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  #1  
Old 06-26-2007, 02:02 PM
Blaster Master Blaster Master is offline
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Forbidden Thread: Mafia V

Welcome one, welcome all... unless you're still alive in Mafia V, then GO AWAY!

Spectators and the dead, please feel free to comment in this thread. Subs, feel free to participate. To future dead players, especially if you have/had a special role, please do not reveal any special information openly in the thread.
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  #2  
Old 06-26-2007, 03:33 PM
Millit the Frail Millit the Frail is offline
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Yay! I can watch, at least.

I feel pretty positive about those two guys Hal and Diggit, for some reason....they don't strike me as scummy at all!

On the other hand, I can't shake the feeling that this Blaster character is up to something....
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  #3  
Old 06-26-2007, 03:34 PM
CatInASuit CatInASuit is offline
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<pulls up chair>

Well the game is off and running already.

Looks like they are trying to find a better way than random voting to try and find the cultists.
I'm not sure it will work though, unless someone makes a really silly mistake under pressure or they are lucky.
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  #4  
Old 06-26-2007, 03:47 PM
Blaster Master Blaster Master is offline
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Agh! It's SO hard not to comment in the thread, but I suspect it'll be very interesting to actually get to watch with perfect information. Maybe this way I'll be that much more dangerous in the next one, eh?

Quote:
Originally Posted by Millit the Frail
Yay! I can watch, at least.

I feel pretty positive about those two guys Hal and Diggit, for some reason....they don't strike me as scummy at all!

On the other hand, I can't shake the feeling that this Blaster character is up to something....
Just a gut instinct, or anything in particular?
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  #5  
Old 06-26-2007, 06:43 PM
capybara capybara is offline
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Step one: Lynch Autolycus. Whatever he does, just take him out, for safety's sake.
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  #6  
Old 06-26-2007, 08:19 PM
Heller Highwater Heller Highwater is offline
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Quote:
Originally Posted by capybara
Step one: Lynch Autolycus. Whatever he does, just take him out, for safety's sake.
Y'know, if someone running the game wanted to be really evil, they'd intentionally put him in one of the power town roles. (Yes, I saw the mafia 2...uh...incident.)
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  #7  
Old 06-26-2007, 08:42 PM
DaphneBlack DaphneBlack is offline
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These things are sooo addictive.

And, once again, storyteller is just being so reasonable. What's he up to *this* time?
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  #8  
Old 06-26-2007, 08:54 PM
capybara capybara is offline
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Quote:
Originally Posted by Heller Highwater
Y'know, if someone running the game wanted to be really evil, they'd intentionally put him in one of the power town roles. (Yes, I saw the mafia 2...uh...incident.)
I DIDN'T see the Mafia 2 incident, but if it was anything like M4, Ship of Doom. . .
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  #9  
Old 06-26-2007, 10:46 PM
Blaster Master Blaster Master is offline
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Quote:
Originally Posted by capybara
I DIDN'T see the Mafia 2 incident, but if it was anything like M4, Ship of Doom. . .
It was worse... it's what gave them the idea to do what he did on the Hispaniola. Except, he was speaking in mafia talk instead of pirate talk. He ended up getting unanimously lynched, it was very funny, except for the fact that it was a terrible day for us townies.
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  #10  
Old 06-27-2007, 07:40 AM
CatInASuit CatInASuit is offline
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A few initial thoughts

I think the number of scum is going to be 6 or 7 + 1 recruit. I think the recruit will be a lot less effective than in M3 as the number of people who can resist it is much higher and a few of them should remain hidden through to the endgame.
The scum success will depend on play and not numbers though, in M3 considering that there were 4 scum, they were all found with 6 townies left if you count out the recruit.

Using pure random votes on the first day is a bad idea. Using random votes to prod other people into making them talk and get an idea of the responses from them and others is a much better idea.

Mtgman seems to be varying between saying lynch non-believers and don't lynch them. He seems to have also missed out that the Crusader can activate the PsychoPath and advocating the use of random votes would also allow the scum to hide their trails for a couple of days as well.

sachertorte post almost makes me think that the majority of the cultists is in the bottom half of the set,. He would know if he was a cultist and this strategy would point the Oracle away from more scum than less, if the Oracle follows his theory.

Its also interesting that MtS and NAF1138 have both voted for CJ but are saying that they have not much reason to Dunk her?

Actually I see that storyteller0910 has picked up on the same points as well.

Let the game continue...
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  #11  
Old 06-28-2007, 07:03 AM
CatInASuit CatInASuit is offline
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Quiet in here isn't it

Clockwork Jackal. All The best for your FMIL. I hope you join us lurking in Forbidden Thread when things get better.

As for the game, it seems it has calmed down from the initial activity. I don't think anyone can be classed as lurking yet, but some people are posting a lot more than others.

I hope they have got the Oracle/Apprentice talk over, although I think sachertorte is attracting a little too much attention. However, he still feels scummy to me. The Oracle/Apprentice should also not roleclaim until they have found the Prophet, otherwise, the recruit is going to wind up coming from any group they have cleared.

Pasta and storyteller0910 look to be townie and are trying to get discussion moving in the right direction. HazelNutCoffee also seems to be pointing in the right direction as well.

Other scummy looking people to me are MadtheSwine for his initial Clockwork Jackal vote and zuma for his vote on Hal Briston.

Also even if he did not edit his post, I really don't agree with Mtgman adding an edit entry to the bottom of his post.

Let the game continue...
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  #12  
Old 06-28-2007, 09:43 AM
Blaster Master Blaster Master is offline
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Would anyone say I'm a bit sadistic for enjoying the whole Oracle / Apprentice discussion? There's definitely some ideas coming up that I hadn't considered when I designed the role. I do find it kind of strange that the none of the ideas I'd had in mind have been mentioned, then again, it's already moot anyway.
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  #13  
Old 06-28-2007, 09:50 AM
Blaster Master Blaster Master is offline
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Oh, I'm also interested in knowing what you all think would be a balanced number of scum and Non-Believers. I'm very intrigued by the guesses at the number of scum and Non-Believers that I chose. It's interesting that no one has really seemed to pinpoint my reasoning in the design of the Non-Believer role; they seem too locked into how their win condition is related to the mason win condition from M3.
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  #14  
Old 06-28-2007, 10:05 AM
CatInASuit CatInASuit is offline
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Quote:
Originally Posted by Blaster Master
Would anyone say I'm a bit sadistic for enjoying the whole Oracle / Apprentice discussion? There's definitely some ideas coming up that I hadn't considered when I designed the role. I do find it kind of strange that the none of the ideas I'd had in mind have been mentioned, then again, it's already moot anyway.
No, I think it is quite an amusing diversion as well. It just doesn't help the town at all. I think they are getting too hooked up on trying to get the Apprentice up to the same level as the Oracle which will not happen until the Oracle is dead anyway. Until that time, anything the Apprentice finds out is suspect.

In terms of the number of the non-believer role, I think it is there to hide the cultists rather than provide an extra win condition and provide an extra level of suspicion. Towards the end of the game, it could be fun watching the vanilla townies killing off all the known non-believers in the hope they are getting a cultist without taking out the unknown players, which will probably include more of the cultists
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  #15  
Old 06-28-2007, 11:05 AM
panamajack panamajack is offline
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I haven't read the entire thread in detail, but has no one proposed that the Apprentice is at best merely a back-up to the Oracle? An inaccurate Detective is of little to no use. I would think the best Apprentice strategy is to get the Oracle's attention, and drop no breadcrumbs at all. Once the Oracle finds a couple potential scum and the Apprentice, the Oracle can role-claim to pick off the scum (hopefully), confident that if they die they have an exact replacement. Until then, the Apprentice should simply stay hidden.

I'm trying to figure the balance -

Detective role is weakened greatly by the non-believers, but also strengthened by the back-up in case of death. Maybe it balances out.

Doctor roles - roughly 1 1/2, I'd say. At least the disciple is good from the start.

Crusader is at the start a detriment to the town, and Pyschopath could eventually be one as well.

The Avatar is potentially more harmful to scum than town, but only mildly so. It's more likely to affect behavior and voting discussions.

I think 7 scum would be too high, so probably 6 total to start, though 5 would work. 4 seems too low in this game.

My guesses on the numbers :

Cult : Prophet, Avatar, 4 Cultists
Non-believers : Alchemist, Psycho, 2 non-psycho (4 total but one could go off)
Town: Priest, Disciple, Oracle, Apprentice, Crusader, 3 Monks (the standard), 12 vanilla town.

One question for Blaster Master - is the secret role something that shows up on investigators?
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  #16  
Old 06-28-2007, 12:43 PM
Blaster Master Blaster Master is offline
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Quote:
Originally Posted by panamajack
One question for Blaster Master - is the secret role something that shows up on investigators?
To be honest, I haven't completely decided on that. To avoid giving it away, I'm strongly leaning toward just reading as the default for it's alignment (ie, Believer or Non-Believer). FWIW, if you all are trying to spot the role, the person who has it does know (that is, it's not unknown like the Avatar and Psychopath).

My motivation for it, though, was two-fold. First, I think it's a neat role with lots of different ways to play it. And second, I like the idea of the town being unsure how many there are of a role, so I thought it would be really neat to see how they react to the opposite scenario of knowing there's a role out there, but not sure what it will do.
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  #17  
Old 06-28-2007, 01:48 PM
Eureka Eureka is offline
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Quote:
Originally Posted by Blaster Master
. . . so I thought it would be really neat to see how they react to the opposite scenario of knowing there's a role out there, but not sure what it will do.
Ah hah! You have confirmed my suspicion. These Mafia Games aren't really games, they are psychological studies, which will have fascinating but statistically meaningless outcomes due to a combination of use of Dopers as subjects, the mostly anonymous nature of the games, and the unpredictability of the experiments.

Have you at least formulated a hypothesis? You don't have to share it, I just wonder if you've figured out what you are trying to prove.
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  #18  
Old 06-28-2007, 02:05 PM
Clockwork Jackal Clockwork Jackal is offline
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Hey guys,

Thanks for subbing me out Blaster, I know I couldn't have participated any longer in the state I was in. My FMiL is getting better, and it's lucky she wasn't more seriously hurt!

I don't really want to reveal what my role was, but I will say that sitting back and watching certain exchanges between certain people is fascinating.

I am such a noob, I think just on day one I made a ton of mistakes!

Although, I am tempted to post in that thread just once to say "STOP CALLING ME A HE. I AM A GIRL"
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  #19  
Old 06-28-2007, 02:07 PM
Blaster Master Blaster Master is offline
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Quote:
Originally Posted by Eureka
Ah hah! You have confirmed my suspicion. These Mafia Games aren't really games, they are psychological studies, which will have fascinating but statistically meaningless outcomes due to a combination of use of Dopers as subjects, the mostly anonymous nature of the games, and the unpredictability of the experiments.

Have you at least formulated a hypothesis? You don't have to share it, I just wonder if you've figured out what you are trying to prove.
I suppose there's a little bit of that in there. I think the wild speculation about the role of it being potentially game breaking, or being of either alignment or being utterly useless is telling, but it's also in the context of a game where it's going to dredge up a lot of paranoia anyway.

But hey, even if it IS a study, as long as it's fun, it can still be a game, right?
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  #20  
Old 06-28-2007, 02:29 PM
CatInASuit CatInASuit is offline
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Clockwork Jackal Good to hear your FMIL is getting better.

Quote:
Originally Posted by panamajack
My guesses on the numbers :

Cult : Prophet, Avatar, 4 Cultists
Non-believers : Alchemist, Psycho, 2 non-psycho (4 total but one could go off)
Town: Priest, Disciple, Oracle, Apprentice, Crusader, 3 Monks (the standard), 12 vanilla town.
I would go with the same numbers except for 1 extra normal non-believer, 1 secret role and two less vanilla townies.

As for the secret role, I would go with investigation giving either a believer or non-believer result. Unless it is something like the Avatar of Nairu who will strike down any scum who participate in the lynch of the townie.
Then it becomes a bit obvious to the Oracle.

They are still arguing over trying to apply Maths to the game. Maths will give a pointer and possibilites, but no hard data. Psychology will give reasoning and understanding which is likely to be more useful. But at least they are starting to try and look for scum tells in people's post and actions.

Also, does anyone else think that sachertorte might also be the Apprentice trying to get the attention of the Oracle?

Let the game continue...
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  #21  
Old 06-28-2007, 02:35 PM
Eureka Eureka is offline
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Quote:
Originally Posted by Blaster Master
I suppose there's a little bit of that in there. I think the wild speculation about the role of it being potentially game breaking, or being of either alignment or being utterly useless is telling, but it's also in the context of a game where it's going to dredge up a lot of paranoia anyway.

But hey, even if it IS a study, as long as it's fun, it can still be a game, right?
Yes, . . . even if I can't figure out how it's fun.

Seriously, I enjoy reading pieces of the assorted game threads and forbidden threads, and I've played Mafia in real life, with just town and Mafia roles, but trying to figure out the details of the rules makes my brain hurt--let alone the strategy, and I much preferred games where we spent 5 minutes picking the first lynch victim, and half an hour later, we redealt the cards and started a new round.
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  #22  
Old 06-28-2007, 02:37 PM
Vimp Vimp is offline
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Quote:
Originally Posted by Clockwork Jackal
... I am tempted to post in that thread just once to say "STOP CALLING ME A HE. I AM A GIRL"
You and Flying Cow Of Doom should get together - tell them to switch gender roles!
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  #23  
Old 06-28-2007, 02:38 PM
Blaster Master Blaster Master is offline
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Quote:
Originally Posted by Clockwork Jackal
Hey guys,

Thanks for subbing me out Blaster, I know I couldn't have participated any longer in the state I was in. My FMiL is getting better, and it's lucky she wasn't more seriously hurt!

I don't really want to reveal what my role was, but I will say that sitting back and watching certain exchanges between certain people is fascinating.

I am such a noob, I think just on day one I made a ton of mistakes!

Although, I am tempted to post in that thread just once to say "STOP CALLING ME A HE. I AM A GIRL"
I'm glad she's doing better.

As far as being new at the game, I can appreciate it. I made a lot of mistakes in my first game (M2). Including playing WAY too aggressively, and ended up getting forced to role-claim in a way that was detrimental to the town. I think watching can give you a good idea, but you really only learn when you're actually making the decisions yourself and being held accountable for them.

To be honest, I think I'm finding the new players new to the SDMB variety (sachertorte, USCDiver, HazelNutCoffee, Pasta, Zeriel, Captain Klutz, Scuba_Ben, Mtgman, and you) more interesting to watch because I don't have an established idea in my head of how you play, so it makes the reads I'm getting (in conjunction with knowing their roles) less tainted.
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  #24  
Old 06-28-2007, 02:43 PM
Blaster Master Blaster Master is offline
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Quote:
Originally Posted by KatiRoo
You and Flying Cow Of Doom should get together - tell them to switch gender roles!
Well, it's not quite the same... a cow is DEFINITELY female, so that's his own fault.

Meanwhile, Clockwork Jackal's is fairly gender neutral. Hmm...
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  #25  
Old 06-28-2007, 05:32 PM
Blaster Master Blaster Master is offline
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Umm... Wow. Tryin' REALLY hard to break the game, eh?

I'm curious what kind of reaction this gets.
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  #26  
Old 06-28-2007, 06:31 PM
Millit the Frail Millit the Frail is offline
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Quote:
Originally Posted by Blaster Master
Umm... Wow. Tryin' REALLY hard to break the game, eh?

I'm curious what kind of reaction this gets.
I've always wanted to see something like this happen. So which power role is he? I'm feeling pretty confident he's a pro-town power role looking really hard to maximize his power. That said, I bet they don't go for it.
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  #27  
Old 06-28-2007, 11:04 PM
Blaster Master Blaster Master is offline
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Looking for a Sub

I haven't gotten a response from the Sub-list for a sub for Captain Carrot. If anyone in here wants to take his spot, shoot me a PM.
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  #28  
Old 06-28-2007, 11:06 PM
Blaster Master Blaster Master is offline
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Quote:
Originally Posted by Millit the Frail
I've always wanted to see something like this happen. So which power role is he? I'm feeling pretty confident he's a pro-town power role looking really hard to maximize his power. That said, I bet they don't go for it.
Well, I will neither confirm nor deny whether he has a power role or his alignment. What do you think he is?

I was mostly interested because the plan seems ALMOST perfect on the surface, but obviously since then a couple people have pointed out some flaws in it.
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  #29  
Old 06-29-2007, 12:31 AM
Clockwork Jackal Clockwork Jackal is offline
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Quote:
Originally Posted by Autolycus
And pray tell how should I be of service on Day One?

FoS on you for your consistent and multi-game dislike for me.


I'm not even in the game anymore, and Autolycus is annoying me!
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  #30  
Old 06-29-2007, 04:09 AM
CatInASuit CatInASuit is offline
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One thing that has struck me about the game is the excess of perfect knowledge that is out there for both the cultists and the town.

The cultists know who they are, but the town also has two roles that know more about the town as well.

As for Autolycus , I can see him annoying more than just ArizonaTeach with his flavour text, but he is quite capable. In fact, given his latest gamespeak it would be highly amusing if he was the priest.

I read through Mtgman's post and could also find a few flaws. It would certainly fail if the crusader was unluckily knocked off in the first couple of nights by the cultists. Also the Prophet reads as town, and if the Monks roleclaim, they will be first in line to be knocked off reducing the known town roles. Not to mention recruiting a known townie after they have been given the OK.

Blaster Master does the Oracle effect take place the night after he investigates the Apprentice, ie. the Apprentices success rate climbs to 60% the night after he is investigated?
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  #31  
Old 06-29-2007, 09:31 AM
Blaster Master Blaster Master is offline
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Quote:
Originally Posted by CatinaSuit
Blaster Master does the Oracle effect take place the night after he investigates the Apprentice, ie. the Apprentices success rate climbs to 60% the night after he is investigated?
It begins on the very night he's discovered. I was originally going to have it be the next night, but I figured the Oracle would have it hard enough living three days, much less finding the Apprentice and THEN living three days, so I thought I'd make it slightly easier.
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  #32  
Old 07-01-2007, 02:07 PM
CatInASuit CatInASuit is offline
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Well it looks as though the first day has drawn to a close and Mtgman is tonight's 'unlucky' chosen victim.

<sets up bar>
<fills bowls with nachos>
<sets up place card>

So, who else has been pinging everyone's scumdar then?

(No hints please Blaster Master )
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  #33  
Old 07-01-2007, 07:45 PM
Millit the Frail Millit the Frail is offline
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Quote:
Originally Posted by Blaster Master
Well, I will neither confirm nor deny whether he has a power role or his alignment. What do you think he is?

I was mostly interested because the plan seems ALMOST perfect on the surface, but obviously since then a couple people have pointed out some flaws in it.
I'm not sure, but I think he's a role that has some "inside info."

As for the plan, it's the kind of thing that, if it went well, it would be spectacular, but if their luck was seriously bad for a day or two, it would be spectacularly awful.

I have to catch up on the weekend, since I've been out of town for a few days. Looks like I'm going to be here for a while.
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  #34  
Old 07-01-2007, 08:26 PM
Millit the Frail Millit the Frail is offline
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Quote:
Originally Posted by Millit the Frail
I'm not sure, but I think he's a role that has some "inside info."

As for the plan, it's the kind of thing that, if it went well, it would be spectacular, but if their luck was seriously bad for a day or two, it would be spectacularly awful.

I have to catch up on the weekend, since I've been out of town for a few days. Looks like I'm going to be here for a while.
OK, guess I was wrong!
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  #35  
Old 07-01-2007, 09:36 PM
Mtgman Mtgman is online now
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The idea was to make myself high profile enough to draw an early night kill. I was hoping I was the psychopath. That would have been fun. I should have worked out the math for a the approaches I suggested so they were less ambigious. I think some anti-town players were able to take advantage of the lack of hard data in the skeletons of the plans I put forth and spin them as bad for the town, thus casting suspicion on me among the general population instead of just the scum population(which was my goal). Maybe I'll work out the math here, but I'm pretty sure the second approach would give the town a strong chance. The Oracle and Apprentice can investigate disjoint sets of individuals because the Apprentice can work in the open.

Enjoy,
Steven
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  #36  
Old 07-01-2007, 10:08 PM
Blaster Master Blaster Master is offline
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Quote:
Originally Posted by Mtgman
The idea was to make myself high profile enough to draw an early night kill. I was hoping I was the psychopath. That would have been fun. I should have worked out the math for a the approaches I suggested so they were less ambigious. I think some anti-town players were able to take advantage of the lack of hard data in the skeletons of the plans I put forth and spin them as bad for the town, thus casting suspicion on me among the general population instead of just the scum population(which was my goal). Maybe I'll work out the math here, but I'm pretty sure the second approach would give the town a strong chance. The Oracle and Apprentice can investigate disjoint sets of individuals because the Apprentice can work in the open.

Enjoy,
Steven
Now that you say that, that makes perfect sense. I think I'll be needing some more Subs (like for AZT in particular), and since you don't have any special knowledge, you'd be eligible to be subbed back in, if you want to be on the sub list. I still have some reading to catch up on, but it's shaping up to be a very interesting Night.
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  #37  
Old 07-01-2007, 10:31 PM
Blaster Master Blaster Master is offline
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Yes, looking for a Sub for ArizonaTeach. If anyone is interested, send me a PM.
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  #38  
Old 07-01-2007, 11:35 PM
GreedySmurf GreedySmurf is offline
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This is is actually the first time I've ever run across the Mafia game.

I was sort of vaguely aware of the Mafia IV thread, but never looked in, on the basis I thought it was "some internet forum game thing" Not trying to slander the game or anything, but I'd never encountered it before.

I'm not entirely sure I entirely understand it all still. I've only skimmed the first 6 pages or so of the 'V' thread, I presume as I get time to read the thread further it starts to develop more.

One question I have is what is FOS? I can't seem to figure it out from the context of it's usage?

If anyone feels inclined, care to give me a brief precis on how the game works, I've wikied it but it didn't go into real depth?
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  #39  
Old 07-02-2007, 12:09 AM
Blaster Master Blaster Master is offline
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Quote:
Originally Posted by GreedySmurf
This is is actually the first time I've ever run across the Mafia game.

I was sort of vaguely aware of the Mafia IV thread, but never looked in, on the basis I thought it was "some internet forum game thing" Not trying to slander the game or anything, but I'd never encountered it before.

I'm not entirely sure I entirely understand it all still. I've only skimmed the first 6 pages or so of the 'V' thread, I presume as I get time to read the thread further it starts to develop more.

One question I have is what is FOS? I can't seem to figure it out from the context of it's usage?

If anyone feels inclined, care to give me a brief precis on how the game works, I've wikied it but it didn't go into real depth?
FOS = Finger of Suspicion. Basically it's used when you're not convinced enough to vote for someone or you already have your vote elsewhere.

Essentially, while this is a fairly complex incarnation, you have a small group of "scum" who work together and kill a player each night, and a large group of "townies" who, combined with the scum, vote during the day to try to kill a potential scum. It's basically a battle of superior numbers versus superior knowledge. The scum, knowing who their allies are, could defend them and could vote out townies, but if they did they'd easily be found out and get voted out by superior numbers. The game goes through repeating cycles of Day and Night until one of the ending conditions is met, usually where the town wins when ALL of the scum are dead or the scum when when they are no longer out-numbered.

This particular incarnation has several "power roles" which have various powers, including investigation (where they can determine someone's role at night), killing (where, they can also kill a player at night besides the scum), and protection (where they can keep scum and other killing roles from killing at night).

If you're just learning about the game, because this is a complicated version, you may be better off going back and reading the initial werewolf thread or going to mafiascum.net and reading through some rules and games there.
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  #40  
Old 07-02-2007, 10:35 AM
Mtgman Mtgman is online now
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Quote:
Originally Posted by Blaster Master
Now that you say that, that makes perfect sense. I think I'll be needing some more Subs (like for AZT in particular), and since you don't have any special knowledge, you'd be eligible to be subbed back in, if you want to be on the sub list. I still have some reading to catch up on, but it's shaping up to be a very interesting Night.
I'm not sure it would be wise to put me right back in the game. They just managed to get rid of me. I'll keep an eye on it and if you're having trouble getting subs I may be willing to do so in a couple Days or so. I think the wounds, or the perception thereof, may be too fresh for an immediate resurrection. I thank you for the thought though.

Enjoy,
Steven
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  #41  
Old 07-02-2007, 10:47 AM
Millit the Frail Millit the Frail is offline
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Join Date: Aug 2004
I thought I'd be able to sub in after a week or two, but I find myself unable to join in. I can't jump in to this game, it's just too big and the thread's too long. I think the only way I'd be willing to play again is if there were fewer players, or if there were some sort of way to ensure fewer posts without stifling gameplay. I admit to skimming an awful lot during M3.

Maybe someone would be willing to run a Mafia: Kinder and Gentler: We Really Mean It This Time version?
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  #42  
Old 07-02-2007, 11:37 AM
Blaster Master Blaster Master is offline
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Join Date: Feb 2006
Quote:
Originally Posted by Millit the Frail
I thought I'd be able to sub in after a week or two, but I find myself unable to join in. I can't jump in to this game, it's just too big and the thread's too long. I think the only way I'd be willing to play again is if there were fewer players, or if there were some sort of way to ensure fewer posts without stifling gameplay. I admit to skimming an awful lot during M3.

Maybe someone would be willing to run a Mafia: Kinder and Gentler: We Really Mean It This Time version?
Hey, I've done plenty of skimming myself. As much as I've wanted to give this game the time that I normally would, modding it takes some of that time away, so I had to largely skim over the last part of Day One. I know that Day had a LOT of posts and was going quickly, but I suspect that it will slow down over the next Day or two and it will make it easier to follow.

FWIW, I'm still looking for a sub for ArizonaTeach; it's open to whomever wants it.
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  #43  
Old 07-02-2007, 12:41 PM
Mtgman Mtgman is online now
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Location: Searching for Tanelorn
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See, this is the part that makes me laugh.
Quote:
Originally Posted by Idle Thoughts
R.I.P. Mtgman. You had some far off ideas but it's apparent now that your motives were pure.
Heh, yea. Except for the part where I was trying to find out if I liked your liver with fava beans and a nice chianti.

Enjoy,
Steven
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  #44  
Old 07-02-2007, 05:34 PM
Heller Highwater Heller Highwater is offline
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Join Date: Aug 2002
Location: Fort Collins, CO
Posts: 204
Quote:
Originally Posted by Millit the Frail
Maybe someone would be willing to run a Mafia: Kinder and Gentler: We Really Mean It This Time version?
I know I don't post much, but I've been following all the Mafia threads so far (except for the off-board one), and I've run several in-person games, as well as participated in online ones. I might be willing to run a game after this one's over.

I've actually got some ideas, and pretty much have all the roles I'd need fleshed out. (In fact, I may wind up running a similar in-person game the next time we decide to play, which could be who knows when. ) I'd try to keep things simple, close to the first Werewolves game.
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  #45  
Old 07-02-2007, 05:46 PM
Blaster Master Blaster Master is offline
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Quote:
Originally Posted by Heller Highwater
I know I don't post much, but I've been following all the Mafia threads so far (except for the off-board one), and I've run several in-person games, as well as participated in online ones. I might be willing to run a game after this one's over.

I've actually got some ideas, and pretty much have all the roles I'd need fleshed out. (In fact, I may wind up running a similar in-person game the next time we decide to play, which could be who knows when. ) I'd try to keep things simple, close to the first Werewolves game.
Just a warning: make sure you get permission from the mods before running one. As far as I know, there's a waiting list with at least half a dozen people on it. That's why M4 was run off board.

Either way, I am interested in playing a simpler version next, which I think Idle Thoughts said he'd be running off board as well. I had to do this one though, just because I had it running in my head for so long. I'm really curious to see how some of actions from last Night play out today.
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  #46  
Old 07-02-2007, 06:04 PM
Heller Highwater Heller Highwater is offline
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Join Date: Aug 2002
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Right. If I were to run one, I know I'd need to talk to the mods first. Given that this game is still fresh, though, I figure there's still plenty of time to worry about that.
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  #47  
Old 07-02-2007, 07:31 PM
zuma zuma is offline
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Join Date: Jun 1999
Why the hell would they kill me of all people? Maybe because I didn't have a chance to participate much my death wouldn't tell the town much. Here I was, my hellish week of work behind me, starting my vacation, and eager to play... and then this haha.

I agree with Pleonast yet again. Mal is looking kind of scummy now. My initial blowing off of Mal's vote for me was because I think day 1s in and of themselves are useless and nobody has a good reason to vote for anyone.
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  #48  
Old 07-02-2007, 10:20 PM
Blaster Master Blaster Master is offline
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Quote:
Originally Posted by zuma
Why the hell would they kill me of all people? Maybe because I didn't have a chance to participate much my death wouldn't tell the town much. Here I was, my hellish week of work behind me, starting my vacation, and eager to play... and then this haha.

I agree with Pleonast yet again. Mal is looking kind of scummy now. My initial blowing off of Mal's vote for me was because I think day 1s in and of themselves are useless and nobody has a good reason to vote for anyone.
To be honest, I know why you were killed, and I'm not 100% sure I follow it either. Oh well...

On the plus side, you were just a vanilla citizen, so you'd be elligible to sub back in, if you want, should the need arise.
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  #49  
Old 07-03-2007, 03:41 AM
zuma zuma is offline
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Join Date: Jun 1999
Yeah, I'd like to be subbed back in if you need someone. I kind of felt bad about not being able to participate much day 1 (I did make that point clear in my posts).

Anyway, I'll be following along. PM me if you need a sub. I'll stay out of the forbidden thread from here on out to keep my nose clean.
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  #50  
Old 07-07-2007, 02:57 PM
dotchan dotchan is offline
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Join Date: Mar 2004
Newbie here, I've played light variations of Mafia before and I've seen it played out over various LJ-based RPs, but I still don't understand half of what you guys are talking about.

So, first, a question whose answer should probably be blindingly obvious:

What the heck does FOS mean?
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