Don’t forget about Hand of Salvation, if you’re a Paladin or have one in the group. It’s great to help someone drop aggro when they’ve peeled an untauntable boss off the tank and don’t have their own threat dump to use.
Speaking from the hunter perspective, I would be *gobsmacked *if anyone tried to Innervate me. Ever. As Guns said, we hunters have a lot of ways to re-mana. Aspect of the Viper, Viper Sting, water/food, or pots. Hell, I kind of look a little sideways at hunters who make the group stop so they can drink when the healer isn’t drinking. I’ll steal a few sips if the healer is drinking, but otherwise? Let’s go.
I generally only get Wis/Arcane Brilliance in raids with multiple pallies/mages. And I’ve only ever had my priest Innervated once. In Maraudon. By a chicken. She’s now kicking it in Northrend.
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You know what I love, though? Pulling the rocket boots + parachute trick when I’m at the lumber mill in Arathi Basin to go save the day at the blacksmith. cackle I’m not sure they knew what hit them. Always gives me a thrill when I can prove that Engineering isn’t just a vanity profession.
Oh yeah, I have that bound to my right mouse button because I use it so often. But on this particular fight the aggro bounced around a bit so it was on cooldown.
I’m a bad, bad dps pally; I sometimes help keep the tank alive with lay-on-hands and holy lights (or whatever the big heal is called), but I don’t know that I’ve ever used a Hand spell.
Yes, but you aren’t (I presume) an idiot. I watch mana bars as a matter of course, especially when healing, and more than a few huntards will just let their mana bottom out and don’t seem to understand how to bring it back up. I imagine these people are silently cursing the group for not giving them a chance to drink.
As for Hands, I really ought to give them a closer look. I’ll probably select out the three most likely to be used and bind them to mousewheel-click, shift-wheel-click, and ctrl-wheel-click. I don’t often make use of the mousewheel in Clique because it’s less accessible than left and right, but that should be perfect for situational spells like the Hands.
Ok, then…Kings on everyone except Might on Rogues, Hunters and pets. If there are two pallies in a group then Kings on Rogues, Hunters (and pets?), and Might on everyone else and wait for someone to speak up if they want Wisdom instead. That would be a better way to go?
If there are two Pallies, one should do Kings, and the other should split Might/Wisdom depending on the class and spec: all physical DPS and tanks should get Might (including Hunters and Enh Shamans) and all casters and healers should get Wisdom.
If there are two (non-tank) pallies in a group, one should just do kings all round and the other should do wisdom to the casters and might to the melee and hunters. ETA: doh, ninja’d by SFG.
You can also purchase those Crusader Orbs with Triumph Badges if you have already stockpiled them (I’m up to 400+ Triumph Badges so far) and don’t have to spend the gold.
On further review, I can make about 3 Titanium Razorplates with all the mats I have ATM! Hmmmmm…Cha-Ching!
Ahahahahahayeah. I’m still gearing up from 200 in my main spec and plan to gear up my offspec too; those Triumph badges will be very valuable to me for quite some time. I’ll leave it to the raiders who are only running heroics for the daily Frosts to buy up Crusader Orbs and put them on the AH. That said, I did buy one Orb with badges, and bought the rest. Kept me from bottoming out on gold.
I’m going to need more Orbs to get Holy gear made, so that’s more money spent in the future. But 1400-1500 gold is a pittance to get a couple 245 pieces made.
I just recently spent 200 Triumphs on my Wooly Mammoth. I’m trying to catch up to you in achievements!
Another guy I just discovered last week that helps me convert Frozen Orbs into Eternal Fires. Woot!
You’ll never catch me Skammer! Ahahahahahaaaahahaaaahahaa!
Oh! I’ve been meaning to get that new Flying Carpet pattern! Thanks for the reminder. I should start acquiring some more Crusader Orbs, too, if I ever want those crafted boots. I have a couple of stacks of Frozen Orbs!
Not boots. Ignore that part.
The sentence was oddly phrased, so just in case anyone’s confused: Crusader Orbs are purchased with Triumph badges (which someone running Heroics only for the Frost badges would have a lot of, needing none of the gear). The high-end combine material purchased with Emblems of Frost is Primordial Saronite.
Jealous! I was going to get mine a week or two ago, and then I remembered I needed to pick up a few more Heirlooms for my Shammy (two one-handed maces, plus swapping the PvP shoulders for the PvE one). So now I need another, eh, 30 or 40 badges again.
Thbbt. Not oddly phrased, just…implicatory.
If there is a dps warrior in the group, then no one needs might.
If there is a shaman dropping mana totem, then no one needs wisdom.
Not true. Might stays up for 10-30 minutes; if unglyphed, Battle Shout only lasts two minutes. If untalented, it only affects players in the immediate area of the Warrior. Generally, you’ll be better off having the Paladin buff Might while the Warrior, if they do anything, runs Commanding Shout.
They do cancel each other out, but generally, it’s preferable to just have the Shaman switch to another totem (like Healing Stream). The Paladin buff doesn’t require the person to be within the radius of the totem.
Since we’re talking Pally buffs…
If I’m pally-healing with a pally-tank (in a 5-man), we normally use Devotion and Retribution auras. Does it matter who puts up which? Specifically will the damage caused by the Ret aura create threat for the pally who cast it, or for the player getting hit?
Ret aura causes threat for the player who is hit, so it doesn’t matter who uses which aura.
Does anyone know anything about soloing content? Like running old world stuff solo for mounts and DE materials… or maybe even newer content. What classes can do it? What’re the best reasons to do it?