World of Warcraft General Discussion

Well, this is not Warlock-specific but I re-bind my movement keys (WASD) to ESDF. This puts your left hand in it’s more “natural” typing position (and the keyboard bump helps you keep it there) and opens up a few more keys for binding (all of WRQAZXVBGT and 1-5 are plausibly “available”).

Another option I’ve heard folks use is to bind a bunch of spells to Ctrl and Alt modified keybinds and use a multi-button mouse. If you bind one of the “extra” mouse buttons to Ctrl and Alt you can have a bunch of keybinds available with no awkward pinch type maneuvers required.

You can use shift the same way you use ctrl, so you can have 3 abilites per key and don’t forget that you also have ctrl/shift+wasd/spacebar and ~(Or whatever is to the left of 1 on an english keyboard).

1.) As has been observed, as a Warrior your combat is always going to be “close in.” Your ranged weapon (gun, bow, crossbow, or thrown) is going to be used almost exclusively* for pulling mobs (getting them to run over to you so that you’re fighting them in a safer area instead of in the middle of more enemies). At a much, much higher level, you get the abilities Heroic Throw and Shattering Throw, which are ranged attacks where you throw your weapon at an enemy, but these both have relatively long cooldowns (one minute and five minutes, respectively).

2.) At your level, you are probably going to want to apply Rend to everything. Later in the game you will drop it for attacks with higher damage, unless you spec into Arms, which has talents that increase the damage of your bleed effects and add extra procs to it (i.e., make Rend trigger other things).

*The one exception to this I can think of is a Kel’Thuzad fight in Naxx where you’re an off-tank and have a lot of melee DPS, in which case you’re going to be standing at the outside of the room, well out of melee range, in which case you might as well sit there and mash your Shoot/Throw button while you’re waiting for Phase 3 and the adds (with Heroic Throw every time it’s up, too, of course).

TC doesn’t slow movement speed, just attack speed. That still counts?

Yes you can. You just have to be firm about it, and if the group won’t accept that you won’t tank, politely bow out. Everything in this game is optional, and there’s nothing forcing you to stay with people who won’t accept your chosen role just because they’re too lazy to find someone who actually wants to tank (or roll one themselves).

Sorry, jayjay, but I completely disagree (and my main is a Prot Warrior). A hybrid class’s main role is what they are geared for, specced for, and have an interest in doing. Are there more DPS than healers and tanks, especially at lower levels when people are mostly in DPS-based leveling specs? Absolutely. But this does not mean that someone who wants to play a hybrid class as DPS “has to” be a tank/healer, or that their “main role” is tanking/healing.

This isn’t really true. But what is true is that most people who play warriors are looking to tank, and also that tanks are usually in higher demand than DPS for groups. So there are often groups of 3 DPS and a healer looking to find a tank, and most people assume that warrior == tank by default.

Personally, I have a pretty specific subset of abilities that I use as part of my tanking priority, so those are the ones I have bound. I use 1-6, tab, middle mouse button, scroll up, scroll down, thumb mouse button, pinkie mouse button, and finish up with WASD/QE for my movement binds (with the arrows bound as well). Here’s a screenshot of what my bars look like from a couple of months ago. My normal hand positioning is right hand on mouse, left hand on keyboard, with pinkie on tab, ring on 2, middle on 3, and index on 4. I can then move my ring over to hit 1 and my index can stretch over for 5 and 6.

So, nothing too fancy, but it gets the job done.

I’m gonna disagree here, Tom. I know way, way more Arms and Fury Warriors than Protection ones.

Quasi, I think you’ve mentioned before, but which realm are you on? I was curious whether or not you’re on a roleplaying realm, and if you are, what the RP is like on your server.

When I first started WoW I was on Farstriders, because that’s where my brother and his wife’s characters were. Now, Farstriders is an RP realm, but there really wasn’t any public roleplay going on. In fact, I didn’t even know that people did the whole in-character thing until I heard it mentioned in Elwynn General chat. Once I heard about it, I did some googling, found the website of a roleplaying guild on Sisters of Elune, created Colquitt, and the rest is history.

If there’s not any public RP on your realm, if it’s the kind of place that you’re more apt to get laughed at than played along with, come roll a level one on Sisters of Elune some Friday night, a particularly good time to find open RP. It’s fun to just stroll by and listen in even if you don’t participate.

This is off-topic but your screenshot reminded me of it. I assuming you’re using IceHUD due to the thing in the middle of your screen that looks like an enormous pair of parentheses. What the heck is it for? My SO uses it too, but I uninstalled it from my computer because it just seemed distracting to me. Granted, I don’t play quite the way he does.

And by the way, Quasi, I roleplay with the NPCs all the time. Colquitt had a crush on Jennea Cannon for quite some time. He chats up Poranna and Alexandra anytime he’s in the textile shops. He also always bows to Rhonin whenever he passes through the Violet Citadel, and always tells the gryphon masters in /say where he wants to go before I click the map to choose my destination. Yeah, it’s a disease, I tell you.

One more note about tradeskills, Inscription also has an inscription only scroll of recall that acts as a hearthstone. This became a lot less useful after they reduced the cooldown on the hearthstone.

After level 60 that is not the case. Warriors go arms or fury because they want to level quickly but once they have access to a second spec at level 60, they have one levelling spec and their second spec is frequently for tanking.

You can either stick with soloing or you can reroll because the warrior’s role in a group is going to be tank.

It seems to me that the paranetheses include a health bar for the target and player (the red and green ones on the left), a rage bar (the red/gray one on the right) and a DBM-type boss event timer (the yellow one on the right). I’ve never used a HUD add-on but I could see how having that info right in the middle of the screen could be helpful, especially for a tank that can’t really afford to look around the screen as much. I do use power auras to help me know when some events proc (or when I’m low on mana, missing a sting on the target, etc.).

I do like how the targets debuffs are right in the middle of the screen - does anyone know an add-on that lets me somehow highlight or rearrange which target debuffs are mine? I use a buff add-on that helps me see my buffs (and timers associated with them) better, but I haven’t seen one that works on target debuffs (unless it’s part of a unit frames add-on and I just haven’t found that feature yet - I’m currently using Pitbull).

Thanks for that reminder, jay. I need to remember that above anything else.

Did I tell y’all this already?

A couple of nights ago, someone challenged me to a duel (a higher level player), and I whispered to her (after declining) that if I dueled and lost (“and we both know I will lose”) would she take a look at Wolkie, and make some suggestions on how we could improve?

She answered back that it wasn’t worth her time and left.

And so it goes.

Bottom line?

I’m having a great time in Azeroth!:slight_smile:

Thanks

Q

Yup, it’s IceHUD (and I don’t think this thread has such a thing as “off topic,” as long as it’s WoW-related :D). I use it so that:
1.) My HP is right in front of my face.
2.) My targets’s HP is right in front of my face.
3.) I can see both percentages and hard values for HP.
4.) I have a quick visual cue as to whether or not I’m in combat (HUD is more opaque in combat, more transparent out of combat).
5.) I can see the HP% on my target’s target.

Their second spec is frequently for tanking. *Second. Spec. *What a lot of Warriors *mainly *want to do is DPS, but they will also tank if required. Warriors make good main tanks (and even good off-tanks now that our AOE threat has been buffed), but there are only so many tanking slots to go around in a raid.

As I’ve mentioned before, I *play *a Protection Warrior, and my main has been in three guilds on three different servers, all of them guilds that raid, and the majority of Warriors I have encountered have had their *main spec *as Arms or Fury.

Again, no, no, no. Playing a hybrid class **does not **mean a person can’t be DPS. Ever. PERIOD.

You can, indeed, refuse anything you want. Lots of warriors are specced for DPS.

The main thing to remember is that you don’t owe anyone an explanation for anything. If someone asks you to join their group and tank, just say “I don’t tank, but if you’re looking for DPS I’d be happy to join.” If they get rude, bow out and move on.

And don’t forget the “/ignore” command.

This is true provided the warrior in question is specced as protection. Otherwise, it’s not true. For the most part, I see arms and fury warriors running around. Indeed, in my guild our tanks are generally either prot paladins or some spec of death knights. We have precisely one protection warrior.

A warrior’s role in a group is whatever he’s specced for. Some like it to take it in the face, and some like to give it. Warriors are a hybrid class which has twice as many dps specs as protection ones. If you can’t accept that a warrior isn’t a tank, then you should rethink your paradigm in the game: why did Blizzard make 2/3 of their talent trees dps instead of having all three for tanking?

Shot from guns, TC will indeed count as a snare for the purposes of TTW (provided nothing has changed in recent patches). Any snare will do.

Thanks for the keyboard\bindings tips I will experiment.

TC is **not **a snare, though. It does **nothing **to movement speed, which is the definition of a snare.

Aha, I just looked up the tooltip for TTW: “Your Frostbolt, Fireball, Frostfire Bolt, Arcane Missiles, Arcane Blast and Arcane Barrage abilities deal {4/8/12}% more damage to snared **or slowed **targets.” Emphasis added.

TC is a slow, so this makes sense now.