WoW: The Burning Crusade

I’m a little curious as to people who roll multiple characters of the same class. Why go back to that? You’ve had that same experience… if you’re going to start another character, why not learn a new class? I’m not dissaproving, really, just puzzled.

10 or 11 slots and like 6 classes to choose from? hell my main is a rogue and my favorite bg twink is a 19 rogue. its one thing about the game thats pretty nice. with the bg’s you can just lvl up a toon, gear them and then only play them when you want to spank some ally ass.

My paladin has a nasty social entanglement. She’s in the same guild with a friend of many years and her husband. If she gets too far ahead of the other two, they whine and whine and whine. They don’t like instances. Why I put up with them? Because the know where I live, that’s why.

So if I want to “really play” a pally before 2010 rolls in, I’d need to make another.

Count again. 10 slots (per server) and 9 classes.

I’ve know a couple main tanks who re-rolled to go Tauren. On my end, I have a lot of toons I’ve started and abandoned, for most classes at least two, so there’s nothing left that I haven’t played to at least level 20. I’ve been thinking of levelling a mage horde side so I can have two raiding toons there (since my gnome mage doesn’t always get out as much as I’d like), but I’ve never gotten around to it. I’ve also discovered that the only role I dislike playing in groups is melee DPS, so no rogues for me, which opens up a little more room for alts.

I rolled a new warrior for a few reasons.

–I like the look of the Draenei
–I wanted to see the new zones
–I’ve wanted to level an Alliance tank for a while now, but levelling alts kind of sucks on an old server–no one to group with.
–My old one was only 33
–I can finally have a toon named ‘Jayn’ on my server (it was, surprisingly, already taken when I tried to use it on Blackhand)

I may make a BE of some sort at some point, just to see those areas (actually, that’s more than likely), but I doubt I’d play one very high.

Has anyone else done Hellfire Citadel so far? I had the chance to do Ramparts. It was a pretty straightforward instance - a lot like a Scarlet Monastery wing, I’d say - though with some difficult pulls. A lack of a mage and an offtank made it difficult, as my lock had to do double-duty (succubus for seduction on some, felguard for offtank on others). We ended up not getting the final boss since we didn’t bring FR gear and the dragon would off the tank so quickly, but, I’m not too sad as it seems the instance is mostly tanking gear.

BTW, those greens you get in Outland - if you have an enchanter, get them DE’d, the dusts and essences are selling VERY highly on the AH (as people try to buy their way to higher enchants ASAP). Gems, bags, and many other things are also selling quite well so I’m emptying my bank of all the low-level stuff.

I’m impressed that the crowding hasn’t been a big deal. Even quests that have required me to kill one particular NPC haven’t been too hard – go to area, see other guy killing it, camp the area for 10 seconds, and it repops. I made level 61 last night and I still have many, many quests left to do in Hellfire Peninsula - at least 15 in my log and more I don’t have the levels for (at the Cenarion Outpost).

Get thee to the temple in the NW of the zone and level up your first aid! Cloth drops abundantly from the many humanoids. I’m at skill 374 already and those bandages have really helped cut down my downtime.

I have at least one character of every class except pally and warlock, and I don’t like those. So I finally decided to start over again with the hunter, which is my favorite, hands down. I’m getting back into the groove of remembering how to play an effective hunter.

There’s a nice little primer on the www.worldofwarcraft.com website that discuses some base strategy on how to approach Outland. I know for me I was a bit overwhelmed with all of the choices and crowds, so some others might also find it useful.

With your username it shouldn’t be an issue. :smiley:

Several reasons come to mind:

  1. You’ve done it with one faction and you want to do it with another. Some of us have both Alliance and Horde characters!

  2. You have a main on one server and you’re starting up a new alt on another server to play with some friends.

  3. Different specs play differently. I know you can respec, but you may want to build up all a shadow-specced priest geared one way and a holy-specced priest geared completely differently. Play shadow when you’re solo or when your party needs DPS, and play holy when you’re with a party that needs a healer

  4. One for PVE and one for PVP. Different gear, different talents, different server, same class

  5. You enjoy the midgame and endgame of WoW and you want a lower-level character and a max-level character in the same class

I’m sure there are more…

I just got an email from supervenusfreak.

It arrived!!!

I wonder if I’d get in trouble for going home sick to play WoW?

(Calm down, dear…I’m joking…)

I had stacks sell for 3g. Next batch goes to 3.5g. What’s great is that I can collect a stack of copper in about ten minutes. Yes indeed, thank you jewel crafters. You’re twice the profit with half the work compared with gingerbread cookies.

World’s first level 70

Made it in 28 hours straight play time.

I thought there was something in the EULA that prohibited people from playing over a certain numbers of hours a day? :dubious:

Chinese law prohibits people from playing over a certain amount of hours per day. That may be what you’re thinking of.

Gah, posted too soon.

It’s kind of sad that it’s possible to go from 60 to 70 that quickly. I thought I remembered hearing that it would take as much time to go from 60-70 that it did from 0-60 - and you can’t go 0-60 in 28 hours.

Makes me wonder how much new content is there. With 2 years of development, and 4 CDs worth of data (same as the original game), I would hope there’d be a lot of content.

Then again, I guess you could powerlevel up to 70 without exploring half the content available.

Indeed.

Last time I checked, the U.S. (and France, where the uber nerd hit 70 in 28 consecutive hours of play) were still sort of free countries.

Someone posted this funny on the official forums:

While You’re in Outland (think about who you’re neglecting)

“wtf he’s wearing greens!”

I thought it was funny.

Well, so far, I mostly like it. I have no major complaints except the crazy ass item and gold inflation.

Pre-expansion, I had around 2200 gold, which is a pretty decent amount of money in WoW. But that gold was probably devalued by half or more instantly because of how easy it is to collect gold. Amassing 2200 gold pre-BC was a challenge, and now it’s a week or two’s wortk of work. I already have, I dunno, 3700 or something by now. Although that’s not all, or probably most, by questing. I’m trying to take advantage of the economic fluctuations of BC - for instance, people will pay a premium for what is really just bottom-end greens of BC because even though they’re not good for bc they’re an upgrade over their gear. And making jewelcrafters pay for their skill ups is a lucrative business. Something like malachite might’ve gone for 80s-1.2g a stack pre-BC, but since it’s in such high demand for skill ups, it’ll sell for 6g+ now. But some people, used to the old prices, still price them that way, so sometimes you can snatch up a stack for cheap and resell it at a 5g profit.

The citadel instances are good. Not too long, well designed, challenging without being overly complex. I hope this design is consistent, and that I don’t get into boring ass 4 hour instances in the next zone over.

World PVP sounds nice, especially the capturable city in Nagrand (with bomber sorties, no less). That’s the sort of meaningful world PVP that I’ve wanted since the start - since PVP up to this point has been nothing but lame non-competitive ganking with no real overall goal. Having capturable stuff and giving overall meaning and organization to PVP really makes the experience a whole lot better.

Well, I’ve discovered a HUGE, CAN SEE IT FROM A MILE AWAY flaw.

There’s no 61-69 bracket for battlegrounds. Or at least with-BC 60-69.

What that means is that people who are 60 that want to pvp will be HORRIBLY VASTLY undergeared, 5+ levels below everyone else, and be a liability to their team. Often, the team with the most 60s on it will lose.

This is simply an inexcusably monumentally stupid design mistake on Blizzard’s part. There’s no way a pre-BC 60 will be competitive with a post-BC 60-69 player, and they do not belong in the same battleground.

What other option does someone who isn’t going to get BC have, though?

Of course, there are still plenty of idiots who play at level x0, x1, x2, etc for any level of battleground. And I really hate that. It’s selfish - you’re a liability to your team because you take the slot of someone who could be 5 times more effective than you. On average, since Horde players are less stupid, they tend to be of higher levels - and that combines to create the 80%+ horde win rate you often see.

Of course, when you talk to them about it, they’re always the exception. “Yeah, most level x0s and x1s suck, but I can kill people 30 levels higher than me easily so I’m cool”

Overall, the BG stupidity really gets to me after a while. Alliance plays so horribly - like almost intentionally horribly, or something. They have no idea what they’re doing at any given time, they have no purpose - they’re just like a retarded puppy looking around, and the enemy is a shiny object. OOOOH SHINY!! MUST GO GET!!!

So instead of doing something productive like taking or defending flags, they’ll just wander about, looking for the enemy, and charging blindly at them. And it’s depressing to be on the same team people who play willfully stupidly in loss after loss after loss.

So on AB, for instance, 2 of your flags might be completely undefended, and yet 8 people on your team will be in the middle of some crossroads doing nothing productive whatsoever because they saw an enemy or two there. Or… if you have 8 guys all mounted up and running to a flag, and all of the sudden there’s ONE enemy in a street somewhere, inconsequential, they’ll all dismount to fight him. Because OOOOH SHINY.

I gotta try to be less stressed about it. I’m not ultra-competitive or anything, I just can’t stand to see inexplicable stupidity over and over and over again.

Am I just not understanding your complaint or ???

Eye of the Storm is the battleground for levels 61-69, with a separate bracket for level 70. It requires BC.

Current non-BC-playing level 60s are going to be lumped in with 61-69s in the legacy battlegrounds of Warsong Gulch, Arathi Basin, and Alterac Valley, and they’ve been bitching about it since release day. I don’t expect Blizzard to create a 60-only bracket, because they want people to install the expansion.

I don’t understand what you don’t understand.

3 of the 4 battlegrounds are going to have matches that come down to which team has the most vastly underequipped, underlevelled players holding them back. That’s a terrible design decision. They’re trying to force people to buy their product, but it lessens the quality of both people who don’t have the expansion (because they can’t PVP remotely competitively) and even people who do have it (by making the game all about which team has fewer non-BC people).

There’s no benefit to it, and obvious downsides.