World of Warcraft General Discussion

I always feel kinda weird with rolling for things. I’m a Rogue, so I never greed on cloth armor or wands or shields and things like that. But at the same time, I see Warriors using two-handed swords rolling on daggers and I mean, of course they can use them, but I feel like it’s sort of unfair. I’m a Rogue equipped with two daggers - throw me a bone here, I’m not going to roll on mail or two-handed swords.

When I started out I used to greed on almost anything just to sell it for money, but I realized that was totally douchetastic.

I know I ask totally stupid stuff here, but I’m learning as I go and you guys are the primary group of people I know who play, so I’m not learning from anyone else. It’s funny, a bunch of people IRL bugged me for years to start playing, and within 2 months of me starting, they all quit the game.

Aaaactually…

I totally realize it can feel aggressive to roll on stuff, and I’ll often pass on things I don’t need and Greed what I do need. But that’s not so much being nice as it is being a doormat. Everyone rolls Greed even on stuff they don’t need because they can sell it; they assume that if you can actually use it, you’ll roll Need. Especially at the higher levels, weapons and armor sell for a lot, even to a vendor, and there’s no reason to pass up all that gold. It’s not douchetastic at all to roll Greed just to sell, honestly. It is douchetastic to roll Need if you’re just going to sell, but not Greed.

Need if you’re going to use it, Greed if you’re going to sell or disenchant it. You really shouldn’t need to Pass on anything in PUGs.

Has anyone (Alliance warrior) done the “Blast The Gateway” quest?

I’m not understanding what she wants us to do and I’m not “getting” the instructions from thotbot either.

She gives us the embers and we’re supposed to use them to summon a little flaming companion and then I’m supposed to slay some “emaciated Fels” NEAR this little companion and then head to the gate when he becomes “unstable”.

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On another topic:

I’m not seeing my guildies online at the same time as me (although I had three join tonight).

Do I need to set up a certain time for us all to be on? I didn’t want it to be that structured, since we’re a social levelling guild, but I feel kinda bad that I’m not around when they are.

Also, should I be sheduling “Guild Meetings” to at least see what people need?

Thanks

Q

I would say no–I just Armory’d your guild and you currently only have 9 members, so setting up formal meetings is probably a bit of overkill. You’d probably be better off just asking people when they tend to be on and trying to hook up with them then.

I used to be of the same mind when I had my first guild–I wanted to be a lot more structured, but people didn’t really seem to want that.

Actually kushiel, I disagree. I think it’s fine to roll Greed/Disenchant on absolutely anything – at the very least you can vendor or auction the item. If you’re a rogue and a dagger drops that is an upgrade for you, you should be rolling Need on it. If the mage isn’t rolling Need on the wand because it’s not an upgrade, then you have just as much right to vendor it as he does. If it is an upgrade for the mage he’ll roll Need, and you won’t be taking it from him by rolling Greed/DE.

It’s kind of foolish to pass on everything you can’t use – you’re passing up a lot of extra gold and no one expects you to do that.

Well that’s annoying. I decided to find a group for normal UK on my lvl 77 mage, because she has the quest to kill Ingvar. Finally got a group after more than 20 minutes in the queue. This was my first NR dungeon on a toon that isn’t a paladin, and I was doing pretty good. Despite being 5-8 levels higher than everybody else in the group (they were all 69-72, including a lvl 70 pally tank), I managed to never pull aggro off the tank.

We made it as far as the dragon pens and got most of the way through it, when either the tank or one of the melee DPS accidentally aggroed too many mobs. A moment later one of the protodrakes peeled off the scrum and went after the healer, who went down quickly, and then came after me, and I went down just as fast. Full wipe followed.

We all ran back … and then the tank quit :mad:

Good grief, what kind of lvl 70 tank gets pissy and quits because of an accidental wipe in a normal difficulty dungeon, without even getting as far as the first boss?

ETA: Gah, hit Submit too soon. Anyway, we requeued and waited 15 minutes for a new tank without getting one, so we all said “screw it” and disbanded.

Absolutely not, that is what the Greed option is for, unless someone has specifically asked you to pass on something(because of the automatic loot restrictions on higher levels) there is never ever anything wrong with rolling Greed, you’re just giving away gold if you pass. Like others have said, if someone actually need something they will roll Need, which has priority over Greed/Disenchant rolls.

Thanks for your education y’all! I will now be a ruthless, toothless greeding machine! :wink:

Unless they’re sub-60 Fury, there’s absolutely *no *reason for a Warrior to be rolling Need on a Dagger (and even before they get Titan’s Grip, all things being equal, a Dagger is a shitty weapon for a Warrior). So, if you see them roll Need on a Dagger you can use, feel free to say, “Hey, I’m a Rogue, and I need to use daggers. That’s an upgrade for me. Would you mind passing it over?” I’ve had a number of people in PUGs roll Need on gear that’s not useful for their class but a big upgrade for my toon, and any time I’ve said anything, they’ve always handed it over once I’ve explained politely. People can be ignorant about gear not infrequently.

Nope, as has been observed, that’s how the game is *supposed *to work. The fact that the roll is *called *“Greed” is kind of a tipoff. :smiley:

Not at all! In fact, I can’t think of anyone here who asks stupid questions.

You can ignore that quest if you want, Quasi. Its only purpose is to give you rep with the Shattered Sun Offensive, which is a faction from the end of Burning Crusade. You’ll get much better XP, money, and item rewards from questing in Northrend.

The way it works, though, if you’re curious, is to summon your little guy, then kill a bunch of the other flame-y elementals in that area. Your little flame will get bigger with every elemental you kill. When you get the warning that he’s unstable, drag him over to the teleporter/gateway thing (big black thing by the NPC who gave you the quest) and stop with him in the middle. He’ll “blow up” and that completes the quest. To drag my guy back, I always found it was easiest to mount on a flyer and skim a bit above the ground–that way, nothing would attack me, but my flame guy would still follow in the ground below me.

Could be they just got really embarassed.

Hey, speaking of warriors–can somebody give me some advice? My little Refer a Friend pair of dual (actually triple–I’ve been running them through dungeons with my 80 DK tank) boxing toons are now in their early 50s, and I wanted to try out my warrior solo on some appropriately leveled trash to see what he can do. Unfortunately, my attempt was a failure. I know his gear is terrible (though he does have the heirloom weapon, shoulders, and chest) but I can’t seem to settle on a decent rotation that doesn’t have him constantly yelling at me that he’s out of Rage. Since at some point he’s going to have to go out on his own and not be dragged through things, I need to figure out what I’m going to do with him. He’s currently Fury, and I plan to get him a second 2H weapon as soon as I can. Ultimately he’ll probably switch over to tanking, but that’s a long way off.

So…what’s a good rotation for a level 52 Fury warrior to use on trash, that is efficient as far as Rage goes and will kill things reasonably quickly? Thanks in advance. I feel like an utter noob with this guy, since I never got the chance to actually explore his abilities as he leveled.

My recommendation? Stop being Fury until you’re 80 and geared. :stuck_out_tongue: I know for sure at 80, Arms out-performs Fury at lower levels of gear (up through Uld25-ish, I think), and I’d assume the same holds true for lower levels.

If you want to stay Fury, the standard 80 rotation is BT > WW > BT > Slam (if proc’d to be instant) or Execute (if target <20% HP and Slam isn’t up). Dunno what of that you have available at your level.

ETA: If you eventually want to go Prot, why not do it now? Granted, there’s no Heirloom tanking gear (fail, Blizz, fail), but a lot of “tanking” gear while you level (at least up to 60) is often pretty DPS-y, anyway. Prot’s a very viable leveling spec these days.

I don’t have any great love for staying Fury–if Arms works better, great, I can swap. But as for the rotation for Fury, with BT and WW–that was pretty much what I was doing, but I ran out of Rage so fast that I spent half the fight standing around listening to him telling me, “I don’t have enough Rage.” Clearly I’m doing something wrong here.

I don’t think I want to go Prot yet (especially since I’ve got that nifty heirloom 2H axe and I don’t really want to give it up just yet). :slight_smile:

Nope, you’re just running into the Rage hump, which is the reason that Arms outperforms Fury at lower gear levels.

In which case, if you’re getting sick of being constantly Rage-starved, give Arms a try. Since you’re already past 40, you can even dual-spec if you want to play around with it.

ETA: If you want, when I get home, I can throw together a spec for you, as well as a suggested rotation. (I’d need to be able to look up what abilities are available for you at 52.)

I dunno - right before he quit he said, “Somebody pulled extra!”

(Pretty sure it wasn’t me - I was paying careful attention to the radius of my AoE spells, and the “extra” mobs that got pulled were well outside that radius. That, and the extra mobs initially ran straight into the melee, not at me. The one that peeled off and attacked the healer was, I assume, drawn by healing aggro, and then came after me because after the healer went down I was in aggro range.)

Party makeup was pally tank, druid healer, mage (me), warrior, and DK. So we can’t blame the hunter :smiley: We had mostly cleared the room; there were only two groups of mobs left - the group closest to the exit, and another group to the right of the exit. Tank engaged the group closest to the door, and I assume he wasn’t moving around too much. I couldn’t see him (I was back behind the healer, and in any case it’s hard to see the dwarf fighting the protodrake :stuck_out_tongue: ), but the group of mobs wasn’t moving around so I assume the tank was stationary. The DK was, of course, a pink-pigtailed female gnome, so I couldn’t see her either. Whatever the cause, the other group of mobs on the right suddenly rushed in, and after that it was all over.

I’ve had wipes–or at least deaths–in that room plenty of times on Heroic, even in overgeared groups, because people forget about the knockback. The positioning is very tight–if anyone gets careless about where they’re standing, it’s really easy to body pull.

Or, you could have something like, oh, say, a Paladin who accidentally hits Exorcism after the mobs in the pack you’re hitting are dead, so it starts the gauntlet at the first boss of H-AN… :smiley:

Well, I had 3 join last night, so maybe the armory hasn’t updated.

Thanks, winterhawk11!:slight_smile:

Quasi

Shush you. :stuck_out_tongue:

I was actually really surprised when that happened. Auto-selecting the next closest target when you have no target selected is always a huge problem in City of Heroes, especially because you can’t interrupt cast times, but it’s the first time it ever happened to me in WoW. Usually it just tells me I’m not targeting anything.

I broke one of my personal rules and hopped on this morning and did a little shopping. I managed to find a few decent 200 blue BOEs for cheap to plug up some holes in my Pally’s gear, so he should be rocking a little better today. There were some very tasty >200 epics on sale, but my cash is pretty low right now. I need to dive back into dailies with a vengeance.

It depends on the ability. That’s the only time I can recall it ever doing that with a ranged ability, though (presumably for the reasons demonstrated here). I can only ever remember it happening with certain melee abilities (and it’s a feature I actually get a lot of use out of).

ETA: Don’t forget to check the gbank. I’ve tossed a few BOE blues in there. Oh, and ask Dan to hop on Corey’s DK and check her BSing–might be able to make you some BOE epics.

DK ranged abilities also work that way (icy touch does for sure, not sure about death coil). Which usually works to my advantage (especially 'cause I mainly tank on my DK) but once in a while not so much.

Ah, okay. So does anybody actually level Fury? It seems like it would be really frustrating if you’re never able to do anything.

There won’t be any dual spec in this guy’s future for awhile–he’s a severely “alty” alt, and I don’t plan to drop 1000g on him until he can earn it himself. Basically he’s going to be dragged around a lot with his RAF partner until he hits 60, then he’ll start questing. So whichever spec I pick is going to be it.

Thanks! I can probably do the spec okay (I usually just check wowpopular.com and grab the most popular spec when I’m speccing alts–it worked well for my paladin :slight_smile: ) but the rotation help would be appreciated. I’ve got a lot of abilities that I’ve never used and don’t really have a clear idea how important they are, so anything will be helpful.