The game is “Freedom Force” from Irrational Games. Real-time strategy with individual superheroes or superhero teams. Perhaps the best superhero PC game ever invented.
Interestingly enough, the AI isn’t bad. In fact, in some parts of the game, it’s devilishly clever!
… and then… there’s Nick Craft.
Nick Craft is a teenage superhero groupie, who at one point will begin following members of the Freedom Force around while they go out to fight crime, right? He’ll stand on the sidelines and cheer on his fave heroes!
Unfortunately, there are a few missions in the middle of the single-player game where this is nuts.
You see, these missions AUTOMATICALLY FAIL INSTANTLY, if Nick is in any way injured.
You can’t stop Nick. You can’t pick him up, you can’t interfere with his movement. Nick will lock onto a hero when the level begins, and do his best to follow the hero around. Nick always knows where that hero is, even if the hero flies away, and will do his best to get within ten feet or so of that hero.
Nick will merrily trot into the middle of a firefight between the Mighty Man-Bot and a dozen gun-wielding thugs, and get shot to pieces before anyone can do anything. Whoops. Level failed. Try again?
It gets worse. Mentor has a superpower, “Instinct Dominance”, which causes a target to become enraged and attack the nearest other person. This can be fun when dealing with a mob of bad guys who haven’t seen you yet – just use ID repeatedly on each badguy individually, and sit back and watch them beat each other stupid. Easy, right?
Not on this level. Any thug who falls prey to Instinct Dominance will immediately seek out and attack Nick Craft, regardless of where he is, or how far away. Whoops, Level Failed. Try again?
It becomes a race to kick the crap out of every single bad guy you encounter, FAST, before he gets to the kid.
And if you succeed… you have another level where you get to do basically the exact same thing… only this time with the flying Latino superhero, El Diablo, instead of Mentor and Man-Bot. Again, Nick will charge up to bat-wielding thugs if they’re between him and El Diablo, and will hang out in dark alleys, if that’s how he can get as close as possible to Diablo while Diablo is fighting on a rooftop, or flying around the city. Oh, and he still shows his customary merry willingness to charge into the middle of a firefight. The only thing he doesn’t actually do is try to follow El Diablo off a rooftop. Whoops, Level Failed. Try again?
Then again… this may be intentional. If Diablo succeeds in trashing the bad guys without permitting Nick to get himself shot, we then cut to a cinematic, in which the mighty Minuteman and Mentor are confronting the superpowered gangster, Pinstripe. Pinstripe cuts loose at Minuteman with his tommy gun. Nick flings himself in front of the bullets, natch.
…and then, you’re suddenly in control of your heroes. Your mission? Defeat Pinstripe and his gunmen before Nick dies.
At least you don’t have to keep the little bastard from flinging himself into gunfire any more.
(and, of course, this scene is necessary, to set the stage for Minuteman to save the kid’s life via a blood transfusion that turns the boy into the superpowered sidekick, Liberty Lad. Still, I sure wouldn’t trust a kid that dumb with superpowers…)