Grr…sorry. I meant to pull the line about restrictions on trial accounts from Skammer’s post above yours. :smack:
Gotcha. No worries.
I think I may have to set up a character on Cairne. All of my characters are on Thorium Brotherhood, which is a pretty quiet little RP server. It’ll be a shame to have to start emptyhanded, though; I’ve been building up a nice stockpile of gold on both Horde and Alliance side on TB.
Hey, $25 transfers are there for a reason.
Oh, it’s not worth it. Of my two Hordies (I’m primarily Alliance), one is tied to a friend’s character and the other is only level 16.
If you have at least one toon level 55 or higher (and the WotLK expansion) when the next patch goes live you’ll be able to make a Death Knight on any server. I suspect it will be after Christmas, maybe after the first of the year…but that would ease the pain of starting over. I’ll be making my second DK on Cairne as soon as I can.
… and what I missed is that it really helps to have the weapon in question in your possession when you ask for training with that weapon
Incidentally, on your priest the weapon is mostly just a source of bonus stats. You’ll do most of your fighting with spells, or with a wand.
I accepted a couple quests in/around Theslamar, then ended up abandoning them when I discovered I was in way over my head (lvl 17/18 monsters, lvl 12 paladin). And man, I’m getting tired of monsters camping my corpse! After one resurrection on the shores of Loch Modan, I looked all around to make sure there were no monsters before I clicked the button, and then before I could even heal myself I was surrounded by two lvl 17 crocolisks and one of those lvl 18 Iron Forge rebels (or whatever they’re called). I finally managed to scamper my way back to Theslamar, where I took a gryphon back to Sentinel Hill.
God…I remember when I first started playing, too. No idea where anything was or how big any particular zone was, or what was around. Confusion abounded. It was SO MUCH FUN!
Now, any zone below about lvl 40 or 50 I know like the back of my hand. I know which zones it’s safe to poke my head into to catch a flight point, or what parts of higher level zones I can run into to shake off a mob that’s too powerful for me to handle. I kind of wish I were just starting out this game again.
Eh. I’m still having fun, even if the whole “Whoa…cool” factor has become a rarer experience.
Oops. Been a long time since I had a character go questing there. Guess I underestimated the level range. I was thinking there was some lower level stuff there…a quest you get in the inn to make sausage, a couple of quests involving a kobold mine…in the area left of the road if you were heading to Theslamar. Sorry for the inconvenience. The area around Westfall/Sentinel Hill will carry you up to level 20 or so. Good hunting!
The mob around Theslamar are a lower level than the ones south. The kobolds may be as low as level 10.
Oh and I made a toon on Cair. . . just to have someone to talk to. But, alas, there was only one Dark Knight signed on and he was afk. That’s all right, I love starting new toons.
Yeah, that’s my disease, too. I’m doing pretty good with this last group, though. I lumped my three old-school toons that I haven’t played for a couple of years (two 30s, both Horde) and made a new Hordie, plus made 3 Alliance toons on the same server (Hyjal), and all of the new ones are at least at 20, plus one at 30 and one at 27. I’m working on the 27 now to get her to 30, then I’ll do the other 20s until they’re 30, then everyone will be on par. And I’ll start to 40…etc.
I’ll add that you should try questhelper as an addon. It cuts down the frustration on which way to go while looking for quest items or objectives.
They’re not camping your corpse. You’re just at such a low level, in relation to your surroundings, that they are aggro’d (drawn to you) quite easily. I’d also venture to guess that you’re not as far from them as you think.
One hint on that: you can rez within a certain perimeter near your corpse; you don’t have to be right atop it. Try to find a safe place to do so. You can probably still find some things to do back in Dun Morogh at your level. Or you can take the tram from Ironforge over to Stormwind and do some questing near there. Hogger is a famous mini for your level, just to the west of Stormwind.
I think you should be able to handle stuff near Thelsamar, but you will want to stick to the quests close to town. It also helps a lot, especially at lower levels, to find a “buddy” to group up with quests on. Especially since the two classes that you’re playing can be a bit tough to solo stuff. Reason: Priests are under powered at the lower levels. Paladins are actually powerful but slow to kill things and can’t “pull”, which means you’ll get lots of “adds” while you fight.
The tram from IF to SW is located in Tinkertown (hit M to toggle the big map off and on).
Pull: draw a bad guy/mob back away into a less dangerous place.
Add: additional bad guys that come in while you’re in the middle of a fight.
Which server are you on? If there’s not already a helpful Doper on your server then you might want to just “re-roll” (start anew) on one of the servers with Dopers already on it. You’ll get a lot more help that way.
Ditto what Biggirl said in post #31.
There are a couple lower level quests in Thelsamar (collecting Kobold ears, a cooking quest), and there are a few low teen level quests from the guards in the Valley of the Kings to the south (“In defense of the King’s Lands”).
Hop around between Loch Modan, Westfall, and Darkshore to level up between 10 and 20.
You can get to Darkshore/Auberdine by taking a boat from the new docks in Stormwind.
One funny instance of this: my human Rogue went into Fargodeep Mine in Elwynn Forest. There are a lot of kobolds, and although I tried to stealth by, and even got pretty deep into the mine, one kobold spotted me, which quickly led to getting dogpiled. I ran back to the cave as a ghost, and while I was running over the ground that the cave is directly under, I got the “Resurrect?” button. Didn’t have to go back inside at all.
Few levels later, same Rogue: I was in SW Elwynn, where the gnolls and Hogger are, and I was working on an item drop quest. I was doing okay, but could only take on one gnoll at a time. Several yards over, I noticed a Priest attempting to pull gnolls from a camp. Twice I watched the poor guy cast a spell on one gnoll, only to have to run for his life when four gnolls started chasing him. I helped pull them off him the second time, and we grouped for a while. Between me and him, we slaughtered gnolls about five times as fast as I could have done myself. Intelligent lowbies, even soloers, will welcome a priest, even if it’s only for a short time. The buffs and heals make a world of difference.
No worries - I had already been there/done that before I read your post I’d been working on quests around Sentinel Hill and was having a lot of difficulty with some of them, so since I had the Stormpike’s Delivery quest sitting there I decided to run off and do that, and maybe level up in a different area before returning to Sentinel Hill. I was fine as long as I stuck close to Theslamar, but the other side of the Loch was rather deadly. But I did locate the Theslamar gryphon master, so I can return easily enough.
I know, I was just using the term for lack of a better way to describe it. Basically, they’re just not going away after I die and they just wander around in the vicinity of my corpse. I see that’s one area where “intelligent” enemies are preferable - once you’re dead they go back to whatever they were doing. “Beasts”, OTOH, don’t have anything better to do than hang around once you’re dead.
Also, I discovered (not too surprisingly) that running into the water doesn’t work well when trying to escape amphibious monsters
Yeah, I’d discovered that. It works well in some areas with some monsters, not so helpful in others.
I’ve gotten really annoyed with that on a couple occasions, mainly with random enemy spawns. I’ll pull an enemy into a wide open area where I can see all around for a good distance and I’ve already verified that there’s nothing aggressive there, and then while I’m engaging that solo enemy there’s suddenly something whacking me from behind, where two seconds earlier there was nothing there.
I’m playing on Lightbringer. I’ll probably make a Horde character to join in the SDMB fun, but I’m more of an Alliance guy, going all the way back to Warcraft 2.
Some random observations:
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I’m learning to a degree when to use my two-hand weapons and when to use a one-hander with a shield. In Westfall, in particular, I’ve discovered that a big two-hander is most effective against those big Harvest Golems/Crop Watchers (they seem to have powerful attacks damage-wise, but they’re slow and seem to have poor attack ratings) ; one-hander w/shield is best against beasts and the various Defias criminals (don’t hit hard, but are quicker and more likely to hit).
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With my paladin, I’ve developed a good strategy for engaging enemies that flee when they get low on HP, particularly those like the Defias bunch who run for help and come back at you with a buddy. I pound on them until they try to flee, and as soon as they run I hit them with that paladin spell (can’t recall the name offhand) that stuns them for a few seconds. That way I can get in one or two more hits, which will usually kill them, before they can run for help.
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Annoying quest rewards: Farmer Saldean in Westfall gives a quest to kill 20 Crop Watchers and offers a choice of a chest armor or leggings. I was level 11 or 12 when I first accepted the quest, then discovered that the Crop Watchers were all level 14/15. So I abandoned that quest, then came back to it when I was level 14. Now I could kill the Crop Watchers easily, but by that point the armor & leggings I was already wearing were better than what was being offered as a reward. So I just ended up selling the reward item.
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What is up with these level 60+ characters who run around in level 12-15 areas blasting all the monsters and leaving me with nothing to kill/waiting around for a long time for monsters to respawn?
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Why are coyotes higher level than wolves? Wolves are bigger than coyotes.
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I made the discovery quite by accident that I can strip my female characters down to their underwear. Of course, I’m too mature to do that on a regular basis
Some mobs patrol (have a long looping walking route around a camp), so you don’t realize they’re going to come up behind you unless you watch for a minute or so.
Hammer of Justice
It happens a lot, especially if you actually wait until you’re quest-level. There’s really nothing to do to fix it…it’s just part of the game. But remember that you’re questing for experience and reputation as well, so the actual physical quest reward is only part of the equation.
Also, regarding Saldean’s Farm, there’s a fun little quest that will net you a chicken companion pet. Left-click on one of the chickens on Saldean’s farm (doesn’t matter which one, but avoid the ones on the left side of the farmhouse (if you’re facing the front door from outside)…the coyote over there will sometimes run over and kill the chicken you picked.
Anyway, left-click on a chicken, then do a /chicken emote. My suggestion is to make a macro of it and move it to your action bar. Keep /chicken-ing at the chicken. It can take a LOT of repetitions, but eventually, the chicken will become friendly instead of neutral, and give you a quest. When the focus circle (the yellow circle around the selected chicken) turns green, right-click the chicken and accept the quest. Then go to Farmer Saldean and choose “I’d like to see your goods”, and he’ll open a vendor window. Buy a sack of the special chicken feed, then go back to your chicken (which should have a quest giver’s question mark over it) and turn in the quest. The chicken will lay an egg and you can pick that up and learn to summon a prairie chicken.
If they’re Alliance (and not human), they’re probably farming Stormwind reputation for the Diplomat achievement. If they’re Horde, they’re probably griefing.
I don’t think that’s true. But the general reason is that coyotes live in Westfall and wolves live in Elwynn.
No comment, and certainly no admission that I’ve done that with male night and blood elves, and humans.
Ooo, fun!
It’s true! It’s true! From Wikipedia:
“Gray wolf weight and size can vary greatly worldwide, tending to increase proportionally with latitude as predicted by Bergmann’s Rule. In general, height varies from 0.6 to .95 meters (26–38 inches) at the shoulder and weight typically ranges from 20 (44 lb.) up to 68 (150 lb.) kilograms, which together make the gray wolf the largest of all wild canids.”
“Coyotes typically grow to 75–87 centimeters (30–34 inches) in length and on average, weigh from 7–21 kilograms (15–46 pounds).[5] Northern coyotes are typically larger than southern subspecies, with the largest coyotes on record weighing 74¾ pounds (33.7 kg) and measuring over five feet in total length.”
But yeah, agreed, it’s because the coyotes are in a higher-level area.
Ah…sorry. I wasn’t translating “real world” into “Azeroth” there.