Ah, okay. My blundering must have all been in Oracle territory, since I didn’t see any werewolves (I assume) at all, though I did see the frog-things.
They look like badger-men or wolverine-men to me. They both start out neutral to you. The Frenzyheart have a camp along the road in the southwestern quarter (as do the Oracles), and their main camp is in the southeastern quarter of the zone.
What general level is Sholazar supposed to be for? There were a lot of red-level mobs (one of the reasons I was blundering around rather than actually exploring) when I was in there, and I’m currently 71. I’m assuming that it’s not really a natural follow-on from Borean Tundra. (Not that I’m looking for one yet…I have about 10 quests to finish and I still haven’t gone to Howling Fjord yet, either)
It’s 76 or 77 before you can get your first quest there - I don’t recall exactly which. I know that the Horde, at least, get a quest-oriented pointer out of Borean Tundra at about lvl 72 or so, where you escort one of the Taunka east to Dragonblight.
For Sholazar, you do get a quest leading you there at the appropriate level - there is a NPC near the flight master (IIRC) in Dalaran who will ask you to go there, and provide a means of travel.
The entry point into the Frenzyheart-Oracles quests comes after one of the NPCs at one of the two flight points gives you a quest to kill a particular cat. The cat is being attacked by some Frenzyheart hunters (I think you can blunder into this without getting the quest to kill it). Anyway, when you kill the cat, the Frenzyheart accuse you of stealing their kill, and tell you that you must now be their “slave thing” (this is all played rather humorously) to make up for it. You go back to their camp and get various quests from their people.
This leads to one of the most amusing (to me, but I’m kind of twisted) quests in the game, where you get to poke baby apes with a stick (I love making them squeal!) until their mother comes out and you kill her. (Just to clarify–the poking part is amusing, not the killing part. I’m not that twisted.)
It’s in the 77-79 range. If you look at the “Loremaster of Northrend” achievement, it lists the areas in ascending order of difficulty. I think it goes Borean/Howling, Dragonblight, Grizzly, Zul’Drak, Sholazar, Storm Peaks, Icecrown. There’s bits of Sholazar that can only be completed with a flying mount, and I really wouldn’t want to try Storm Peaks without one. (For Icecrown, the main Horde and Alliance bases can only be reached by flyers).
ETA: I was a completist about finishing out quest lines, and ended up over-level for everything from Dragonblight on, hitting 80 some time in the middle of Zul’Drak.
Okay, that makes sense. I only ended up in Sholazar because I decided to find out where the path up the cliff-face near the murlocs went, and ended up at the top of it, so I wandered around a little until I came back to the road and followed it north into Sholazar.
I have to remember to go back and get the quests from PEHTA or whatever that group is called. I ended up bypassing them and never did follow the road again since I then had the Amber Ledge and Fizzcrank flight points.
Okay, now I have another question. I was questing in the oilfields in Borean Tundra last night, doing the Fizzcrank pilot quests. There was another toon questing there, and she had a mule. An actual pack mule, named Jenny, and denoted as <playername>'s Minion". What’s that about? Is there a way to buy or get a pack mule in the game now, or is that part of another quest?
I thought I was having Dungeon Siege flashbacks!
It’s a quest.
It’s a Horde quest. You have to escort the mule back to the Taunka area.
There are rumors that they might be adding pack mules at some point, but right now they’re just rumors.
Given that a single character can carry more stuff than an entire caravan with a few decently large bags as it is, that seems unlikely.
Well, the rumor I heard was that they’d be adding two types of mules: a one-shot item and a permanent one. Each one would allow you to access your bank for a short time (1 think it was three minutes). The permanent one would have a fairly long cooldown (like an hour). I only heard this once, though, and I can’t remember where. I certainly won’t be holding my breath for it.
http://www.wowinsider.com/guide-to-patch-3-1/
Patch 3.1 is on the PTR. Enjoy!
Eee! goes off to read I can’t wait to get to this weekend for playtime! Thanks for the heads up.
heard In general chat
" he has more purple than the gay teletubby"
Has anyone downloaded the patch yet? I want to know more about this enhancement:
- New Advanced features for quest tracking are now available. Players will need to activate this option within the Interface panel.
Okay, what is the feckin’ secret to playing an effective rogue? I’ve got this rogue (specced combat) up to lvl 17, but I’ve apparently got some sort of mental block regarding this “energy” thing.
Basically, every single combat encounter is a steady stream of “Not enough energy! Not enough energy! I can’t do that yet! Not enough energy!” It’s as if the rogue class is designed to just shoot its whole load at the beginning of combat and hope that the opponent runs out of hitpoints before the rogue does.
Are thrown weapons good for anything besides getting an enemy’s attention at the beginning of combat? They’re certainly no good for taking down a fleeing enemy. I’ve equipped the best throwing weapon I can buy at my level, but if it does any noticeable damage I haven’t, well noticed. The enemy flees, I fling an axe that doesn’t stop him, and then he’s out of range before the cooldown lets me throw another one. And then he comes back with two of his closest friends, who kick my ass.
“Sprint”. WTF? I got surprised buy a ghoul in that little cemetery near Moonbrook (I’d never even seen those guys before) when I was low on HP, so I hit Sprint and hauled ass away. However, I apparently can’t even outrun a freakin’ zombie because after 10 seconds of Sprinting the thing was still hitting me in the back of the head.
And finally, what the hell is up with those Defias Looters in Moonbrook starting every combat by disarming me? They appear to be rogues themselves — lvl 14-15 rogues. And I’m thinking, What the hell? They’re lower-level than I am, and I don’t recall seeing a “Disarm” ability available at that level the last time I visited the trainer. So when I hit lvl 17 I checked in with the trainer, and the only disarming ability I saw was “Dismantle”, which isn’t available until lvl 20. Is this more of that “NPCs cheat” somebody mentioned earlier? Great idea, Blizzard, make every rogue ability utterly dependent on having a weapon equipped, then create cheating NPCs with an ability that can’t be countered to leave this class completely helpless and unable to fight. Getting disarmed didn’t hurt my paladin much, because with her buffs and spells she could still fight effectively while disarmed. A rogue can’t do shit without a weapon.
Rogues have some high burst when at the start of a fight, but once their initial energy is used their damage is limited by their energy regeneration rate(which aside from a few talents is fixed). It gets better once you get stuns and stuff.
No, not really, they’re just stat sticks really although at higher levels rogues get a finishing move that requires a thrown weapon to be equipped.
Sprint is more of a pvp ability, but it still gives you at better chance of escaping in pve than you would have on say, a warrior.
Warriors aren’t exactly unstoppable killing machines when they’re disarmed either,thankfully mobs that disarm aren’t all that common, but really this is just a case of npcs cheating and having custom classes.
What is the best way to find out if I no longer need a quest item? I have a few books and so on taking up bag slots.
What books? Usually, a quest item stops being useful when the quest is finished, and if it isn’t the questgiver dialogue for the next quest in the chain will usually give you an indication that you’re supposed to do something with the item.
That said, I’ll admit that I still have the Lieutenant’s Insignia from the lvl 10 quest lead-up to Ragefire Chasm in the bank on my lvl 64 orc shaman.