I’m now unsure what the rule IS here, but it’s also certainly true that if you tag something and then haul it over to a city guard, unless you also do a substantial amount of damage, you won’t get to loot/get credit. Likewise, that one quest in Storm Peaks (unless they changed it). On the other hand, for the Oracles daily quest involving killing 50 wolvars, I’ve found that I only need to scratch a wolvar with an active ability to get to loot his corpse, so I’m not sure how the game decides this stuff.
Sounds vaguely familiar, and I don’t remember having a problem with it. I think I was already in at least partial epics by the time I was doing most of the quests in SP and IC, though. (It may depend on the class of the tank, too.)
In general, though, I’m quite happy with the state of Prot Warriors, at least with regard to soloing content out-and-about-in-the-world. I can get through the vast majority of things on my own, including most 3- and 5-man group quests.
1.) When you’re picking food up off a mage table, it will create full stacks up to the maximum you can carry. If the amount required to reach the maximum is less than a full stack, it will only generate a partial stack. (For example, if I have no Conjured Mana Strudel, I will click the table four times and get a full stack of 20 each time, at which point I can’t carry any more. Later in the raid, a Mage summons a new table, and I click it again since I am down to 76 strudel. The table will only give me 4, which then combine with the stack that has 16, stacking to the stack max of 20.)
2.) When you transfer items to the bank, they will autostack if doing so will not create a larger-than-full stack. Otherwise, it will create a new stack.
3.) When you loot items, they will autostack if doing so will not create a larger-than-full stack.
The same principle is at work here every time: the game will stack items for you when it can, but it will not split a stack for you. So, if you have 10 vials and you buy 5 more, the new 5 will stack on top of your old 10 to make a stack of 15. However, if you have 16 vials and you buy 5 more, they will appear in your bags as the original stack of 15 plus a stack of 5, because the game cannot break the new stack of 5 into a 4 and a 1.
Tom Scud, the only think I can think of is that “tagged” doesn’t always equal “did active damage to.” I can tag a mob by using Taunt but if I don’t hit it after that, I won’t get quest/loot credit for the kill. And there are plenty of quests where you can make use of helpful guards to do a lot of the “heavy lifting,” so to speak. (The Alliance quest in Arathi Highlands to intercept the courier comes to mind–I know I soloed that one by timing it with the friendly patrol.)
Yes.
I should have been more clear. Damage done by your pet (including totems and ground-based AoEs) is not damage done by you, for purposes of getting quest credit and loot privileges. Player-based AoEs and reactive damage does count as damage done by you. It’s been a while since I played a Paladin, but I definitely got to loot mobs that died on my reactive damage, without me otherwise touching them.
I’m also fairly sure that players can grief lowbies by one-shotting their tagged mobs. I haven’t tested that scenario though, so I’m not sure.
If the mob is tagged (ie, the higher-level player sees the enemy as grey, not red), then killing it will only help the lowbie who tagged it. You get no experience and they get full. I’ve made use of this a couple of times, once to help my GF get her character to the same XP gained as mine, and occasionally when I’m in a lowbie zone grinding rep or something similar and I see a lowbie having trouble, I’ll blast the critter(s). I’ve always been thanked and never cursed for killstealing.
Actually, let me explain more: while pet damage doesn’t count as your damage, it also doesn’t count as damage not done by you. That is, if you do one point of damage and then your pet finishes it off, you get credit. If you do one point, an NPC guard does two, and your pet does the rest, I believe you won’t get credit.
The whole system is rather complex, presumably to avoid exploits. Highbies griefing lowbies by one-shotting a tagged mob is the policy to avoid risk-free gains for the lowbie. If someone is intentionally and repeatedly stealing your kills, you can report them for harassment.
You were clear. You said it was percentage-based. That is absolutely wrong when it comes to other players who aren’t grouped with you and it doesn’t apply to at least some NPCs. If I remember, I’ll try to test it out on capital city guards some time this weekend.
Absolutely 100% wrong. Go test it and you’ll confirm that I’m correct–once a player has done any active damage on a mob, another player doing the rest of the damage will not remove that tagging player’s loot and kill credits.
ETA:
Wrong again. I have actually done this–when I first hit Outland back in BC, a number of people from my guild who were already at 70 got together and had me run around tagging mobs while they (not grouped with me) killed what I’d tagged with single hits.
You do have to watch for classes that have DOTs as one of their main spells (i.e., warlocks). The mob doesn’t get tagged until the DOT actually first does damage (some fraction of a second after the spell is cast, though the aggro acquisition is instantaneous with the end of casting), so you have to hold back from attacking the mob until then or you tag it to yourself (unless you’re partied with the warlock).
They changed this a while back–any ability that causes a mob to attack a character will tap it for that character. They may still need to do the damage to get the kill credit, but the mob will be tagged as soon as it aggros on them (presumably as soon as the drop the DOT, not when the DOT does its first tick of damage). (Note that this doesn’t apply to body pulls–there still has to be some kind of ability involved.)
I missed that change. I really should start reading patch notes even for classes I don’t usually play…
It wasn’t a class-specific change. They made it so any ability which affects a mob will tag it, whether it causes damage or not. So even spells like a druid’s Faerie Fire will tag a mob. And DoTs will tag immediately, rather than after damage has been done.
Yup, **not **class-specific. It’s anything that causes a mob to attack you–my Warror’s Taunt, for example, will also do it.
Oh! Maybe I’ve just got to start reading patch notes, period…
I think there’s a distinction between whether “another player” or an NPC does it. I’ve never lost kill credit to another player killing a mob I’ve already tagged, but I’ve lost plenty to NPCs that run in to “help”. Most recently (a couple days ago), I was near Thelsamar with my dwarf warrior, fighting a trogg. I tagged it, got in several hits, and then an NPC town guard ran over and finished it off. I got no XP, no quest credit, and could not loot the corpse.
It definitely depends on what you’re buying/looting. If you watch your log you can see what’s going on because it tells you exactly what you’re getting. I first noticed this when purchasing arrows for my hunter, to fully reload my quiver, and one of the stacks in my quiver was a partial stack. So let’s say I had an 8-slot quiver containing four full stacks of 200, a partial stack of 175, and three empty slots. Clicking to purchase 200 arrows showed up in the log like this:
Received Arrows X 25
Received Arrows X 175
It was topping off the partial stack, then creating a new stack of 175. I could tell this was happening by watching my quiver - the stack of 175 appeared to be moving around.
Meanwhile, my paladin has to buy the reagent Symbol of Kings for one of her spells, which will stack to 100 in my bags and is purchasable in stacks of 20. If she has 83 in her bag and purchases a stack of 20, the 20 will make a new stack of 20 in my bag so that I now have a stack of 83 and a stack of 20. I can drag the stack of 20 onto the stack of 83, and then I will have a stack of 100 and a stack of 3.
Mister Rik, what’s weird is that the effect you describe seems to sometimes happen and sometimes not. I mainly notice the weird on-again off-again happening when I’m conjuring food or water on one of my mages. I’m not sure if I’m remembering a time before they did that and after, or if I’m actually remembering it happening on and off and on again.
That’s fascinating. I started a character on Cairne when we first created the SDMB guild there, and finally gave up on playing it because I couldn’t make any money. I was skinning and mining, and people were selling the ore and leather on the AH for very close to (sometimes even less than) the vendor price. On my other server, a stack of copper was going for 5-10 times what it sold for on Cairne.
I’ve heard this term several times in this thread, but never anywhere else. What’s a “pocket healer”?
I may be doing it too, then. I ALWAYS decline group invites unless the person talks to me first or it’s a good friend. If I’m approaching a quest target and see someone else there, I’ll whisper first to see if they’re on the same quest, and THEN ask if they’d like to group up.
This varies. Only once in several years of playing has a player gotten annoyed at me for healing him. If I’m not busy and my priest sees someone get killed, he always offers a rez. But if you just jump in and start whacking on something during someone else’s fight, he may gripe at you.
Interesting story: My mage picked up a really nice sword. He hadn’t used one in a very long time, and had almost no sword skill. So he threw up his shields, snagged a mob, and started whacking on it. He was missing most swings, and only doing 3-4 damage when he did connect. He just kept the shields up and watched the sword skills increase. This was a mob he could easily have killed with 2 or 3 frostbolts.
A warrior ran up, watched for a moment, said “WTF,” and killed the mob. I said “Please don’t do that - I’m leveling sword skill.” I tagged another mob, and the warrior did it again. I said “Stop it, dude. Go away!” and waited for him to leave before I continued.
That’s the server I play on. Mostly, I have Alliance there, but I have a 65 Death Knight named Drumnadrocht and a couple of low-level belfs on Khaz Modan.
Here’s the procedure:
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Pick up a guild charter, stand in a capital city, and offer people money to sign it for you - unless you have enough friends to do it. If your friends are in a guild already, they can always create a brand-new toon to sign it. Alts don’t count, by the way. You can only get one signature per account.
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Once you have the signatures, go ahead and set up the guild. If you want it to be just for you, boot everyone else out.
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Invite a friend to join. Again, he can create a new alt if all of his toons are already in guilds. Promote him to high enough rank to invite, and then log on to each of your alts in sequence to have your friend invite them in.
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Boot your friend.
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Congrats! You have a vanity guild. Set up the tabard, buy the guild bank tab(s), set up the auction mule, and have fun.
I just decided (with my level 80 human) to try and raise my Gnome rep. I went to the gnome/dwarf starting area, did all the quests there (can you say “AOE”?) and then soloed Gnomeregan. I got quite a bit of rep that way.
With my mage, if something kills itself by beating on my molten armor, I get no credit and can’t loot it. Ditto if my water elemental kills something. I have to at least toss a frost nova or an ice lance, just to get a bit of damage on.
Have you tried lately? Cairne was a brand spankin’ new server when the BDL was first set up (it was chosen precisely for that reason), so the economy was going to be shit…there was nobody of high enough level to have any gold to spend, and there was nobody of high enough level to even bother trying to twink a battlegrounds alt, so demand wasn’t very high, either. The server’s been up for over a year now, so the economy may have improved.
Interesting. But that was when Cairne was a new server, right, with relatively few high-levels? In any case, I think the market for herbs skyrocketed with Wrath, what with inscription and all.
People who frequently play their characters together with their friend’s character of a different role will refer to that person as their “pocket healer” or “pocket tank”–i.e., the healer/tank that I have “in my pocket,” which is to say instantly available, versus one that I have to search out.
I play a Prot Warrior as my main, and the main of a very good friend of mine is a Resto Druid. We did our dailies together at 70 in BC, leveled together from 70-80, do our dailies together now, transferred our mains across a couple of servers together when we were looking for a new raiding guild, and while we won’t necessarily to decline to participate in a run if the other one isn’t going, we usually come as a pair, because we trust each others’ abilities and enjoy playing together. I am his pocket tank, and he is my pocket healer.
Quite a bit, sure. I was about midway through Honored when I started that, and I got to something like 5-7 bars into Revered (if you’re tracking it as an XP bar). After that, the quests…dry up. Which is thematic, certainly; being exiles, the gnomes are sparse and spread out. But that means rep becomes few and far between after leaving Dun Morogh, and it’s tough to find questgivers who’ll give you more than a couple hundred rep before drying up. Right now I’m at about 14000/21000 rep and I have the quests from the gnome in Stonetalon still to do which will get me another 1400 or so. Then it’s back to hunting. Gnomeregan Exiles rep is the hardest of the Alliance factions to get, and Dun Morogh + Gnomeregan just isn’t enough.
An alternate plan I may try next is doing Darnassus rep starting in Darkshore. Many of those quests give 6-87 general Alliance rep, which isn’t a big bite out of 7000 rep, but I’m hoping it adds up, as there’s a lot of quests in Darkshore and Ashenvale I’ve yet to do. I want the Ambassador title, so I’m going to have to do that sooner or later anyway.
You could also do cloth turn-ins. There’s an NPC in Tinkertown that will accept cloth turn-ins for rep…first is 60 wool, then 60 silk, then 60 mageweave. These are all one-time quests. But then there’s runecloth, I think, which can be repeated endlessly. Farming runecloth at 80 is relatively painless, if slightly tedious.