Worst server rules in an online game

I was playing the Desert Combat Mod of Battlefield1942 the other day, looking for a highly populated server (more people=more fighting, which makes the games more interesting). I found one with about 40 people playing and joined up, but soon after regretted it. This server had a TON of rules, most of which were well-intended but aggrivating to people not trying to be smacktards. For example:

Negative Scores are auto-kicked- you get a negative score if you crash a plane or kill one of your own teammates, so this seems to be an anti-tk method, but it is very brutal; it is really easy to tk by accident- if a friendly player is right next to an enemy tank that blows up from YOUR mine, you get the TK and in this case, booted on the spot :mad:

No ramming- Not quite sure about the logic of this one; ramming tends to happen by accident and under funny circumstances (A-10 perforates a tank with its 30mm cannon, tank blows up, sending its turret in the air, clipping the wing of the A-10 as it flies over, sending the A-10 into a wild spin, causing it to careen into a SAM site or something). While playing, there was a player who was very good with jets- using the Mirage jet he racked up 24 kills and 0 deaths (just spent the whole time shooting down planes and helicopters). He killed me a few times, and was tailing me about to do it again. As he ripped me up with cannon fire, I bailed out, causing my now-unoccupied plane to slow considerably. His jet plowed right into it in midair, which I guess qualified under ‘ramming’ because he promply got kicked. I think I died from the fall because I was laughing so hard I forgot to deploy my chute :smiley:

No Base camping- This one is kind of silly because there’s already an option the moderator can use that makes enemy players lose life if they are in an uncapturable enemy base for longer than X minutes. It also really depends on who is doing ‘base camping’ which determines whether or not they are getting kicked. Moderator in the same clan as the smacktard who is C4’ing everybody’s vehicles? He’ll be blowing stuff up for a while. Me, some nobody, shooting some clan member out of Hind with the .50 cal? Banninated :mad:

Dopey rules is why I tend to stick the official servers when playing America’s Army. You can be removed for a highly negative score, which you can get by highly unlikely accidents (in addition to being a team-killing prick), but that’s it.

No rules in war, ya cowards!

Agreed, some rules can get really asanine- No knifing :confused: No <insert weapon> spamming No using a plane as a taxi, no blowing up unoccupied vehicles, etc.

A better way to do this is to have a server-based mod of a map. This is an altered version of the map that changes some things. Nobody has to have it previously, I guess the game automatically loads/downloads it when you join. Some fun ones I’ve played

Planewhore maps- Adds so many planes on each side that nobody has to camp the airfields. Often huge dogfights happen over contested flags, great fun! Lots of planes smacking into the ground like lawn darts in those battles :stuck_out_tongue:

Grenadeless urban maps- Often you can’t play stalingrad or berlin without hearing an endless cacaophony of grenades going off. Typically these maps have a lot of grenade spamming going on because it is a very easy way to rack up kills. I’ve played a version of Berlin that disabled grenades, and it turns it into a totally different map.

Tweaked physics maps- Ships fly into the air when you try to beach them! Planes never stall out! Thrown grenades easily attain escape velocity! A great laugh riot. Cannon fire caused a jeep to shoot into the air, barelling toward me. I die, and laugh as the ball of wreckage goes spinning off into the horizon.

I like these maps because there’s no drama about kicking people for breaking the ‘rules’. They don’t have to have a moderator- you simply can’t do forbidden things (try and camp their base and you simply die, use X weapon and it simply does 0 damage) and generally makes for a pretty fun experience.