NR dungeons are those two? I was struck by one major difference between those and the “old world” dungeons: they seemed designed more around “go in there and kill stuff” rather than “go in there and run around wasting time trying to find the damn stairs/door/passageway”. Seriously, a lot of the old world instances just completely baffled me and made me wonder, “Who in their right mind would design a building like this? This layout makes no sense whatsoever!”

Oh, and earlier in the day I got the elders in Org and TB, all by myself. Maybe it was just because it was still kind of early, but Org was a piece of cake. I went in the back way (from the Barrens), and was able to ride all the way to the elder and talk to him. Unfortunately, as I was making my escape I foolishly decided I would “bubble”, somehow forgetting that doing so would dismount me, and once I was dismounted I was at the mercy of the crowd of guards I’d stirred up as well as the two players who had joined the chase. They were belf rogues. Why is it always belf rogues that take me out when I’m trying to do these holiday quests?

TB was a little tougher. I took the “back” elevator up, since it provided a shorter, more direct run to Elder Rise. I got killed on the bridge to Elder Rise, by a lvl 80 hunter who was coming the other way on the bridge. With him in front of me and guards behind, I had nowhere to run. Thankfully, the hunter was nice enough to not camp my corpse, and I was able to rez and run to the elder. I managed to make it back across the bridge and was trying to get back to the elevator when the guards managed to dismount me. From there I got completely lost, despite being familiar with TB, and I flat out could not find the elevator again. I was able to make it to the central column and down the ramp to the Lower Rise to attempt to use the front elevators, but was finally killed just a few feet from the elevator “pier”. Fortunately, my corpse was close enough that I was able to run back, and come up the elevator, and get close enough to rez without aggroing any more guards. I timed my rez so that I would pop up just as the elevator came back to the top, made a mad dash, and rode the elevator back down to safety.

Oh, and I, erm, also managed to fall off the Skybreaker in Icecrown this morning. Maaaaaan I spent a lot on repairs today …

Y’know, having one of the required elders for the Lunar Festival part of Long, Strange Trip inside a building that, depending on your server, you may never, ever have access to, really makes the Blizzard devs dickheads…

Word, brotha.

Which one is that?

I ran probably 10-12 heroics over the last few days and we had maybe 2 or 3 that dropped when they got the elder or, in one case, the roses.

I have 3 more northrend dungeons to run for the Elder title.

I didn’t have any trouble with the one at Thunder Bluff (I’m alliance). I rode right up there, got the elder and then jumped off. I popped levitate and rode it down. :). I got ganked 3 times in Orgrimmar and once or twice in UC.

Wait, you’re a pally, right? Why not just ride straight off the edge and bubble before you hit the ground once you’d gotten the elder?

Wintergrasp. The Elder is inside the main keep, which is only accessible by the faction that won the last Wintergrasp battle. And on Cairne, Alliance dominate.

I never, never think of that. I almost never bubble in combat (really don’t need to most of the time), so it just doesn’t occur to me. Also, I’ve tried that kind of thing a few times and ended up dying when it turned out the bubble wasn’t that effective at protecting from falling damage.

ETA: Isn’t anybody gonna congratulate me on finally doing some NR dungeons after all this time?

Divine Shield is actually very effective at protecting 100% of falling damage, provided you hit the ground within the 12-second duration. I jumped off the Aldor Rise all the time on my Pally with no problems.

Dude, you 2-manned it. :stuck_out_tongue: Going in overleveled isn’t the same thing. But good on you anyhow.

Ooo, shouldn’t be a problem. I got that one on my Alliance pally while the Horde controlled WG (though not while there was a battle going on, of course). Flew straight up to the keep, flew in through the front door, and landed right next to the elder without aggroing a single guard. I don’t think I even got dismounted, because once I was finished I flew back out, again without aggroing anything (I actually may have hearthed out, since I saved that one for last because I knew I’d be flagged, but I don’t recall now). There are guards on the door (outside, on either side), but none inside near the elder. There was a lvl 80 undead priest in there, farther back in the room, who didn’t bother to attack me, though I’m not sure he even saw me.

:smiley:

Yeah, but groups of lvl 74-76 elites were still considerably tougher than my normal grind of facerolling lvl 80 non-elites while I’m doing dailies in Icecrown. Though I have recently tried my hand at soloing lvl 80 elites in Icecrown to see if I could do it, and found that I can. Now I can, anyway, now that my GS is over 4k.

In any case, I don’t think there are too many more NR dungeons we’ll be able to 2-man (though my friend thinks we might be able to 2-man Nexus, at least as far as the elder), so we’re gonna have to group up for the rest, I suspect. But I was hoping you’d all be somewhat astonished that I actually set foot in a dungeon after all the excuses I’ve made for not doing so since I hit 80, um eight months ago

Oh, also, one rare spawn in Icecrown, Putridus, is playing games with me. My rare-detecting addon, SilverDragon, never detected him once in the first 2+ months since I started spending most of my time in Icecrown, but now it’s detected him five times in the last week (I suspect the sudden frequency is related to the almost-every-day rolling server restarts). The addon is supposed to sound the alarm when a rare is in visual range, so that I can click the box the addon throws up to target the detected mob. But though I’ve been able to target him this way every time, and despite the immense size of this guy, the first three times I detected him I just flat out could not find him. I think it was because of that smoky haze that permeates the areas where he spawns. In any case, each time somebody else found and killed him before I could locate him. The last two times he was already dead when the addon detected him.

What does it mean when you see traffic on channel 3 - i.e. {zone} is under attack!

From who? What am I supposed to do about it?

If you’re horde, it’s those dirty alliance coming into your area.

If you’re alliance, it’s those dirty horde coming into your area.

You don’t have to do anything. If you want, you can go into PvP mode (assuming you’re on a PvE server) and try to kill them. But you can just ignore them if you prefer.

One of the annoying things is that the other faction will kill useful NPCs like the Flight Master or NPCs you need to hand quests in to.

Ahh OK. At lvl 27 I would need it to be a very small incursion to be able to do anything about it :smiley:

Heheh yeah. One of the annoying things is level 80s invading lower level areas. As horde, we get a lot of Alliance coming to The Crossroads, which is a major junction for handing in quests in that area. They fly into Ratchett then ride up to The Crossroads and basically pwn all the NPCs.

how long do npc’s take to re-spawn? That would suck majorly for lowbies just wanting to get their quest on. I’m in the Barrens myself at the moment or at least in an adjoining area. Thank goodness for flight points, even if I am looking at 5 minute flight times to get back to Ogrimmar. I don’t know why but the idea of having a bank/AH alt seems wrong to me.

I think it’s about ten minutes and yes, it does suck majorly.

Pretty much every post-vanilla instance is designed that way, in fact it was/is one of the more common complaints about the TBC dungeons, they’re all just long, boring corridors. Not I that I mind that personally, as much I like the atmosphere in BRD it was horrible from a gameplay point of view.

[epeen]
I managed the to all the elders in the alliance capitals on my orc warrior without dying even once, though Officer Brady and his Hooked Net gave me quite a scare.
[/epeen]

And this wording is correct - the dirty [Other Side] isn’t necessarily actually attacking anything in the process. You’ll hear it a lot with the Lunar Festival on, since so many of the elders are within guard-aggro range of towns. I went into the edge of Astranaar in Ashenvale to talk to that elder, a nearby NPC went “omg!” in Common, and a guard ran up and hit me - and flagged me! I thought that if they just hit you, you were fine, you only got flagged if you hit back? I ran like hell after getting the coin, and then stoned out when I was clear.

That’s only for player versus player combat, i.e. you both have to set yourselfs as PvP (by either manually changing it to PvP or doing a combat action on a targeted player). When it comes to NPCs, it’s automatic.

That’s my understanding, anyway.