World of Warcraft General Discussion

We just got PP last night! Damn, that’s a fun fight! Before we got him, we had him down to EIGHT THOUSAND hp and wiped! That’s heartbreaking, I’ll tell you. But we rallied, came back, and took care of business.

A few pointers since it’s fresh in my mind:

Tank Putricide close to where the green ooze experiment spawns. Make sure everybody has their range checker up and set to 10 yards. Make sure DBM or another addon is marking the Plague target. Set up a rotation for plague targets to pass off their plagues, and make sure everybody knows who’s before them and who’s after them.

When the first person gets the plague, have them run to the side of the room, near the middle along the wall (this would be on the right side of the room as you come in the door). The person who’s supposed to get it goes to the same wall, only closer to the front of the room (the side where the door is). This is your “on deck circle.” Make sure they’re 10 yards from both the plague person and everybody else. The plague person watches their timers and when DBM tells them to pass it, they run to the on-deck person, pause for a second to pass it, and then get out of there. The new plague person runs to the plague spot, and the next on-deck person runs to the on-deck spot.

Potential problems:

  1. The plague person gets caught in the Experiment (so they can’t move): On deck person moves to them to grab the plague.

  2. Plague person gets caught in Experiment AND a slime puddle: On deck person runs to them and you just have to hope that you can get out before anybody dies.

  3. On deck person for some reason can’t get to plague person in time: Raid leader calls for another person to go (or another person calls it, if they’re close). Pay attention to the debuff, and don’t take the plague if you have it.

Just keep passing around the “hot potato” like this. You really do get a rhythm going after awhile.

During transition phases, there’s no Tear Gas. Instead, he summons both the green and the orange experiment oozes. Green is your priority. Kite the orange while killing the green, then kill the orange.

BTW, the plague is still going on during the third phase. There are respites, but be aware of it, especially since everybody will be more clumped up. If a melee gets it, hand it off to a ranged and have the plagued person run to the middle of the room and DPS from there. You can buy a bit of time if you hand it off to a mage or spriest and they ice block or disperse (not sure if Cloak of Shadows works). This won’t get rid of the plague but it will buy time. They’ll still have to hand it off immediately when IB or whatever drops, so make sure somebody’s there.

It’s a wild fight but fun as hell. Good luck! :slight_smile:
Oh, BTW, Daedelus: Any advice on heroic Sindragosa? We were handling things okay through the first phase, but in the second we weren’t getting her down fast enough to beat the enrage timer. Our DPS is fine, but I think we must be missing something. Tips would be appreciated since we’re going to work on her some more tonight.
Oh, and the “Portal Jockey” achievement is stupid easy. :stuck_out_tongue:

ETA: You can change it to Heroic right before the boss, or whenever. The trash is the same regardless.

It’s better than it used to be, even.

Make sure you have enemy cast bars displayed, and save your stuns/interrupts for when the Ghostly Priest is casting a heal. (They should always be your highest kill priority, too, so your groupmates should also be helping to interrupt.)

Yesterday was a blast. I could sit down and relax after recruiting various cats for the raid, because one of our other officers stepped up to the plate.

He has a ton of experience on his main on another server, so he knew the fights inside out. As a result, we had a lot of fun and got up to Saurfang in the process. However, we seemed to keep wiping on him at about 50% since we didn’t quite have the dps we needed to burn him down in between the beasts. We’ll see what happens next week – hopefully we can down him in a reasonable timeframe!

The intro to the Saurfang fight made me really sad, though. :frowning:

We named him Dranosh!!!

But I can’t quite remember what it meant… :wink:

Man I’ve heard that intro too many times!

ETA: Unless you are talking about the Alliance version, in which case /shrug

Hahah, I’m sure I’ll feel the same way after umptydozen repetitions of it. And yeah, we’re Horde :smiley:

Thanks for the well wishes, and no problem with the info. As winterhawk11 already pointed out, you can change the difficulty whenever, but there is a 5 minute “cooldown,” so you can only change the difficulty once every 5 minutes (shouldn’t be a problem now that they fixed it so that people without the Kingslayer title can zone into Heroic instances).

Cheers on the kill man! I remember our first kill of that was pretty intense and we had some heart-breaking wipes at well (definitely more than 1 at 1-2%). Our strategy is similar, but we have the plagued people stand towards the center of the room. Your back wall idea may serve us better as we’re working on him in 25s, however. There is the added complexity of Gas/Ooze Variable on 25s, which we’re taking some time to adjust to, and not everyone in our 25s has seen the fight on 10s, so at the moment it’s a bit like herding cats to get the people to pass the plague off efficiently. We’re also having some trouble with the transitions and making sure people stack on top of the Green Ooze and the right people are DPSing it down quick enough. But, it was our first night of attempts, and we only did it for about an hour. It seems like one of those fights where the raid needs to reach this “critical mass” of understanding the fight before we really make progress. Fun stuff, though, IMO.

Well, it’s a bit tough to give advice unless I know things like your group comp and if you’re having everyone survive late into the fight. Not sure how much FrR gear your raid is running with, but we only had our melee and our paladin tank (other tank is a DK) put some on in order to mitigate some of the Chilled to the Bone damage. And, for that, we only had them use one piece, as two pieces would not reach the next level of minimum resist, and more than that gimps DPS too much. If you are having everyone survive to late in the fight and reaching the enrage, and you’re wearing minimal FrR gear, then it just seems to be a gear/DPS issue. However, for us, the biggest part was being able to successfully counteract the RNG of healers being Frost Tombed/having Unchained Magic. We’d basically break any Frost Tombs of a healer out immediately, and if it came down to it, the healer with UM would move away from the group and still help healing on the raid until the other healer was available. Our 10-man comp is pretty gimped and non-ideal. We only run with one caster DPS (a s.priest) who basically has UM the entire time, but I made them a bunch of Glyphs of Dispersion, so they can stack Instability rather high and do some DPS. So, for us, the majority of our DPS was physical, with a hunter who rarely built stacks up and melee who were wearing FrR. This may have helped DPS her down faster, but again, hard to pinpoint what kind of information may help without knowing more about your raid comp/strategy/problem areas. Let me know, and I will gladly share/help if I can.

Right now, we’re all wearing FR gear. I’ll mention to our raid leader about only having the melee wear it–that might be an option to get DPS up.

Let me see…our current 10 man raid comp is:

Tanks: Paladin and Druid
Caster DPS: Mage, Spriest, Shaman
Melee DPS: Rogue, DK
Healers: Disc Priest, Paladin, Shaman

We were definitely having trouble with the healers getting tombed/UM’ed at the same time.

Normally we stand clumped up in the middle facing and some distance way from Sindragosa (we’re near the stairs) and the UM’ed folks go left and right and don’t cast (we give them the option of casting if they watch the timer for the pull-in, but usually the DPS just wands. Not sure what the healers do).

We do fine until phase 3, and even then our movement and tombing and whatnot is fine–we just can’t seem to burn her down fast enough. I know our DPS is good, so I don’t know if it’s the healers getting too many stacks/UM, or what.
Oh–and as far as your cat herding, you might take a look at an addon called PhoenixStyle. We had it recommended to us by a guy in a guild who’s downed PP in 25, and it seems quite useful for marking targets and whispering people when to hand it off/be ready. We didn’t use it for our 10, but I think it might help out a lot in 25.

The priests took me a little while to figure out. In the first wave I ended up fighting one of those Ghostly Mercenary rogue dudes, and I was starting to get really pissed off over “Why the !@#$% won’t this !@#$er die?!!” I finally noticed there were priests amongst the enemies, and after that I started looking for them and focusing my attention on them every time they appeared. One reason it took me so long to figure out was that, when I was fighting the rogue, the to-that-point-unseen priest was apparently only casting small heals on him that essentially just counteracted my attacks, which gave the impression that my attacks were having no effect whatsoever. The priests seem to save their big heals for themselves.

My group’s familiarity with the fight was also an issue. I’ve got a druid healer and her boyfriend, a shadow priest, who I’ve been grouping with regularly, and a bear tank from their guild who I’ve worked with several times now. But the three of them are about as familiar with that fight as I am, so it was pretty rough going. The tank was having some difficulty maintaining threat, which is why I so frequently ended up toe-to-toe with those rogues and priests. If we end up in HoR again, I’ll make sure to stress the importance of taking down those priests first.

Another issue I had was mana - for whatever reason (probably the fact that I’m laying down Consecrate over and over and over), my Replenishment is just not keeping up. And the waves come so close together that there’s no time to drink between them. I threw in Divine Plea when I could, but that didn’t seem to help much either. So inevitably I’d run out of mana and be reduced to nothing but autoattacks.

I’m also having some difficulty when both the tank and the healer are druids when it comes to handing out buffs. I want to give the tank Kings and put Wisdom on the healer, but when they’re both druids they have to get the same thing, unless there happens to be another pally in the group who can apply one buff while I apply the other, so I end up giving them both Kings (cuz I suspect that Kings helps the tank more than Wisdom helps the healer).

1… doesn’t mean you can’t get killed, I found out just now. Some question mark guy named “Sorrow The Patient” zapped Wolkie before I could log him out.

  1. Thanks, jaejae for the vault contributions and to Badlilsister for the withdrawal!

  2. Apparently it’s not possible to deposit money in the bank? Tried and couldn’t do it. Why not? It’s a BANK, right?

Thanks

Q

IMO, the preferred order is:

Priest > Mage > Mercenary > Rifleman > Legionaire (or whatever the names are)

Because of the nature of these fights, you DO NOT want to be AOEing or having different people attacking different targets. This is for two reasons: (1) two mobs at 50% HP each are way more dangerous than one mob at 100% and one that’s dead; and (2) this is a very hard fight for tanks, in terms of establishing and holding aggro. If your tank doesn’t set a kill order at the beginning of the run, step up and do it yourself, and then mark the targets. (You can even spare the second it takes to mark better than the tank can, because of the aforementioned aggro bitchiness.)

As long as you go out of combat between the waves (I think you do), you can stop to drink. Just get yourself around a corner and mash your drink button as soon as the last mob of a wave is dead–you’ll stay seated and drinking until you stand up/take an action or you’re damaged by an enemy. Waiting a couple of seconds to get your mana back can help your tank get an aggro lead, and even if you’re broken out of your drinking prematurely by a mob, that’s still mana you wouldn’t have had otherwise.

Grain of salt: My highest Paladin is, like, level 13. However, AFAIK, the class-wide buff only applies to the “greater” (i.e., 30-minute) versions. There’s no reason you can’t give the healer a 10-minute Wis and the tank a 10-minute Kings. (Or buff one with the 30-minute one and then overwrite the other person’s with the 10-minute version they need.)

You can. There should be red buttons down at the bottom right that say something like “Deposit” and “Withdraw.” Click the “Deposit” one and enter the amount you want to drop in!

I think he’s talking about personal bank.

No, Quasi, you can’t deposit money in your personal bank. Since you don’t lose money when you die and other players can’t loot it off your body, and since it doesn’t actually take up bag slots, depositing it in your personal bank isn’t necessary. You can deposit money in the guild vault, as you already know, but not in the personal bank.

Just to be clear, SFG we’re both talking about the “Bank”- Bank, not the vault, right? 'Cause I’m not seeing a deposit-withdrawal option in the bank bank.

Thanks

Q

Ah! I didn’t see jayjay’s answer till just now.

Well, damn! I wanted to “put back” some money for my level 77 mount, and I didn’t want to put it in the vault, because I wouldn’t want any of my guildies (whom I don’t know) to rob me blind! :slight_smile:

Also, about my 77 mount: I guess I’ll get enough g’s in drops between now and then to afford one, right?
Thanks

Q

If you want to be able to fly in Northrend, you need to train cold weather flying and to have that you need to have the artisan riding skill which gives you epic flight. Without the discounts for your faction rep the total cost is 6,000 gold. 5,000 for artisan and 1,000 for cold weather flight.

Sorry Quasi. :frowning:

Your 77 mount can be your 60 one. All you get at 77 is the ability to fly in Northrend (for 1000g). Your flying Silka can come out of retirement then. What you might want to save for is getting fast flying, which costs anywhere from 4000g to 5000g, depending on your reputation with Stormwind, and a fast mount, which costs from 80g to 100g, again depending on your rep with Stormwind. But you can buy that skill and that mount NOW, if you have the money. They’re not dependent on being lvl 77. To get the discounts, you have to buy the skill and the mount at Honor Hold, in Outland.

They revere me in SW, so no probs there, unless one can somehow LOSE rep?

I keep getting confused about the mount, sorry. Y’all explained that already, I know. Cold-weather flying and speed.

I just bought a few things (didn’t spend much) to put in the vault: some food, a scroll and some other stuff for levels 5-15.

And I bought myself an “Eternal Belt Buckle” by mistake, dammit. I thought it had some kind of resistance with it, but it’s just item enhancement.:smack:

I gotta quit pimpin’ da Wolk’!:wink:

Q

Being Exalted (the next one up for you) brings you a 20% discount on Stormwind-related items and services, so you should get a 15% discount with the Revered. How much gold do you have now? You should be able to buy Artisan Flying (the fast flying) for 4250g at Revered, 4000g at Exalted.

Not for this rep, you can’t.

You can stick that on your belt, then stick a gem in it and it will increase the stats on your belt. Which stats this will enhance depends on the color/type of cut gem that you ‘socket’ in the belt buckle. Someone who knows more about warriors than I do will be by, I’m sure.

Doing this is known as ‘gemming’ your belt, and is recommended if you’re sure you’re going to be using that piece of gear for a while. Otherwise you can give it a pass and relist that buckle on the AH for someone else to buy :slight_smile:

A little over 1k.

That sounds better than 5k (the discount you mentioned, I mean).

It must take a long time to become exalted, 'cause I’ve been revered for a number of months now…

I just read up on guilds a little. Apparently mine is called a “levelling guild”? I’m gonna need to go on a recruitment drive, though, because I NEVER see any of my guildies online, which means I can’t help them with their quests.

Think I’ll do that tonight while working on my skinning (only up to 56 on that skill).

Thanks

Q