You’re certainly right, but on the other hand, since we’re now in the long stretch between 3.3/ICC, which many guilds have already nearly got on farm, and 4.0, guilds are starting to hit the doldrums. They’ve done everything there is to do in LK and the only thing to do now is wait for Cataclysm.
Not to mention, as you say, convincing people you’re a good player is tough. I keep half an eye on guild recruitment, and everyone I see advertising is specifically looking for people already experienced with ICC. I’m quite certain I could kick ass in raids if given the chance, but I don’t have any real experience to show for it other than Naxx and OS. I don’t think I’ve once seen a guild with the specific interest in taking in newbie raiders and showing them the ropes, though I admit I haven’t been actively looking yet. BDL kinda counts, but that’s not its focus. At this point in the cycle, you’re either an experienced raider, you’re playing with friends, or you’re out.
Welp, what a weekend! My pocket healer, the lucky sum’bitch, finally completed the last achievement he was missing for his 25-man Glory of the Ulduar Raider (Freya’s HM), so he’s flying around on a gorgeous Ironbound Proto-Drake. I was invited to that run (a continuation of last week’s), but since it was Mother’s Day, I didn’t think “I have to play a video game” would fly with my family as an excuse for not showing up. So I’m still left with three to go: Flame Levi, Freya, and Yogg. It’s the last one that’s going to be a real bitch, I suspect.
On the guild front, things just keep looking better. At a minimum, one of my healer’s old friends from the new guild wants us to help put together a solid 10-man group with people from that guild, since they’re heavier on DPS than on healers and tanks. So we should be able to knock out the rest of the Uld10 HMs and get ourselves Kingslayer and start working on ICC10 HMs. But, even better, after talking with the RL (and GM?) this weekend while I was away, it looks like they might even have a raiding slot for another tank in the guild. Though at this point, I would be willing to even be doing alt runs with good players than suffer through more unpredictable and usually shitty PUGs.
Hahaha, perfect! I hadn’t even noticed 'til this year that she was wearing the Formal Dangui. (Of course, I don’t think I knew about it last year.)
There is *never *a bad time for Johnny Cash.
All things being equal, you will get a better return on your time invested by questing at your level: you’ll get back more XP, more gold, and–possibly most importantly–better gear. However, that doesn’t mean quests you overlevel can’t still be useful. They’re just usually not *as *useful. As the saying goes, it’s *your *$15 a month: do what makes *you *happy.
Yup! Bladestorm will hit both of them. Just make sure that if you’re low on health, you drink a health pot *before *hitting Bladestorm–you won’t be able to take any other action while you’re whirling around.
Side note: I did a few random BGs this weekend, and while I think it was a stupid change, I giggled with glee imagining the frustration on the part of every Horde Arms Warrior whom I disarmed mid-Bladestorm. Pretty pretty ballerinas!
Yeahhhhhhhh. Gunship is faceroll even on Heroic. If the group is wiping on it, stay awaaaaay.
Yes, if you’re specced and glyphed into it, it’s definitely worthwhile to keep it up. But an Arms Warrior in their early 50s probably won’t be.
Join ussssssssssssssssss.
IMO, these people should be dealt with by dumping them immediately before the last boss. That way, they lose out on the extra badges, while someone else gets the bonus of only having to kill a single boss to get their daily done. But then again, I’m a vindictive bitch, so.
Inre the rumors about Elune:[spoiler]
[/spoiler]
Was that an actual leak? From what I’d heard, I’d thought it was just speculation on some WI writer’s conspiracy blog.
The issue is complicated, because there are different types of quest items.
1.) Quest-quest items. These only drop for a person who is on the quest. They are used for a specific quest and nothing else. They cannot be traded to other players or placed in shared banks (guild banks).
2.) Sort-of quest items. These drop for anyone, but they are only used for quests, and they can be traded, mailed, or placed in gbanks.
3.) Non-quest items that also happen to be used for quests. These drop for anyone, and they have other uses outside of quests (e.g., for recipes). They can be traded, mailed, or placed in gbanks.
I think the kind of carelessness that results in people donating money is an okay kind.
Wait… Did you just offer him a choice between a blowjob or death? Because I’m pretty sure I know which one he’s going to pick. (Just better hope you don’t run out of the first option… As Eddie Izzard once observed, it doesn’t work very well to just offer people “or death.” ;))
Sounds like you scrolled all the way in to first-person perspective. Just scroll back out (down) on your mousewheel until he’s a comfortable distance/size.
Almost every class and spec in the game now has a priority list instead of a rotation. In fact, the only spec I can think of that still somewhat uses one is Prot Paladins.
Trinkets can be a pain, but keep in mind that unless you’re having problems with threat, a bad tanking trinket will still probably be better than a good DPS one. There’s a decent starter +Stam one (Essence of Gossamer, I think it’s called) out of Heroic Azjol-Nerub, and I think someone’s already mentioned The Black Heart from H-ToC, though that will probably have to wait 'til you’re a little more geared, if you’ve just hit 80. There are a number of other tanking trinkets you can get without raiding, too, including some good badge ones (including a *very *sexy one you can buy with Frost badges).
Did you remember to grab all the Outland gems out of the gbank? Also, can you use Northrend ones? I think I have about a billion Dark Jade and Shadow Crystal to offload (or whatever they’re called–the green and purple ones).
Yeah, the system is still broken. The best way around it is to research ahead of time what drops in what instances would be upgrades. (Wowhead is good for this, or an addon called Atlasloot if you don’t want to have to pop out of the game to check.) Then, at the beginning of a run, you can say, “Item XYZ drops off of Boss N here, and it would be a big upgrade for me, but I can’t roll Need because it’s outside my armor class. If it drops and no one else needs it, can everyone please pass or roll Greed instead of DE?” Then you can just set up a reminder to spam before/after the boss so no one auto-clicks DE.
I can’t buy the patterns for you, but I think I have a couple of extra tokens on hand. Once you have your patterns, lemme know and I can buy you your first few Dragon’s Eyes.
JC is expensive as hell to powerlevel, but it gives a great return once you’re maxed out. I don’t advertise, but I always keep an eye on Trade for people looking for cuts. I don’t set tips–I just drop the cut gems back into a Trade window (without hitting the Trade button), which lets the person input whatever they like before they hit Trade, at which point I accept. I’ve gotten a few stingy people, but the good tippers more than outweigh them. Even a “cheap” tip is usually in the range of 10-15g; not bad for five seconds of “work.”
Ah, yes, so you’ll have a big stack of useless JC cuts? Short of playing catch-up on gear, most of this stuff will be pretty well irrelevant (short of for nerd cred) the second Cata drops.
Hardcore raiding guilds, sure. Casual ones, though, probably not so much. You should easily be able to walk into an ICC10 with ToC10/ToC25 gear and perform just fine, from a gear perspective.
That sounds about accurate. I’m pretty sure most players with T6 weren’t upgrading much, if anything, until T7. I was in a mix of T4-ish gear, and it took me a good way through Wrath to start replacing any of my epics.
IIRC, only the original game comes with playtime. I don’t remember getting anything from the expansions.
Yep, I did (I think). And I could certainly use those! I’m pretty sure I can still skill up with them.
Appreciated. Right now I’m using level 70 gems I cut myself for +12 Str.
Actually, I meant I won’t have to play catch-up like I did in LK, since I’ll be starting from the same position as the other max-level players. It is a lot easier and faster to skill up 75 points than 450 points, and better to do it when people actually get use out of those points, rather than the majority of them being worthless.
Good weekend for me–alt-wise, anyway! Our regular 25-man alt raid (which is mostly alts and social members from my guild with a few other regulars from other guilds) is now 11/12 ICC, and tied for the 5th best Horde raid on the server. I’m one of the two regular tanks for that run, and it was a lot of fun to get Sindragosa down on essentially our first night of attempts (I think we three-shotted her). Also picked up a sweet set of 264 tanking pants, and finally upgraded my 245 boots with some very nice 264s (best in slot for what we’re capable of now). On to the Lich King–and even better, one of our raiders brought his alt to our main raid’s LK kill last night, so he can now open hard modes for our alt raid. 277 gear, here I come!
My alt is now the 8th best-geared Hordeside DK tank on our server.
Also, I was able to level my second set of RAF lowbies from 13 to 30 in the space of a few hours, thanks to chain runs through SFK and Scarlet Monastery. Now it’s time to go back to the first set, get them to 60, and then grant 30 levels to one of the 30s. Voila–three instant 60s! (I don’t care about the other one in the second pair–he’s a rogue, and I already have a 70 rogue.) So I will then have at least a level 58 in every class. Not that I’ll do a lot with some of them, but it’s a nice accomplishment anyway.
My 58 DK bank alt finally hit the inscription profession ceiling around 375 where you need to be 65 to get the next bunch of recipes. So I bit the bullet and respecced her to blood DPS, looked up some rotations, and punted her out into HFP. She’s at 61 now after a single afternoon, so it shouldn’t take too long to get her to level 65.
What I’ve been doing for single-target DPS: IT-PS-DS-HS-HS then DC and rinse/repeat.
Still need to figure out multi-target DPS, but so far I’ve been dropping a D&D then applying diseases and smacking Pestilence whenever I reapply diseases to spread the love. I also need to get used to working Rune Tap in as needed.
–
In raiding news, we’re tackling Rotface again tonight. This should be interesting – most of our raid’s issues are from not having the movement down, so everyone is watching videos to try to get it figured out. From what I can tell, the tankspot videos are, as usual, really good. I also appreciate that they have a transcript of what is said so that I can follow along.
Ok, I feel like I need to share what’s working for me…Yeticalayla. I do recommend Elitist Jerks website that Bosstone quoted…most of my build came directly from that thread.
One glaring thing that I see for both toons that’s missing is your expertise rating is too low. Behind Hit and Strength, Expertise is your third most important stat to cap. One way for a quick fix is to use the glyph of Seal of Vengence which adds an instant +10 expertise (+82 expertise rating) when your Seal of Vengence is active. The other two major glyphs should be Judgement and Consecration. Do not use Glyph of Exorcism until you are expertise capped without the need of Seal of Vengence glyph. I noticed Caliphax is pretty much set up this way (just need some gear with +Exp to cap at 26 (213 rating)) but Garick should drop all three current glyphs and get the Vengence, Judgement and Consecration glyphs. Your white and strike damage numbers should jump and you will see very few if any “Miss”'s when attacking from the back or side.
Use this talent distribution to maximize your strength and seal damages. I would use the remaining points in Unyielding Faith and Stoicism to reduce downtime which frustrates the hell out of me. Again, Caliphax pretty much has that covered, but Garick should do some re-speccing.
On clash resolution…again refer to EJ. First Come, First Served. I do make a minor adjustment near the beginning though. Usually you’re running in right after the tank get aggro so your first attack is always a Judgement since it’s ranged and instant, then follow up with Crusader Strike ( I like to get my Strength built up ASAP with the Libram of 3 Truths equipped) which is always used when off CD. If you did get the Art of War procced in those first two attacks, then do Exorcism next, otherwise I’d go Consecration and then Divine Storm. I love to get all of my instants fired off first and then go Exorcism if no other CDs are available. May not be the best way, but I hit hard and it usually is enough of a rotation to take out most if not all trash within about 6-8 seconds (generally speaking). Don’t forget to squeeze in your Divine Plea to help out the mana pool, because your button mashing does come with a price…otherwise you might be scrimping by on Judgement of Wisdom and Crusader Strikes until you get some replenishment.
As for professions, Blacksmithing and Jewelcrafting, hands down, is the best combo for ret pallies. It will help maximize your Strength with socketing and Bold Dragon Eyes. I have all the mats accumulated now to do the switch, but the thing holding me back right now is that I need to convert the rest of my Titanium over to Titansteel before I abandon Mining, but I need quite a bit of Eternal Fire to complete the conversion and have enough Titansteel for the recipes from the Ashen Verdict. Once your Hit and Expertise is maxed, then find any way to squeeze more Strength into your gear and sockets, then Crit if allowable.
My build is far from perfect, especially my current weapon which has more AGI than Strength, but I’m working on it!
Yep. Right now I’m just focusing on getting all my gear to 200 or better before I start worrying about stats beyond Strength and Hit Rating. The trick is remembering to turn Seal of Vengeance on for bosses and switching back to Command for trash.
Oh, just talking about prof level, not actually picking up all the recipes. Gotcha!
Rock on!
I wonder if we’re wearing the same ones? Probably.
AFAIK, anyone with the kill can open the hardmodes… even if they’re sitting outside the instance 'cause they’re saved to another raid ID. So if you know anyone with the achievement, even if they’ve started the raid that week, you can pull them into an already full raid and have them swap the encounter to Heroic. That’s what we did for my ICC10 PUG this week–one of the people had killed LK on 25 but not 10, so he brought his saved alt with the 10-man kill into the raid long enough to swap it over for Gunship.
Thanks for that awesome mental image.
Rotface requires movement coordination from everyone in your raid.
1.) The add tank needs to keep circling around the outside of the room. They need to make sure they stay far enough ahead of the big oozes that they don’t get hit, while not getting so far out that the ooze cuts a corner through the raid (which would drop down a potentially fatal amount of AOE damage on everyone). The add tank needs to be comfortable with kiting through slime floods if necessary. (It’s much easier to heal the add tank through that minor slime flood damage than it is to heal the entire raid from big ooze AOE.) And, during all of this, they need to stay ahead of healing aggro on the add. Feral tanks are great for this because they can drop into kitty and sprint. A Prot Warrior should be your absolute last-ditch last-chance choice for this role, because it’s almost impossible for us.
2.) The boss tank needs to keep an eye on where the add tank is headed, i.e., where the big ooze is going to be in relation to the boss and, therefore, the raid. They should be ready to nudge RF to one side of the middle or the other, depending on how close to the middle the add tank is going to need to skirt to avoid spending too much time in the slime floods.
3.) The rest of the raid needs to be aware of where the add tank is and where they’re headed when they get the debuff. They should make sure that they run ahead of the add tank, so that their little ooze can be absorbed into the big one as soon as it drops. The best way I’ve found to deal with this is to have the add tank put out a non-combat pet, and then mark that with a raid symbol that won’t be used by your bossmod during the fight. (Otherwise, the add tank’s symbol will be wiped the first time they get the debuff.)
4.) Everyone needs to be ready to move when a big ooze explodes. Too much movement, however, can result in lost DPS. 10 or 12 yards should be more than enough.
And yeah, Tankspot has always been super-sexy. I agree that the transcripts are great. When I’m learning a fight, I’ll generally watch the video, then read the transcript once or twice, then maybe watch the video again, interspersed with reading the Wowhead and/or WoWWiki boss pages.
AFAIK, that’s the best prof combo for any melee plate: Prot and Ret Pallies, all three Warriors, and all three DKs. Not sure how it compares to other profs for casters and leather or mail melee.
Our comp includes a prot paladin + a prot war. Prot war MTs Rotface while the pally tries to catch the adds. Do you think that ret aura would help with the speed boost?
Apparently some raid successfully used a hunter to kite, but it turns out that the hunter was in full arena gear. Given that the kiter will be jogging through the puddles, this makes sense. Unfortunately I don’t have arena gear, plus this seems a bit gimmicky anyway.
That… is a great idea. Totally going to gank that – we were sticking a symbol on the add tank, but hadn’t gotten far enough to realize that the debuff would wipe it.
I’ll steal your entire post and throw it up on our forums with links to tankspot, natch. With credit, never fear. I also use bosskillers, but I’m finding that while it’s great for calling out the general ideas I need to pay attention to, it’s not as good at explaining the movement strategies and ‘big pictureness’.
I considered doing this at one point before, when about 80% of the people I enjoyed playing with up and quit on me, but now that a good chunk of the rest have gone their merry way as well…does the Burning Dog Legion have any need for a Holy paladin?
I’m a casual raider with experience through Plague in ICC 25, pretty decent healer if I do say so myself, and, of course, a Doper. The primary downside of keeping me around is that I patently refuse to set a schedule around a video game (I have a nice three-page ideological rant about that in me if anyone’s interested…no, huh?), so I won’t join a guild with an attendance requirement, which nixes most serious raiding guilds. I gather BDL is more relaxed than all that, though. Whaddaya say…give a lonely pally a new home?
(Oh, and if anyone was going to ask, the reason I’m currently gemmed like a moron is that I was testing a min-maxed Int build with a different helm…I’m re-adding enough reds to activate my meta as soon as I replenish my gold. :D)
Actually, current thinking is that Holy Paladins benefit most from Intellect, so that’s actually proper gemming aside from the meta. Primarily, the more mana you have, the longer you can keep the Holy Light firehose going.
I think we have a Prot/Holy Pally who shows up regularly for raids, but that’s the only Holy Pally I can think of. In any case, the BDL isn’t ever strict about who plays what, everyone plays what they’d like to play and raid formation goes with whatever’s available.
Roland, we’re not the type of guild who will turn away players because of the class or spec they play. And we don’t have attendance requirements (although it would be nice to be able to consistently field a 10-man one of these days!). I hope you join us!
Funny story… and by funny I mean not funny at all.
This is partly because of an attitude I see a lot. It’s getting really irritating. People, just because you massively overgear a dungeon doesn’t mean I do. Tonight I got kicked after a giant mess.
First, I somehow wound up in Utgarde Pinnacle. I say “somehow,” because I didn’t queue for it. I confirmed it afterwards that it wasn’t selected in my dungeon finder.
But OK, fine. Emblems, right?
So we go along, and the Hunter (completely geared in puples) keeps pulling before I’m ready. Since the fool isn’t tossing threat to me via Misdirection, I keep scrambling to grab the mobs. In fact, at one point she grabs four mobs… while we were fighting a big Scourge Hulk.
One Mage drops after that wipe.
We get a Ret Paladin and keep going. People whine that I’m not tanking Svala Sorrowgrave fast enough - while she’s still in the elongated into scene, where she can’t be attacked. After shrugging this off, we get through extremely quickly.
OK, we go along, get past the second boss, and the third. Immediately after, we die to two necromancers and a big vrykul-zombie. Throughout it all, I kept getting crap healing (seriously, you’re in 200+ and you can’t keep me above 35% ever?) and the overgeared DPS mostly just sits on their asses.
Then they kick me. Now, not once did I complain about people not doing their jobs, except for twice because the hunter kept pulling. And that was way cool and kind of me as she kept doing it.
I think these people are used to being babied by an overgeared tank. And yeah, when the tank puts out 5000k DPS, it’s really great. But not every tank does that, and 22K hp shoudl be plenty tank HP for UP-normal. Yes, I can’t keep perfect aggro every second. This is because they’re coming in with way more DPS than they need and spewing it all over the place via AoE on just two or three mobs.
Yeah, turns out it’s just speculation. I’d spotted this article here and read the first bit, but didn’t go back and read the whole thing until later. Cool idea, though.
But I’m still :smack: over a nelf druid asking “Who’s Elune?”
Have discovered the problem with being as geared as my pally is now (5210 GS): Dailies. Everything dies too damn fast and I have to wait on all my cooldowns before I can attack the next mob. “Hey, there’s a Cultist! Kill Him! Hand of Reckoning! Judgement of Light! Axe! He’s dead! Another Cultist! Kill Him! … dammit, HoR and JoL are still on CD!” Okay, I don’t have to wait, but still … I do find it amusing that those Ymirheim vargul go down faster than the Cultists over near the Argent Tournament.
(Dammit, is it “vargul” or “vrykul”? The game is somewhat inconsistent on this point. Adding to to the confusion are the flying chicks called “vry’kul”.)
Ran my pally through Gundrak this morning and was absolutely astonished to be grouped with a DK tank who didn’t constantly jump or walk backwards, dragging the mobs off my Consecrates. That was pretty cool. Why do so many DK tanks do that, anyway? What are they doing? Is this some DK mechanic I haven’t heard about?
I ran my lvl 78 mage around Elwynn Forest, Westfall, and Redridge, farming SW rep and got to Exalted. Yay! Now Artisan Riding will only cost her 4000g at Honor Hold!
Really? I thought you had to be able to zone in to switch it–which you wouldn’t be able to do if you were already saved to another raid ID, right?
If you can switch it from outside without having to be part of that raid ID, that would be fantastic. We have multiple 25 man Kingslayers in our guild (including many of the mains of the alts in the alt raid) so that would be easy to do.
Bosstone: yep, that’s the idea; I was just seeing if it was worth trading for my FoL/Holy Shock quick-response build that I pigheadedly ran into ICC (where it promptly smacked into a concrete wall named Saurfang). All I meant by “gemmed like a moron” is that I need to replace enough to reactivate the meta.
Skammer, good to hear. I will quite likely be seeing you folks soon. So — while I’m sure this information is spread liberally around the boards already, likely more than once in this very thread — who would I whisper to grab an invite when the transfer goes through?
The name of the race is Vrykul, Vargul are undead Vrykul who failed to become the Lich King’s elite warriors called Ymirjar. The flying chicks are called Val’kyr (as in valkyrie):
WAG, it’s a mob positioning issue not limited to DKs, the tank want all the mobs infront of him so he backs up, the mobs follow but don’t stop and walks through the tank, repeat this for a while.
Swift Retribution (a) is a Holy talent and (b) only applies to attack speed, not movement speed, and (c) applies to all auras now, anyway.
Using a DPS kiter should be way down in your priority list–I’d only consider it if you were running a raid with all Prot War tanks and no non-Warrior DPS with a tanking offset and spec. Really, it’s not that hard for any tank class with a ranged threat-generating ability that isn’t on a ridiculously long CD. (The problem for Prot Wars is that our only instant ranged options are Heroic Throw and Taunt. Heroic Throw is on a minute CD, and Taunt doesn’t generate any threat, per se–it just sets your threat equal to the top person on the list–and the ooze will almost certainly go taunt-immune before it dies. So, pretty much the only option for a Prot War who wants to be the add tank is to pop a CD as soon as the big ooze forms, hit it with a few high-threat abilities, and then get the hell out of range and kite it for the rest of the time it’s up, praying that your threat lead will be enough to stay ahead of your healers until it explodes.)
Yup. Just make sure you use a symbol that isn’t being used by the bossmod, or it will get pulled off of the pet the first time it’s used. I think for RF anything but skull should be safe, but you might want to pick something like circle or square just for visibility’s sake.
Heh, that’s a pretty big compliment–reposting strat commentary, I mean. I think I’m blushing. With the guild problems, I haven’t seen nearly as much of ICC as I’d like, but I always love any opportunity to discuss what I *do *know.
Awwwwww, it’s so *cute *how you think that anyone would even look at your gemming before giving you a BDL invite.
Bad players are bad. Next time, if you’re in a run like that, tell them that if they don’t shape up, you’re going to just let them die and/or sit down until they kick you. (This prevents you from having to drop group yourself and picking up the extra deserter debuff.) Point out that you can’t do your job if they keep trying to do it for you, and that you’ll all get through the dungeon much faster if they just cooperate, because if you’re gone from the group, they’re going to have to wait god knows how long for a new tank.
ETA: Don’t forget that if you put a player on ignore, you will *never be matched with them again *so long as they are on your ignore list.
I think we overgeared tanks need to be careful about how much shit we let sloppy DPS get away with, too, because it really does contribute to problems for people who then come in and try to tank the instance with level-appropriate gear. (Side note: I’m a Prot War. I’d *kill *a man to be able to put out 5k DPS. My TPS, on the other hand… that’s ridiculous. :p) I know there are times where I’ll let shit slide, just because it’s easier to just pick up the extra mobs that got pulled instead of stopping to yell at the DPS who pulled them, or focus on stunning and interrupting the healer in the pack myself, because the DPS ignored the mark I put on it.
Start gathering them into big AOE packs. Don’t just attack one at a time–just tag a bunch and drag them around 'til you get a decently sized group. (Note: Outside of an instance, you’ll lose your tag if you go too long without damaging a mob, and it will reset and run back to its original position. So make sure you throw out some kind of AOE every so often while you’re gathering up.)
Pretty sure it’s called “DKs are played disproportionately by fucking idiots.”
I’m almost certain that’s what we did last week. I wouldn’t be surprised if they patch it out at some point, but it’s certainly worth testing and taking advantage of for the time being.
Nah, from the way **Rik **has talked about it, this is more than repositioning. This is full-on dragging-all-over-the-fucking-map. Just backing up to get mobs behind you wouldn’t be enough to pull them all the way off a ground AOE–and the only mobs that are chronically bad about getting behind you these days, that I’ve noticed, are those iron golems like you find in HoL, HoS, and Ulduar (but they make up for the rest by non-stop fucking shuffling around behind you whenever more than one mob is on you–WTF?).