Similar - I’m getting my shit steadily pushed in on Classic / Ironman. I refuse to back down. But I think I finally hammered out a starting strategy:
- start in either South America (the bonus is best in the early game, even though you can get it with just a pair of sats by that time it won’t matter so much) or Europe (of all the economy bonuses, this is the one that has the largest impact on the early game, the other bonuses you can nab later when they matter). The other advantage of South America is that its second country is worthless, so with a base there you can let it go straight to hell and still keep the continent bonus. Africa is also good, for the same reason: the bonus is good, the countries are shit, build your base there so you can get the bonus while letting the countries burn.
- immediately build one sat
- research alien biology and arc thrower ASAP
- build containment.
- for the first abduction, get engineers
- build Workshop (sell corpses, even alien nav & power sources if you have to)
- build second sat even though you can’t deploy it yet. Third and fourth too if you have the cash.
Hopefully this is all done in month 1. Don’t deploy any sat in that first month, there shouldn’t be any country in the red at this point. Avoid building tactical stuff you don’t really need yet (SCOPE, kevlar, carapace etc… ; just one arc thrower and one medkit once you’ve got a support guy with enough XP to triple it)
In month 2:
- capture a sectoid if you haven’t already, gets you beam weapons faster. You don’t need those for your men yet, but it’s on the way to what you do need: heavy lasers.
- build a power station, second sat nexus. Don’t deploy sats yet.
- capture outsider, study the crystal, build the key, don’t raid the base.
From then on, you have both short term and long term objectives.
Your short term is to dig to the nearest steam vent and build a thermo station there ; then the officer school to upgrade to 5-man squads. If you’ve secured Europe, might could want a second Workshop too to make everything else cheaper.
Long term, you want to have deployed your sats in such fashion as to cover at least one full continent. Not so much to get its bonus, but to remove it from the abduction list. Also that way you only need one interceptor to protect them all (equipped w/ Heavy laser, with the help of the one time items unlocked by the sectoid/floater autopsies they can bring down a decent range of alien crafts).
With that in mind, you want to answer abductions in a slightly unintuitive way: pick the continent you intend to cover in sats, and never answer an abduction there, even if it would give you more engineers. Let it go cuckoo. If and when some countries in your target continent panic, and are still panicking at the end of the month (you might get a council mission or terror attack there first, and that lowers panic), launch a sat just before the council report and pop goes the panic. That way you keep the country, you’ve got their income, and you’ve prevented another continent from panicking. Win, win, win.
Long term, you’d really like to have a third sat nexus (or the better kind you get from examining alien nav) up and running, plus its sats, and your troopers equipped with laser weapons and the first tier of armour before you’re forced to hit the base. Speaking of which: only hit the base when you absolutely have to because of global panic. Succeeding that mission lowers panic by 2 worldwide, so only do it if and when there are countries panicking that you can’t afford to lose (US, anything Europe, China, Japan…) and can’t deploy sats to.
Basically, let the base lie and play for time until you’ve got the globe good and covered.
After that, panic becomes much more manageable and you can focus on first upgrading your fighters, then your men to tackle the battleships, the berserkers and what have you. As for long term research goals, I’d go with plasma weapons full tilt before considering better armor, psy ops or firestorms - you should have some in storage already from capturing aliens to equip your dudes with, plus it boosts your interceptors’ performance right along.