World of Warcraft questions

The troll tribe for Zul’somethingorother (the ones on the island in Stranglethorn) is faction-neutral, I think. I know Alliance can do the instance they’re attached to but I’m not sure whether or not they can do the quests they give.

Steamwheedle Cartel is really more closely associated with Horde stylistically and functionally (the zeps are run by the goblins and in the RTS games, the goblin stuff were Horde units), but they’re a neutral faction.

In Shattrath, I called this phenomenon “n00b night at the Aldor Rise”. Back when people were in Shattrath, that is. Now, the common complaint at level 77 is “WHYYYYYYYYYY Splat” as people find out there’s a no-flying zone around Dalaran.

Isn’t there a whole zone somewhere in Northrend where flying mounts no longer work? Bet that’s a rude awakening…

Think you mean Wintergrasp. Top that off with the fact that you’re auto-flagged as PvP when you enter the zone, and you could be in a whole world of trouble regardless of whether you fall or not.

I think that’s the Zandalar Tribe, yeah. They’re associated with (well, against)… Zul’Gurub? The big troll dungeon of the original game, before Zul’Aman was created.

The Wintergrasp no-fly zone would be a rude awakening EXCEPT when you get dismounted there you spawn a parachute and float gently down into some cesspit of mobs or salivating other-faction PvPer’s rather than experience immediate death-by-splat.

In/over Dalaran you don’t get a parachute. You just splat.

That reminds me – does anyone know – if the game gives you a parachute, does your fall count for the “fall 65 meters and survive” achievement?

Nope. You’re not falling.

re: Wintergrasp. My son has had a lot of fun discovering that there are some very bad PVPers mining in Wintergrasp. He finds it very satisfying to be able to kill people for mining his nodes.

w00t! Chimtahna (my Tauren hunter) hit lvl 25 last night, as well as getting the “Complete 100 Quests” achievement :slight_smile: He got sent to Hillsbrad/Tarren Mill, and I had a lot of fun having him go all Rambo on the Syndicate dudes at Durnholde Keep and over at Hillsbrad Fields. There’s just something … funny … about creeping around all stealthy-like with a 10-foot-tall bipedal cow :stuck_out_tongue:

Thanks to that area, I’ve developed a new strategy for dealing with the problem where shooting one enemy causes a second enemy to charge at me while my pet engages the first. My melee attacks are big, but slow (using a 2-hand axe), so the enemy engaging me is going to get in more hits than I am anyway. So what I do is just ignore the guy who is hitting me and keep shooting at the first enemy, the one my pet is engaging in melee. The idea is to bring down that first enemy as quickly as possible so that my pet can then run back to me and attack the enemy that’s whacking me. Then, together, we quickly take out the second enemy in melee (or, if the the enemy turns its attention to my cat, I can step back and shoot, which is preferable because my ranged attack is better than my melee attack).

Chimtahna has been using guns since the beginning, but he just found a really nice bow, so I’m spending some time training him up with it. The bow has lower damage than his gun, but a much faster speed, so the DPS is higher.

Some new questions:

  1. At the bank: If I buy one of those bag slots for 10 silver, can I stick a full pouch in there? Since I’m using the bow I put my shot pouch and gun ammo in the bank, and I had to take all the shot out of the pouch and put each “stack” of 200 in its own slot. So my gun ammo and pouch are currently taking up 9 slots in the bank.

  2. Now that Chimtahna is a member of the Burning Dog guild, I assume this entitles me to use the Guild Vault? If so, where do I find this? I noticed the bank in Stormwind City houses the guild vaults there, but I didn’t see any guild vault at the Thunder Bluff bank.

  3. I have the Leaders of the Fang quest, and when/if I complete it I’ll get to choose my reward from a couple items (neither of which I can use, but I’m more interested in the XP and other rewards that come with finishing the quest). The reward item names are in blue text. What does that color signify?

  4. Is there an achievement for killing rats? Just for fun, while my gnome mage was waiting for the Deeprun Tram in Ironforge, I started whacking rats and kept whacking them until she was waist-deep in dead rats. I thought it would be funny if there was a “Rat Slayer” achievement or something similar, for killing X number of rats.

  5. Does anybody use the “BuggerOff” add-on? I’m thinking of installing it because I’m just not at all interested in dueling at this point - questing is the fun part for me. So an add-on that will politely auto-decline challenges (which I get an awful lot of) sounds appealing. An add-on to auto-decline guild invitations would be handy, too. I’m already getting tired of these people who hang out at the spot where brand new characters spawn and shove guild charters in their face the instant the new character appears. If I join a guild (other than Burning Dog), it will be because I’ve actually worked with members of that guild and enjoyed it, not because some guy’s just desperately trying to get enough signatures to start a new guild.

  6. What effect, if any, did that free booze they were handing out last night have? I didn’t notice it did anything at all.

ETA: 7) WRT my pet, am I better off keeping my original pet (who is the the same level as me), or is there any benefit to taming a new pet?

Woo, that’s a lot of stuff. First, eliminating one target ASAP is definitely best. Consider that between you and your pet, you can kill a certain enemy in 10 seconds, with each of you contributing half the damage. In the meantime, it does, say, 20 damage per second to you (arbitrary number made up for math). If you run into two of these enemies, and both are attacking you (or your pet, doesn’t matter), it’ll take 20 seconds to dispatch both. If your pet works on one while you work on the other, both will die at the 20 second mark, and 800 damage will be done in that time, as both will be alive until the end (20 sec x 20 dps x 2 enemies). If you concentrate on one and kill it fast, for 10 seconds you’ll have two enemies, but for the next 10 seconds you’ll only have one, which means they’ll only be able to do 600 damage total (one is 20 sec x 20 dps and one is 10 sec x 20 dps). Obviously that’s highly simplified, but you get the idea.

  1. You can put any bag in the bank slots that you can put in your inventory slots, though I’m not sure about ammo pouches or other specialty types.

  2. The Guild Vault is there, but since each city has its own style it’s not always immediately obvious. You may have to look around. I’m not sure where exactly it is in Thunder Bluff.

  3. Item quality from worst to best goes grey, white, green, blue, purple. Blue items are pretty darn good.

  4. Can’t tell you offhand, but probably not. City of Heroes has badges for killing X number of just about any kind of enemy, but WoW’s achievements seem to be more about doing a single specific thing.

  5. Don’t know this addon.

  6. If you drink a lot of booze, or a little of some very strong booze, your screen will blur and it’ll be tough to walk in a straight line. :smiley: There’s other effects, but I don’t get drunk that often so I don’t know them.

  7. Numbers-wise, there are three different types of pets, so it might behoove you to have one of each kind. They also all have special skills unique to their species, and they eat different things, so depending on what food you like to obtain you may want a pet that eats the same stuff. Largely, though, it’s aesthetic. Do you want a wolf or a cat or a bear or a dinosaur? You can keep the same pet throughout your career and you won’t suffer any, but some folks like to have the different options and different aesthetics available. Not to mention that some interesting beasts are available in high level areas, so you’ll want a placeholder pet while you get up in level enough to get the interesting one.

Ammo pouches can also be put into a bank slot, but you can still only put ammo in them.

That’s because at Thunder Bluff the guild bank is not inside the regular bank. The guild vault is that big totem pole in front of the bank entrance, the one on the small circular plot of grass. Go around to the front of it (it faces away from the bank) and click on the door on the front.

Nope. There’s a quest involving playing pied piper to the rats, but not for killing them in the tram station.

Whenever your character drinks alcohol the screen goes slightly blurry. For really mild alcohol you might miss this, but keep drinking or drink more potent stuff you’ll see it. Your character will also have trouble walking in a straight line and when you talk in chats your words will be slurred (they’re “translated”, so you can’t avoid the effect).

Back in my first Brewfest holiday my character drank enough to actually puke.

I’m pretty sure that - though I haven’t checked this in a while - if you drink a lot, the level of monsters/NPCs/etc. will seem to be lower. It won’t actually be lower but it’ll appear as lower when you click them. The “you’re not so tough” bravado of a drunk.

For hunter pets, check out Petopia. Everything you wanted to know about hunter pets. As for type, it depends on what you want to do, but I recommend at least getting a “tank pet” (gorilla, boar, bear, etc.) and a “DPS pet” (insect, cat, etc.) PvPers like cats because they can Prowl and thus hide.

It’s a totem pole in front of the bank (stand in the doorway and face directly away from the bank, and it should be a few steps in front of you).

Somehow I missed a page of answers, and I see that at least Broomstick answered this question. So, never mind.

It’s highly simplified but mathematically 100% correct.

The thing about WOW, unlike real world fighting, is that in WOW enemies contonue doing damage at exactly the same rate no matter how badly hurt they are. (Unless they’re runners, but that can be worse than having them stick around.) So concentration of damage on one target at a time is the only rational approach.

The one thing I’ll add, though, is this;

Kill the casters first.

When attacking more than one target, if one is a caster-oriented mopb like a mage, ALWAYS kill the caster first, because they can do just as much (or more) damage as a melee character, but will die quicker. So instead of dispatching one enemy in 10 seconds and another in 10 seconds, killing the mage first can mean dispatching one enemy in 7 seconds and the other in 13, which under your DPS per character =20 scenario means offering the enemies the opportunity to do just 540 points of damage; if you attack the melee fighter first and spend 13 seconds killing him while the mage nukes away, you would offer opportunity for 660 points of damage. Assuming roughly equal capability to do damage (which is usually more or less true, except in the case of minion-type targets) you should always kill the most physically vulnerable ones first - usually the casters.

Of course, the same issues apply in reverse, which is why in group play you need to defend your casters and ensure the tanks keep the aggro on themselves.

I noticed this…do you have your pet’s Growl ability on automatic use? Growl is the hunter pet equivalent of the warrior’s Taunt ability. It grabs mob aggro from you to the pet. Unless you’re at the very end levels of a particular grade of Growl, it should always work as long as you haven’t banked any aggro with that mob (by meleeing it before the pet gets to it, for example).

Oh, yeah - forgot about that effect. But then, it’s been a long time since I went questing or raiding with a drunk character. Largely for that reason.

If I recall, being killed does sober you up immediately.

What I found was that, in the same way you can’t place a full pouch into another pouch, you can’t place a full pouch into a regular bank slot. So I had to manually drag all the shot from the pouch to individual bank slots, and only then could I put the pouch itself in the bank. So I went ahead today and bought a “bag slot” (those slots along the bottom), which allowed me to place the full ammo pouch into its own single slot.

Yup, Growl is on auto. I turned off Prowl, though, because I got tired of the way its speed reduction made my pet keep falling way behind me.

Thanks everybody for all the other answers!

Did you turn off Cower? That ability will make your pet give up aggro to you, also.

My cat doesn’t seem to have Cower.

I’m going to add an addendum:

If a caster can heal - kill the healer first. Healers can undo the damage you’re doing to mobs, while allowing the mobs to beat on you longer. This is not a good situation for you. Kill the healers first, then any other casters.

Well, I’m tapped out. :slight_smile: