Here’s my current hunterso you can see how I’m geared. The talent build is a little different from the build I linked to, but it’s essentially the same.
And that’s without boots or proper headgear. I think most of the boots in WoW look stupid so I go barefoot. And I’m wearing engineering goggles cause they look cool. Even so I do massive amounts of damage.
What quests out there that require a lot of effort with little or lame pay-off? My brother warned me away from almost every quest in Ashenvale - particularly the manual pages one. I can warn people about Desolace and that centaur alliance quest. How about others?
Thanks! I have “Follow” set all the time as the default, so I didn’t realize I could poke it again to issue a “come back here!” command.
Somebody way back in this thread said something about watching for “little marks” over the mob’s head to show the pet has used Growl. What are these “little marks”? I’ve never seen them, or if I have I didn’t recognize him. The only marks I ever see are the big red crosshatches when Ferocitas (my cat) uses “Rake”.
Looks like I’ll need to visit a trainer and learn that one. But yeah, I’m running out of mana after a few fights just by using Concussive Shot and Serpent sting once per enemy.
The running I described is happening at the very beginning of combat. Ferocitas attacks, and the mob immediately sprints away with Ferocitas hot on its tail forcing me to run to catch up and get back in bow range. This happens rarely, but is incredibly aggravating when it does happen. The “flee in fear” when the mob is low on HP is predictable, and usually a single Arcane Shot or Aimed Shot will bring it down before it gets out of range.
I’ve learned to manage the “flee in fear” mobs with my paladin pretty well. I normally hit mobs with Judgment of Light to start combat, which allows me to regain HP with each hit. If it’s a mob I know will “flee in fear”, I start off with Judgment of Light, and then once I’ve got it down below 50% HP I hit it with Judgment of Justice, which makes it unable to flee.
Well that’s my problem right there then Guess I’ll have to respec again
IIRC, it’s three little rectangular marks. Tough to see, I agree. You can also keep half an eye on the pet toolbar and watch for the Growl icon to start going through the cooldown timer.
I’m an addon addict, so I installed Omen3. It lets me easily see, in numerical terms, how much threat I and Bitey are generating. I can tell when she uses Growl because her threat meter spike up an additional 300 or so.
Looking at your gear, I see you must be a Leatherworker like me. Question: Where do I go to learn Dragonscale Leatherworking? I found a Tribal Leatherworking trainer near Grom’Gol in Stranglethorn, but I haven’t found a Dragonscale trainer anywhere.
If they’re the marks I think they are, I think they’re actually three little red triangles, and they don’t appear for long. This is the “I’ve got aggro” indicator, like the mob is going, “Oh! You’re dangerous!” They only show up for a second or so, though, so you have to be watching for them.
On my server, both Bear and Monkey sell for a lot, relatively speaking. Bear is useful for any kind of heavy armor-wearing damage dealer (warriors, ret paladins, death knights, etc.) and Monkey is useful for rogues and such. The ones that don’t sell worth beans are things like Whale and Gorilla.
BTW, with my hunter, I macro “send in pet” with Hunter’s Mark so they go off at the same time. I never found a case where I wanted them to work separately, but if I had it would have been easy to just select Hunter’s Mark from the spellbook and then send the pet in. I fully admit that I’m not a hunter expert, though–my main and primary focus is a mage–so there might be a reason not to do that.
That sounds like sync lag. Your client program loses synchronization with the server. The client thinks the mob is one place, while the server knows it is in another. When you start interacting with the mob, your client suddenly gets the correct location. But to keep things “smooth”, instead of instantly popping the mob into the correct spot, the client has it run over to it. This process works well if the different is small, but gets weird when the difference is large.
Sometimes the client can get so out of sync that you have to log out and back in to get it fixed. You’ll have to do this if, when you try to loot a dead mob, you get an out of range error.
Nope, engineer and miner. I sell the ore I mine on the AH and use the copious gold I earn to buy gear on the AH.
It’s hard to make your own gear because typically the materials and recipes you have access to at a given level are useful for making things ~10 levels below you. One solution is to belong to a guild where higher levels are making things for you and you are making things for lower levels. The other solution is to sell things in the AH to make money to buy better gear in the AH.
The best gear comes from instances. If (like me) you’re not running instances your best bet is to regularly check the AH. Random drops and quest rewards are just too unreliable. With the exception of the engineering gear, everything on my hunter was bought in the AH.
And don’t forget to look for items that you’ll need in a few levels. If I see a great bow that’s two levels too high for me I’ll buy it and stick it in the bank so it’s available when I need it.
Water is cheap. I haven’t played a hunter up past level 30, but my two mains are both casters, and I find I can kill far faster if I go ahead and chew up the mana. You’ll regain it when you run to the next mob, or if not, stop and drink.
YES! Stopping casters from getting off a spell. Especially when you’re fighting a mob that can heal itself (or others).
I have the option on to show a casting bar on the target portrait. When I see a spell being cast that I really don’t want him to succeed with, I’ll wait until he’s almost done, and then stomp.
On volley and multishot: I haven’t played a hunter since they changed the pet skills to talent trees, so some of this information may not be useful anymore. There used to be pets that could hold Area-effect aggro. Bats and owls had a “Screech” ability that would hold multiple mobs, allowing the hunter to multi-shot and volley. Not sure if this is still the case, but it may be something worth looking in to. Also, multi-shot and volley are used more often in groups, when you’ve got a tank holding aggro on multiple things, allowing the mages and warlocks and hunters to use their AE abilities. Also in group PvP, but it doesn’t sound like you go into battlegrounds very often
Another nice use for multishot: Let’s say there’s a pull in which you know for certain you will get 2-3 creatures.
2-creature pull: Drop a freezing trap, take one step back. Hunter’s mark first target, send pet in, the fight begins with 2 mobs. Use multishot. The 2nd monster will run towards you, step on your freezing trap, and get frozen, allowing you to and your pet to burn down the first one with minimal damage taken from the 2nd. Then you send your pet after the 2nd one, growl, and fight him normally.
3-creature pull: Same as above. This time, however, 2 mobs come running at you after the multishot, and only one gets frozen. You can feign death, the 3rd guy goes back to your pet, and you pop up and burn down the first. You may have to command your pet to switch targets a couple times to generate enough threat on both remaining targets, especially if you need to use mend pet during the fight – or you can just pop aspect of the monkey and tank one yourself. This may take some practice, and it’s not an ideal situation, but sometimes it’s unavoidable.
On finding good bows: All my hunters have been engineers, so I’ve just made my own guns and ammo, which were quite good, so I’ve never had this issue. I have noticed that you don’t find any bows with decent stats on them until mid-30s and beyond, and even then it’s pretty rare. If any of my hunters used bows, this would be the one thing I’d save money for at the Auction House, as it’s your most important asset as a hunter. It will get better though, especially as you progress into your 50s – I seem to remember bows and guns and crossbows being much more common as loot and quest rewards in the later levels.
Your tauren war stomp vs other NPC tauren war stomps: NPCs cheat. They do many things that players can’t do. It’s supposed to offset the intelligence/creativity of the human player. You’ll see this in other things besides the tauren war stomp, too.
I’ve seen this a lot on both my hunter and warlock, and it’s so annoying that I’ve given up on pet classes altogether until I’ve heard that it’s fixed. Sometimes, I’ll send my pet at something 20 yards away, and they’ll both take off running as far as 50 yards away (well out of my range, I have to charge after them, and they often aggro everything in between) before settling on one spot to fight. If it’s a synch issue, it’s a crazy terrible one (50 yards? really?) – or it could be a pathing issue (mob tries to path to pet, which is trying to path to mob, and they get stuck in a loop). Whatever the issue is, I’m having none of it
Items more highly prized than others:
…of the Bear : Sta/Str for str-based classes
…of the Monkey: Sta/Agi for agi-based classes
…of the Eagle: Sta/Int for int-based classes (and the player prefers health over mana regen)
…of the Owl: Spi/Int for int-based classes (and the player prefers mana regen over health)
Niche items that sell so-so:
…of the Whale: Sta/Spi for Shadow Priests
Everything else (Boar, Gorilla, Tiger, etc) is sorta “meh” to min/maxxers, and won’t sell for as much.
Once you hit Outlands, you get cooler options to choose from (of the Soldier, Bandit, Champion, Elder, etc) and those almost always sell for a nice amount.
Tiger should sell reasonably well for rogues, you’d think. Strength and Agility both contribute to DPS.
I’ve found, though, that no matter what, you can usually sell any green item for at least 1 gold, which is still fairly decent. The Boar/Gorilla/Whale stuff will disenchant just as well as the more useful stuff.
Also, gorillas have AoE attacks. I think there are some somewhere in stranglethorn. (I know there are some in UnGoro, but that’s a bit advanced for Master Rik right now).
One thing has always mildly annoyed me about the pet food situation: Why does a crab or raptor eat only meat? Why can’t they eat fish? My cat eats fish. My wolf only eats meat. Sigh. I suppose I could go get a bat that only eats fruit, and really frustrate myself.
Gorillas won’t eat meat. I’ve had a hard time finding bananas (plantains?) for him to eat. I had to go to the undercity and buy a lot os mushrooms for him. Its kind of a pain, as I have to carry a lot around so I don’t have to return there frequently for pet food.
Hey, if anyone can tell me where I can go to get some decent level quests that I can solo at level 60 or so I’d appreciate it. I have a lot of group or dungeon quests, but since I’m usually solo I can’t really do them. I’d do some of them now, but I really can’t. I have limited time to play during the week, and weekends are touch and go on how much time I will have. I don’t like to commit to a team if I don’t think I’ll be able to go til the end.
Bats only eat fungus and fruit, not meat, unless the wiki table is out of date. They probably are the toughest to feed; many animals will eat only meat, and not even raw meat, but cooked meat is very easy to obtain.