We just got PP last night! Damn, that’s a fun fight! Before we got him, we had him down to EIGHT THOUSAND hp and wiped! That’s heartbreaking, I’ll tell you. But we rallied, came back, and took care of business.
A few pointers since it’s fresh in my mind:
Tank Putricide close to where the green ooze experiment spawns. Make sure everybody has their range checker up and set to 10 yards. Make sure DBM or another addon is marking the Plague target. Set up a rotation for plague targets to pass off their plagues, and make sure everybody knows who’s before them and who’s after them.
When the first person gets the plague, have them run to the side of the room, near the middle along the wall (this would be on the right side of the room as you come in the door). The person who’s supposed to get it goes to the same wall, only closer to the front of the room (the side where the door is). This is your “on deck circle.” Make sure they’re 10 yards from both the plague person and everybody else. The plague person watches their timers and when DBM tells them to pass it, they run to the on-deck person, pause for a second to pass it, and then get out of there. The new plague person runs to the plague spot, and the next on-deck person runs to the on-deck spot.
Potential problems:
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The plague person gets caught in the Experiment (so they can’t move): On deck person moves to them to grab the plague.
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Plague person gets caught in Experiment AND a slime puddle: On deck person runs to them and you just have to hope that you can get out before anybody dies.
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On deck person for some reason can’t get to plague person in time: Raid leader calls for another person to go (or another person calls it, if they’re close). Pay attention to the debuff, and don’t take the plague if you have it.
Just keep passing around the “hot potato” like this. You really do get a rhythm going after awhile.
During transition phases, there’s no Tear Gas. Instead, he summons both the green and the orange experiment oozes. Green is your priority. Kite the orange while killing the green, then kill the orange.
BTW, the plague is still going on during the third phase. There are respites, but be aware of it, especially since everybody will be more clumped up. If a melee gets it, hand it off to a ranged and have the plagued person run to the middle of the room and DPS from there. You can buy a bit of time if you hand it off to a mage or spriest and they ice block or disperse (not sure if Cloak of Shadows works). This won’t get rid of the plague but it will buy time. They’ll still have to hand it off immediately when IB or whatever drops, so make sure somebody’s there.
It’s a wild fight but fun as hell. Good luck! ![]()
Oh, BTW, Daedelus: Any advice on heroic Sindragosa? We were handling things okay through the first phase, but in the second we weren’t getting her down fast enough to beat the enrage timer. Our DPS is fine, but I think we must be missing something. Tips would be appreciated since we’re going to work on her some more tonight.
Oh, and the “Portal Jockey” achievement is stupid easy. ![]()
ETA: You can change it to Heroic right before the boss, or whenever. The trash is the same regardless.


