You shouldn’t have had to destroy anything. What did you do that destroyed items?
I dragged them out of the bag I had equipped (so that I could equip the other bag) and tried to drop them then got the prompt ‘Do you want to destroy item’ or similar.
Just for future reference, if you want to equip a new bag, all you have to do is drag it to one of your occupied bag slots and drop it in (except for the bag slot where the new bag is currently sitting…can’t replace the bag you’re in). All of the contents should automatically be switched to the new (bigger) bag.
I think you misunderstood, his bags were full when the new bag dropped so he couldn’t loot it, and since(last I checked anyway) you can’t equip something that isn’t in your inventory he had to destroy something in order to pick it up.
Yep this was the problem though thinking about what jayjay said if I had only destroyed one item I could have picked up the bag then equipped it. I ended up destroying 6 things to get an empty bag. Which I also destroyed thinking about it, stupid.
Thanks both of you.
If that were the case, he only had to destroy one item. He mentions destroying several (“I had to destroy some items”), which led me to believe he was emptying a bag so he could pull that bag off the bag bar and put the new one in. Which isn’t necessary.
ETA: Simulpost! That’s what I figured happened, martu. 
Also, just a thought. If you’re in that situation again where you have to throw something out to pick up something else, check to make sure your stackable items are all stacked full…sometimes if you’re herbing or mining and you already have a stack of 18 whatevers, and you loot a node that gives you 3 whatevers, the game won’t stack those three at all…you’ll have a stack of 18 and a stack of 3. If you have to drop something and the least valuable thing in the bag is your herbs/ores, you can drag that stack of three over to the stack of 18 and 2 of them will stack on the bigger stack, filling it out. That way, you only have to destroy 1 (or whatever remainder) of the herbs/ores to free a space.
Looks like I missed the some-part :smack: So jayjay got it right and I misunderstood.
By the way, Mister Rik, have you started doing the Argent Tournament daily quests in Icecrown yet? You get a fair amount of gold and the weapons available from the quartermaster there are pretty good if you don’t want to spend gold on craftables when you hit level 80.
Something that seemed a bit weird happened to me last night. I’d managed to get to Silithus and meet an NPC there for a quest. I was poking around killing stuff for a quest he gave me, and activated a Silithyst geyser, which flagged me for PvP. I intended to hide out till it went away but forgot about it and wandered up to Cenarion Hold. A level 65 Hordie (I’m level 56) saw that I was still flagged and attacked me. Before I could hit him back or get away, a guard killed him, and I was awarded the “An Honorable Kill” achievement. I guess my pet attacked him when he attacked me, but I thought you only got honorable kills when you killed someone yourself. It was my fault for not paying attention to how long my flag was up, but it was rather surprising how it ended. Not at all like that time I was traveling through the Swamp of Sorrows, had to kill a Stonard scout (which flagged me) and immediately afterward was killed by a ?? undead dude.
Some more on this topic… Profession bags not only max out with more slots, they are always cheaper for their size than a regular bag with the same number of slots. People who store mats in their bank will often use these bags in their expandable slots. They may also keep one on hand for mat farming runs–an Herb/Alch might not normally have an herb bag equipped because it won’t hold things like vials, but they’ll swap one of their normal bags out with an herb bag before running around with the intention of picking a bunch of herbs.
1.) I have often thought that there needs to be a sliding respec scale depending on how many points you want to move. I shouldn’t be required to pay the same amount to shuffle a handful of points that I do to change my entire spec.
2.) Your talent points are worth more than gold, especially if your respec charge is currently low (i.e., you haven’t paid to respec lately). Three effective unused points are going to hurt you a lot. Pony up the cash and respec. (Be sure to enable the option that lets you preview your talent point allocation before locking it it–that was new with the last big patch and it’s about effing time.)
You don’t have to have delivered the killing blow yourself, but you do have to have tagged them. Usually, you don’t get credit for kills where the only damage you did is through a pet or something like Ret Aura or Thorns, though… Odd.
I must have hit him without realizing it, but I could have sworn I didn’t. I need to become more dedicated to my “hiding in a hole till the flag fades” strategy, I guess.
Well damn, if I’d known about that I would have attacked the level 25 Tauren I saw flagged for PvP last night, just as payback.
I was on my level 56 Hunter and working in Stonetalon, picking up ore and grinding Gnome rep. I needed to fly back to Astranaar to get a gateway quest, and on my way to the flight master I saw this guy in Stonetalon Peak. We both froze; he didn’t dare try anything while I stood there. I thought about ganking him just because the option was there, but I decided to be merciful and flew off.
The funny thing was, when I got back to Stonetalon Peak from my errand, all I saw was a huge skeleton on the ground where he’d been standing.
I can only surmise he pissed off the level 65 Elite flight master.
Holy cow, I’ve made it as far as I have and I did not know this!
'Fraid I haven’t even been to Icecrown yet. I received the Tournament invitation, though.
That would be cool. It would also be cool if it didn’t completely wipe your talent tree so you have to start from scratch. I’d rather just be able to “uninvest” the specific talent I want to, and then reinvest those points elsewhere.
Where exactly do I do that? I’d heard about that as well, but I didn’t see it at all the last two times I respecced (both free post-patch respecs). And really, why is this an option that needs to be set? That seems like a feature that should just be automatic if they’re going to provide it.
That is weird that it would count for the achievement. More than once I’ve been fighting a quest monster (for one of those “kill X number of beasties” quests) and a nearby guard has run over to “help” me, with the result that the kill didn’t count towards the quest, I got no XP, and the corpse was unlootable. I mentioned it once before, but there’s a kill-stealing guard in Lakeshire, Redridge Mountains. He stands between a couple buildings in the town, right at the bottom of the cliff. When you’re up on that cliff killing gnolls, if you get too close to the edge of the cliff while fighting, this guard will run straight up the sheer 100-foot cliff face and whack the mob you’re fighting. Extremely annoying, especially since trying to kill those gnolls is pretty challenging if you’re doing the quests at the appropriate level. They tend to bunch up, so you have to try to lure them individually, which often means luring them into the flat area near the cliff edge, which often brings them right into that guard’s aggro radius.
Thanks good tip as I always assumed the ore would stack to 20 then take up another slot. This is probably the case as at the moment, I am mining only opportunistically in a zone without much copper ore, I bet when I check my bags tonight I’ll have one stack of ore less than 20.
Also haven’t created a bank alt on the Horde side yet which is slowing me down but dammit I’d rather play than create one.
In PvP, you get HK credit if you did anything at all to help with the kill. One point of damage or one hit healed on someone who did one point of damage is enough. Or be in a party or raid with someone who did that, and be within a reasonable distance.
For quest credit or looting rights, you (or someone in your party or raid) must have tagged the target (be the first to damage it) and have done the majority of damage. It’s no problem if the NPC does some damage, as long as you ended up doing the most. (Note that only raid quests can be advanced while in a raid.)
Well, the thing is that the game won’t separate looted ores/herbs automatically. So if you have a stack of 18 in your bags, then loot a stack of 3, it can’t separate that stack into 2 and 1 automatically, and it can’t stack those 3 on the 18 because that would make the stack larger than 20. So it just dumps them in the bag as a new stack.
There’s a particular quest in the Storm Peaks, in Northrend, where this is a real PITA if you’re a tank. You get these two Dwarven sidekick/NPCs for a boss fight, and it’s almost impossible to deal enough damage in tank gear to get the quest credit for killing him. I was a Prot warrior & had decided to switch out my (blue) tank gear for a bunch of green DPS stuff I hadn’t sold off yet, but then a hunter showed up, we grouped, and the guy went down AND I got the credit =).
This is one of those things I just don’t get. If I’m picking up bread from a mage table, it divides the stacks, if I’m putting stuff into the bank via right clicking, it divides the stacks, but if I’m mining, it can’t figure it out. Hmm. Wonder if it has to do with something being different with created vs. looted items, though not sure why that would affect the bank thing.
Oh, and if you right click items from your inventory into the bank, it will go into a specialty bag before it checks for the first available slot.
1.) Will the damage/healing be credited if it’s done passively, though, for PvP? I.e., not through any action you took on your character, but by your pet or by some aura-type-thing?
2.) You’re absolutely wrong about the second part. The distinction for looting or quest credit is not *what percentage *of damage you do, but whether the damage is actively done. If you’re a Hunter or a Warlock, you won’t get credit if your pet does all the work killing something. I’m pretty sure that you won’t get credit if a (presumably low-level) mob dies from Thorns or Retribution Aura. (I have seen low-level mobs die from nothing but my Damage Shield, though, and been able to loot them.) If percentage had anything to do with it, people could grief lowbies by waiting for them to tag a mob and then one-shotting it. Try it some time–once a mob has been tagged, that player will be able to loot it no matter what percentage of the damage they or their party have done, as long as that damage was done actively.