And thank you, winterhawk11, for the smiles AND the advice. I made the changes on the gloves.
Still, though, y’all know what?
Whenever I level up, I always go to AH and try to get the best gear available. I look for + armor, many times no matter WHAT the red numbers say, unless they say some friggin’ HUGE amount of stuff lost.
But here again, I ask - as I have asked before - if I SEE a red number on ANY new gear, even if it INCREASES my armor or strike, STAY COMPLETELY AWAY from buying it, right?
Because if that’s right, I might as well not buy ANYTHING in AH, because you see those red numbers on just about EVERYTHING.
So what’s a good rule of thumb for a mentally-challenged human Alliance warrior like da Wolk’?
I mean, hell, no WONDER no one wants to be in a guild with me!
Hell I turn left after going in the first doorway and skip the bug boss too. I haven’t tried doing the whole thing since they nerfed the dungeon but druid tanks have lousy interrupts and you can get killed in there without trying very hard. Maybe it’s different now. I dunno. I’m just there for my frost badges so it’s a 2 boss run. People gearing up with Triumph badges aren’t always happy with me there but on the plus side I always have the quest when I go in so if we don’t wipe there’s bonus cash to be had.
If you’re a DPS warrior, you shouldn’t be worrying that much about armor–that’s an important stat for a tank (but not the most important one, even for them) but not all that important for DPS. If they’re doing it right, DPS warriors shouldn’t be getting hit that much. And the armor on DPS gear is plenty for the kinds of hits you’ll take while questing.
The stats you should look to increase are Strength, Attack Power, Agility, Critical Strike, Haste, and Hit Rating (the last ones not necessarily in that order–but if you’re doing questing and instances, any of them should be fine). Strength is your primary stat.
I suggest that you get an addon called RatingBuster. What it does is let you hover over a new item and it compares it with the item you have. Improvements are shown in green, and decreases are shown in red (maybe you already have this addon, since you talk about things being red). It’s a huge help when deciding if something is an improvement. Remember, though–improvements in stats that you don’t care about (like Int or Spirit) aren’t useful, no matter how big they are.
No. If it increases your Strength or Attack Power, it’s going to make you hit harder. Even if the armor value is lower.
After the discussion of priests healing the Saurfang fight, coincidentally enough, I did 10-man ICC last night with two healing priests: myself as holy and a disc priest.
And we did fine. One-shot Marrowgear, Deathwhisper and the Ship. Got the Giant weekly and wiped the first time because the tank was unfamiliar with the fight, but got him down on the second try. Then we one-shotted Saurfang (with the two priests) and Festergut.
Really, I’ve decided that (at least up to Festergut), I really only hate those two mini-bosses Precious and Stinky. Their Decimate is pretty brutal and takes a couple of Prayers of Healing to overcome.
Unfortunately the guild I was running with only had a two-hour window so we quit after Fester. But I did get some new bracers (from Deathwhisper) and got to upgrade to the Revered Ashen Verdict ring, so that was a profitable run.
Okay, after seeing this many, many, many times in this thread, I finally have to ask. In all my gaming experience (such as it is), “one-shot” means to kill something with, literally, one shot (or blow, for a melee character). In the case of raid bosses, however, I have to assume that is not what it means. What does it mean?
I think I set some sort of record last night, in that I ended up grouped with a total of 9 different people to get credit for finishing a single dungeon:
Queued up for a random Heroic. Oh joy, it’s Halls of Reflection. (Total groupmates so far: 4)
Tank #1 dropped immediately upon zoning in. Re-queued for new tank.
New tank zoned in. (5)
Tank #2 immediately began complaining, “Oh man, I can’t tank this!”
One DPS dropped. Re-queued for new DPS.
New DPS, a DK, zoned in. (6)
Having still not moved beyond the entry area, and with Tank #2 still explaining why he can’t tank HoR, we briefly discussed and then agreed together to queue for a different dungeon. We attempted to re-queue, only to be told that one or more players was on random dungeon cooldown, and we couldn’t re-queue yet.
Tired of waiting, the healer and the other original DPS dropped, leaving just me, Tank #2 (who was still going on about not being able to tank HoR, and then proceeded to complain about his personal life), and the DK.
Random dungeon cooldowns finally expired, and we were able to queue for a new dungeon, Halls of Stone. New healer and DPS joined us in HoS. (8)
Tank #2 led us to wipe on the very first trash mobs by starting without saying anything or making sure everybody was ready, and then pulling too many mobs. Tank and healer apologized (though it was not in any way the healer’s fault), we all ran back, and continued on.
Proceeded through what turned out to be the most farcical HoS run I’ve been on to date. Turned out Tank #2 couldn’t tank HoS worth a damn either (5001 GS, no skills), but we managed to avoid any more wipes, though there were a few individual deaths.
Proceeded to final boss. That is, the healer and we three DPSers proceeded to final boss. Tank #2 was lagging way behind for some reason. And then, while I could see his little brown dot on my minimap, in the room right behind us, Tank #2 apparently DC’d.
Re-queued for new tank. Tank #3 zoned in. (9)
Killed final boss, collected loot, went to bed.
Judging by the last couple weekends, I’m coming to the conclusion that Friday and Saturday nights are the worst times to run randoms.
Compare all that to my earlier Gundrak run. Healer let us all know right up front that she was severely undergeared, had just hit lvl 80, and was wearing mostly lvl 77 blues. And then proceeded to do an outstanding job of keeping us all alive.
Although da Wolk’ will always be my main dude, I just thought I’d let y’all see that I’m also working on Quasi over in Cairne a little. I was there for a little while last night, but didn’t see any of my BDL buds, so just wanted y’all to know I hadn’t forgot you.
Well, I ended up not needing to queue specifically for Ahn’kahet: The Old Kingdom - I hooked up with my “regular” group last night and the RDF put us right in there. We killed Jedoga Shadowseeker, and I finally got the achievements for that dungeon along with Northrend Dungeonmaster and Northrend Dungeon Hero I’m not sure, though, why my Armory page isn’t giving me credit for “1 Jedoga Shadowseeker kill”, even though it shows me earning the aforementioned achievements, which I couldn’t have gotten without killing her. Maybe it only gives the separate kill credit it you survive the fight? Because I died again while fighting her (got hit with some insta-kill thing, going from full health to dead in the blink of an eye). Made sure to not release this time, though, to make sure I got the achievement. Hmm. I’d better go learn that other special cloak pattern.
After AK:TOK we went and tooled around Zul’Gurub because a couple people wanted to try for the mounts you can get in there (they didn’t drop, unfortunately). Killed Hakkar for the hell of it. While in there I got all the preparation done for attempting the Deadliest Catch achievement, then went and bought Mudskunk Lures from Nat Pagle. Today I’ll try to make another raid so I can go in there and summon up Gahz’ranka.
It’s nice finally having a nearly full regular group to do randoms with (when we all manage to be online at the same time, anyway). We’ve added a tank to our little group, and a hunter who’s joined us a few times now, so it’s a full group of five. The tank is a 12-year-old kid who does a pretty darned good job. He calls our druid healer “Mom” (She’s not really his mom.)
The thing with Jadoga is, if you don’t manage to kill the initiate (or whatever he’s called) before he gets to the middle and buffs her, and you’re melee dpsing, you should BACK OFF (or I guess bubble if you’re a pally) for about 10-15 seconds until she loses the buff, because she WILL one-shot you when she does her AOE thing.
I am through the DP! 3 or 4 really nice equipment upgrades so far. I am 5 skill short of being able to mine Fel iron though. I may have to pop back to Azeroth to sort that out.
Grats! I suggest you get your mining up as soon as you need to train class skills again (as you’ll have to go back to Azeroth to train) as I find there is nothing more annoying than seeing many mining nodes you can’t mine.
It blocks physical attacks in both directions and does nothing at all to non-physical attacks, even if they’re still melee. For example, I believe warrior Thunderclap is still classified as a nature spell, and will go through Protection in both directions. Paladin Shield of Righteousness is another example. A caster can fire spells over the Protection but not wand shots, since those are classified as physical-ranged attacks like most (but not all!) hunter shots.
It also grants immunity to physical debuffs such as bleeds and rogue/warrior-style stuns.
A key point to be made is that, like Divine Shield, it does NOT affect threat value or threat generation in any way. An NPC who does not have a magic ability to attack over the Protection will change targets for the duration but it will still prefer the Protected person unless something else is done.
My 53 pally is at that stage where the DF always puts him in BRD. sigh I know I can queue for another dungeon, but I usually random because the blue-item reward you get is the only chance I have of getting plate caster gear (finally upgraded my bracers yesterday). It’ll be nice in a few more levels when I can head to Outland, where caster plate drops like candy from the sky.
The good thing about BRD are all those hounds that need skinning. My skinning is up around 360 already, although it’s hard to keep up with the leatherworking. I’m questing in Un’Goro now, so that should help with my supply of leather.
My parents are in town this week so probably no raiding/instancing for me - I won’t be able to give anything undivided attention or extended time commitment. That means I’ll have to skip the BDL Ulduar raid tonight and postpone the weekly Wed. dungeon run to next week.
My husband has played a paladin, usually as a tank, ever since Horde got them back in Burning Crusade. He was our guild’s main tank for a lot of runs, especially Kara, back in the day.
These days, he wants - well, mostly - to try to tank again, after putting in a lot of work on his shaman. He’s played with Holy and Ret, but he’s just struggling with figuring out what he thinks he’s doing wrong as Prot. He off-tanked ToC10 just fine last week, but in ICC10 this weekend, he was complaining that he’d be tanking away at something and yoink, he’d watch a DPS lay into it, their aggro goes off the charts and the mob peels off him effortlessly. He respec’d after reading stuff online, but the more he read, the more confused he got. He’s annoyed that Elitist Jerks doesn’t have a recommended build posted. He tried macros. He found Tankspot confusing. One person says “enchant/gem all for Stamina” and another says “no, gear this way” and no one seems to agree.
Does anyone have a good guide for Prot pallies, including build, rotations, gearing, etc, ideally one that works for a guild who’s in the first two wings of ICC10? If it helps, here’s his character.
Gear looks pretty good. He should have no trouble tanking 2 wings of ICC10 with that gear, though his health is a bit low (see below). My paladin is similarly geared and can hold his own in ICC25. Gems are a bit off, though. For a tank, you shouldn’t be gemming for Strength. All your gems except the ones you need to activate your meta should be Stamina, unless you’re under defense cap (540). You can even afford to be a little (but not that much) under hit cap. Also, your Eitrigg’s Oath trinket is kind of weak–I suggest farming ToC5 normal to get the Black Heart, or else get the frost badge trinket. Both are better.
As far as people pulling aggro off him–does he have Righteous Fury up? That goes down when you die, so you have to put it back. That’s his #1 tool for holding aggro.
You should also be using Seal of Corruption, Protection Aura, and Blessing of Sanctuary.
Rotation-wise, I use this:
Divine Plea before running in.
Throw shield (Avenger’s Shield)
Hammer of the Righteous
Consecration
Shield of Righteousness
Holy Shield
Judgment of Wisdom
Go back to 3 and repeat. (Throw shield again if you’ve got multiple mobs, need more aggro, and don’t expect to need it again for awhile). Refresh Divine Plea if it ever goes down, but it never should as long as you’re in combat.
I was having trouble tanking on my paladin until I had this epiphany, and now it’s basically a no-brainer. It’s refreshingly easy compared to tanking on my (much better geared) DK. Once you get it, you’ll be amazed at how easy it is–but yeah, before that it can be a bit of a pain. Good luck!
Yeah, he knows about RF. I was complaining to him about a prot pally in a HoS group and assuring him that yes, I was being careful (knowing he was wincing about his seeming lack of skill), and he asked me about Righteous Fury being up on the guy. Nope!
Dunno about the Str gemming - that could have been left over from his Ret build, or maybe due to the conflicting stuff he was reading about prot pally builds. We both have 450 Jewelcrafters and Alchemists, so gems are not a problem for us to get.
His Hit is 8%; what is 1H hit cap these days for raids? Oh wait, is he aiming for spell hit or melee hit?