World of Warcraft General Discussion

I always focus the tank on my Holy Pally and then I can use the following Judgement macros:


#showtooltip Judgement of Light
/cast [@target,harm][@focustarget,harm] Judgement of Light
 
#showtooltip Judgement of Wisdom
/cast [@target,harm] [@focustarget,harm] Judgement of Wisdom
 
#showtooltip Judgement of Justice
/cast [@target,harm] [@focustarget,harm] Judgement of Justice

Which, for the Light example, will:

If the currently targeted unit is an enemy then: Cast Judgement of Light on the currently targeted unit
Else, if the unit saved as your focus target’s currently targeted unit is an enemy then: Cast Judgement of Light on the unit saved as your focus target’s currently targeted unit

As judgements have the added bonus of setting your target this ensures you are attacking the same target as your tank. Until she tabs of course.

I obtained my first Tier 9 piece, the shoulders, on my pally last week it has taken four weeks to get the 30 emblems. I get the feeling I will not be going to fight the Lich King anytime soon.

Does anyone know how I can move the achievement popups? I was in UK and I hit exalted with the Argent Crusade so got the popup but this covered my Grid boxes which would be Ok if we weren’t fighting the last boss… Sure I could move my Grid placement but I have got used to it just above my action bars.

My Warlock has dinged 62 but, more importantly, has her own flying carpet at last, I have been waiting for that since I started levelling up tailoring. Gnomes look especially good on them I think and yes I made the turban too :slight_smile:

One of the nicer little pleasures: Killing a lock quite promptly in a duel, then getting asked by a fellow SV hunter kitted out in full Furious how I managed that in BM spec when they hadn’t been able to. BM spec damage definitely still lags, but I really appreciate the little tricks that the spec has, including the ability to have a giant red pet going OMNOMNOM. Although I still have a lot to learn about pvp huntering, as I learned when going head to head a little later with a more experienced pvp hunter who FD’d to break target lock which is a nice trick that I’m definitely going to steal.

Grats, martu! And I do believe there’s an addon called something along the lines of MoveAnything that might be able to do what you want it to, although I haven’t tried it. Very spiffy paladin macros too, I’ll have to steal them for ret spec for if/when I pick up mine again.

Nope, a level 70 hunter!

The character transfer went thru very quickly – in just a little over an hour there she was in Cairne! Had to change her name though – I guess there was already a toon on Cairne with the same name.

I tried to get an invite to the BDL last night, but no one was on who had invite powers. Will keep checking. What guild rank is allowed to do invites?

Nice, Runestar. I was joking about the paladin because it seems like half of our 80’s are paladins. Any class would have been fine though. There should be folks on tonight who can invite you – I know I will be, anyway.

Burning Dog Legion reminder – tonight is our weekly alt dungeon run; we’ll be tackling Sethekk Halls in Auchindon. 8:45 server time. I think I forgot to create a caldendar event this week, though.

We’ve got a looooot of Paladins, Priests, and Druids, and only a scattering of other classes. The 10-man raid on Monday was 4 Pallies, 3 Priests, 2 Druids, and 1 Warrior.

Not that we’re specifically looking for other classes. There’s no preference or requirement to get in, since it’s a casual social guild. Play what you want to play!

Interesting news: on top of the big Hunter and Warlock changes already known, Warriors will be radically changing their Rage mechanic. Or rather, it will be the same: it’s just that all their abilities will be different.

Short version: Some abiltiies which consumed Rage now generate it (Shouts particularly), “on next strike” abilities are becoming instants, and variable rage costs for some (maybe many) abilities. The latter is a bit odd in that two Bliz people said it worked in two very different ways. One said that an ability, lets say Heroic Strike, would consume from 10-30 Rage. So if you had 10 Rage it would be a weak Heroic Strike and if you had a lot it would be very powerful. Ghostcrawler then said it would work as a percent system. It would always take 33.3% of your Rage if you had the minimum and up to the maximum.

Meanwhile, they are Rage-bnormalizing again, but acknowledge they screwed up last time and are trying to avoid that. Their plan seems to be to make it more predictable, but not work just like energy. Warriors will definitely be able to improve their Rage gain through dual-wielding and haste, as well as a high crit rating. Presumably, we will see Fury warriors be the kings of rage, but of course that’s going to be limited to PvE and some PvP. And every warrior, but especially tanks, will benefit from the fact that taking less damage after all blocks/reductions/armor/whatnot doesn’t reduce your Rage gain anymore. So I’m pretty supportive here, since it looks like they really sat down and gave it some thought.

In fact, it honestly looks like finally did what they ideally should have done before making WoW, which is to analyze and create a coherent framework for each class that gives them actual options. Of course, before WoW, nobody really tried such a thing and it was only because of WoW that the idea developed as it has. So I can’t really fault them.

Apparently, Druids are also going to get pretty much all the same changes and will see different ability functions for it as well. They jsut haven’t said much about it save for hinting that Druids would get some big changes to how they tank and possibly DPS, because of uninteresting rotations.

While there are some DK changes in the works, one thing they’ve said is that Blood will be the only DK tanking tree in the future. This is actually pretty odd since most people expected Frost if anything, but I guess they felt the self-healing tricks were all-tank, all the way. And I can get behind that.

Bandit, are these changes in the next patch? That’s all news to me. Sounds interesting.

That’s Cataclysm, or WoW 2 as it increasingly seems to be.

Cataclysm changes.

Also a ton of Shammy info released today… some links for your enjoyment:

Shaman Preview for Cata
DK’s tanking in Blood only
Class info release schedule

You may be interested to know that Priest changes are being announced some time today as well… :wink:

Cool! Now I’m likely to spend all afternoon looking at these :slight_smile:

Somebody is asleep at the switch in my IT department - MMO-Champion has always been blocked but for some reason, I can get through today.

Maybe someone in IT plays a shaman…

Oh I know that well, since I’m one of 'em :slight_smile:

Yup, that’s what we call an emote. People can use them to screw with other people sometimes. (For example, a friend of mine has an emote that tells people they’ve been reported AFK, and they should type /AFK clear to get rid of it… which would actually set them AFK and boot them from a BG if they were in one.) You will never know when someone actually reports you.

Also, IMO you guild name isn’t remotely offensive.

Really, I think that’s what they’re doing–rebooting without officially releasing a whole new game. Didn’t EQ2 see a big dropoff in accounts from the first game? I think Blizzard just doesn’t want to split their WoW playerbase between two games.

And now for the Warlock preview… no more soul shards in inventory seems to be the big planned change.

Just reading the dispel changes – sad to be losing Abolish Disease :frowning:

The Soul Shard change has been announced for a while, I think (since Blizzcon, maybe?). I know they were talking about the new system they were moving to, where Soul Shards would appear on your interface and do things like supercharge abilities, but then have cooldowns to be used again.

And Abolish Poison. The dispel-over-time is awesome. But on the whole, I think the changes will be good (putting all the dispels into one command frees up a Clique bind!), and ensuring all healing classes can dispel magic debuffs will allow them to create more interesting encounters.

That reminds me, I wonder if they will be changing priests’ Mass Dispel. That would be sad.

The way it sounds now is that you will have 3 Shards to be used for “super-charging” as you put it, but that they do not regen in combat. Possible effects listed in this preview are:

* Summon Demon + Soul Burn = summon the demon instantly.
* Drain Life + Soul Burn = Reduces cast speed by 60%.
* Demonic Circle + Soul Burn = Increases movement speed by 50% for 8 seconds after teleporting.
* Unstable Affliction + Soul Burn = Instantly deals damage equal to 30% of its effect.
* Soul Fire + Soul Burn = Instant cast.
* Healthstone + Soul Burn = Increases total health by 20% for 8 seconds.
* Searing Pain + Soul Burn = Increases the crit chance of Searing Pain by 100%, and subsequent Searing Pain spells by 50% for 6 seconds.