World of Warcraft questions

It shouldn’t be. Threat doesn’t affect the range that mobs will aggro, only level and distance does.

Now, the most likely case is that, when you walked up to the mob before with your hunter, you entered its aggro range first, and it started to run towards you, so that when you started hitting it, it’s moved away from its initial position, away from the mobs around it. When you charge in as a warrior, you are actually fighting closer to the rest of the mobs since your initial target hasn’t had time to move away. My suggestion is to get a ranged weapon - throwing weapons work best in the early levels since you don’t have to worry about buying arrows or bullets, and you can throw faster than you can shoot. When you get in a situation with mobs that are close together, use the ranged weapon to pull.

I spotted a tip at startup the other day that said if the other player’s name shows up gray, he’s so much lower level than you that you won’t get any honor points for killing him.

Speaking of those name colors, I’ve figured out most of them:

Blue: normal
Yellow: Won’t attack you unless you attack them first (I notice that the yellow of PCs attacking my town’s NPCs is a slightly different shade from what I see on beasts/critters.)
Red: Hostile

But what’s Green? When Chimtahna went to fight at Warsong Gulch I noticed all my allies’ names were green, but I occasionally see green names elsewhere. Are those characters who have just come from one of those battlegrounds?

Also, what are these “Emissaries” I see in various capitol cities? When I’ve tried talking to them they always tell me they appreciate my enthusiasm but suggest I come back when I’m higher level. Their names are also yellow, the same or close to the same shade as “critters”.

It would be nice if guildmates’ names appeared in a different color to make them easier to spot.

Green are people on your “team” (Alliance/Horde) who are flagged for PvP combat. Entering a battleground, typing “/pvp”, attacking an opposing team person who is attackable, or going into the opposing side’s capital cities can all ‘flag’ you as PvP-able.

People on your friends list show up as a lighter blue, kind of turquoise, but you’re right, guildies aren’t differentiated.

Emissaries may be for battlegrounds that are higher level than you. Some like Eye of the Storm, etc., are only for high-level players.

I used to play on a PVP server, thinking that it was going to be like a regular PVE or RP server, only with more mobs, and they’re smarter. Turns out, it’s like a regular server, with more mobs, and they’re smarter, and they’re assholes.

A mob won’t follow you clear to the next zone to kill you. A mob won’t sit on your corpse and wait for you to respawn so it can kill you. A mob won’t come running over the horizon while you’re drinking and kill you before you even know it’s there. Most of the times I died it was to people who got no honor for doing so.

One of the many reasons I transferred my main horde PCs to an RP server.

Helping someone who’s flagged will flag you as well. So if you see someone who’s flagged and you cast a buff on them, you’ll be flagged too.

:: Comedy break ::

I started there, and read the whole thing. Lots of ROFLMAO there. :smiley:

Funny. I like the part where he says most WoW players play “hundreds of hours per week.”

It’s been a long time since I’ve completely lost my shit laughing at something. The “MILK!” panel finally did me in, for some bizarre and inexplicable reason. I think Gravy may well be my new hero :stuck_out_tongue:

Here’s a couple tips about Questhelper if you haven’t figured them out already: You can actually filter the quests that are being tracked by level or zone. Just type “/qh” in your chat window and it’ll pull up a list of commands. “/qh filter zone” for instance, will just track quests for the zone you’re current in.

Also, one weirdness I’ve noticed with it is that for certain quests that involve some kindof interaction with the questgiver before they’re flagged as “Complete”, Questhelper won’t direct you to the location where you actually have to do the quest - they’ll point you back to the questgiver instead. This may just be for Northrend stuff that they haven’t worked out all the kinks on yet, but it’s kindof a pain since I have to go look it up. One example is the to save Jenny the Mule - a quest in Borean Tundra where you have to find a crashed flying machine, summon the mule, and then keep her from getting attacked and losing her cargo on the way back to her owner. The quest isn’t complete until you actually get within range of her owner to deliver her, so that’s the spot where QH says to go do the quest.

Questhelper is also pretty handy when you’re questing with a friend if you’re both using the mod, since the mods will share data with each other. Your questhelper will instruct you to “Assist so and so with such and such” and will monitor progress for both people and won’t tell you to go turn in until both people have completed the quest (I’ve ignored this a few times while 2-boxing and kicked myself when I had to go kill a bajillion mobs all over again to complete the quest for my 2nd character).

Right now I wish I had a friend in game. I took my level 32 orc hunter to do the quest to give the dwarf hunter guy some horn…its in Strangethorn which is a contested area. Well, I picked up the quest to kill a few tigers and oanthers and then some trolls. I startted on the tigers since they were abundant near the quest giver. An alliance gnome rogue, level 30 was there. he ran off when I saw him and left the area, though I was not going to attack him. I mistook him a few minutes later, for the gnome mage that arrived. lvl 33. The mage too, ran off…but returned a few minutes later and attacked me while I was healing from a fight with the tigers.

I rezzed and went back. The mage was among the NPCs but hadn’t moved for a few minutes. I sent my pet in and attacked. He didnt react, he must have been AFK. But just before he died a level 73 alliance druid showed up and killed me! :mad:

The level 73 guy was still there when I rezzed so I decided to leave the area. But the druid attacked me as I summoned my mount. Dead again. This time I rezzed as far as I could from him. (I was pretty far the first rez, but he must have been looking out for me). I left the area and went to the troll village to work on that quest. But just as I snuck up on a troll guard the druid stealthed up to me
(I didn’t know they could do that…I could swear he was a druid, not a rogue) and killed me again.

I saw in chat that Grom Ol village, the horde base was under attack and several high level alliance were going around killing lowbie horde. I headed back there with the intent to at least go to the inn and log. By the time I reached the village there were several high level horde there…I guess in response to the alliance attack.

Druids can stealth in cat form. Also, any Night elves, regardless of class, can Shadowmeld (stationary stealth) – though they can’t move in it, they can still wait around and ambush you (night elf hunters with stealthed cat pets like to do this).

One of the druid’s shapeshifting powers is into a cat-type that does high damage - and can stealth.

Yeah, I guess I’ll have to try this quest on another day when I’m not tired and have more time to play. Contested areas are difficult on a low level character on a PvP server. I guess I should have joined the guild that blind invited me this evening. Then maybe I’d have some help in fighting off the high level gank squads.:slight_smile:

Any SMDB players on an EU server? I am on Azuremyst and at level 21 just thinking of Guilds etc. My first toon so still a newbie really.

Kelantholas Blood Elf Warlock. Oh and Kraknuz the blueberry.

In the same spirit as Martu, and dopers playing horde on Archimonde? (hopefully with a doper guild…hint hint hint)…

Kurze, Orc Hunter.

Or Nemasyz, Blood Elf Warlock.

Being ganked by high-level characters from the opposing faction is the primary reason why I bailed on my one attempt at playing on a PvP server.

A (noob) friend of mine and I were playing Blood Elves together on a PvP server. It was fine until we had to actually start playing in contested zones. I got so tired of being killed every time I set foot out of Tarren Mill. We’d kill a couple of spiders or bears, and then “thwack!”, a high-level rogue would sap my friend’s mage, cut down my paladin, finish off my friend’s mage, and run off.

I realized that I was just getting frustrated and not enjoying myself, so why bother playing the game?

I’ll stick with my PvE server, TYVM.

Going way back to page 1:

Okay, I finally got around to trying this with Eilyssanna, my female human paladin. Were you noob-pranking me? :dubious: I clucked and clucked an clucked and … nothing.

Shortly after I started, though, a nearby male human paladin must have thought I was clucking at him, because he challenged me to a duel, which was of course auto-declined by BugMeNot (which I installed after discovering that BuggerOff was “out of date” and didn’t work). He said, “Why not?” and I said, “Trying to tame this chicken.” He said, “Maybe after?” and so I explained that I had BugMeNot installed. He said, “Oh, okay.” Then he and a dranei character who was also there joined in with the /chicken-ing for a while. I don’t know if they were also now trying to tame chickens or what, but they gave up in short order and went on their way :wink:

Speaking of BugMeNot: When I was ready to have my second alt (troll priest named Jenlek) join Burning Dog Legion, I put Bipp on my friends list and then whispered for an invite. BugMeNot blocked the invite, so I had to log out, disable it, and log back in to try again. I thought BMN would allow these things from people on my friends list, but apparently not. The description for it said it could be configured to allow various things from friends/guild-mates, but I can’t find how to do that. OTOH, it’s not blocking unwanted trade requests, which I thought it would do. I’m still getting the occasional annoyance where I’m talking to a vendor and the vendor window is suddenly replaced with the trade window. It’s bad enough that somebody initiates a trade without at least saying “hello” first, but they initiate a trade by simply opening the trade window and not putting anything in it or saying anything at all. So I can’t see who is trying to trade with me, and of course don’t know their level or class and so even if I was interested in trading I have no idea what they might want. Maybe I’ll start carrying around a lump of coal to put in the trade window when that happens :stuck_out_tongue:

Last night I made a character on a RP server to see how I like that (I’ve discovered it’s a good idea to have characters spread out across several servers, in case the servers with my main characters are full). It was kind of nice - there was almost nobody else there. Granted, it was 1:00 AM PST.

Nope, not noob-pranking. I have a chicken pet on most of my alliance characters. Like I said, it can take a LOT of repetition before the server throws a number in the right range to trigger the quest.

Heh…I tried to get into my realm last night around midnight and had a 659-person line. Of course, I’d forgotten that my realm is a west coast server and that it was only 9PM there…

I’ve got to go back to work, but does anyone know what other horde bases/cities are in or near stranglethorn (or even on the continent). Grom Gol has a flight master so there has to be others. I can’t find a list.