Believers
Citizen - You are hard working, going about the tasks that make the village run. And so while you may not be the most devout in your faith, you are nonetheless a follower of Nairu and the teachings of her priests. Each day, you will have one vote in the village gathering to attempt to route out the followers of Sekham. However, you still have your job and your family to attend to, thus you will not be able to discuss any repercussions during the night.
Priest - You are a renowned Nairu priest from a distant village and, thus, you don’t expect you will be recognized by any of the citizens here. Upon hearing of the cult’s presence, knowing that the problem will only spread, you have gathered your belongings and traveled here to do what you can to stop this menace dead in its tracks. During the day, you will hide among the citizenry and be able to cast a vote just as any of them; however, at night, you will be locked in prayer and unable to discuss any repercussions during the night. For your nightly prayer, you may choose any one citizen to bless (including yourself). This blessing will make him an unfit sacrifice to the god Sekham, and ward off any who should see fit to slay him; further, it will protect him from attacks on the mind by the prophet and keep him from being forcibly converted. Unfortunately, in your haste to depart, you only brought enough reagents to do one extremely powerful prayer that will protect ALL citizens from death and conversion; however, it is extremely draining, and you will be unable to perform any effective prayers on the following night. Because of your strong faith, an attempt by the prophet to convert you will fail.
Disciple - You are one of the countless pupils of the renowned priest. Upon hearing of his journey, you decided to follow him and aid him as best as you can. Thus, while you know his identity, you will not be recognized by him. During the day, you will hide yourself among the townsfolk and be able to vote like any of the rest of them; however, at night, you will be locked in prayer and unable to discuss any repercussions during the night. Unfortunately, you are not far along in your training, and thus your nightly devotions will sometimes fail to bless your target (50% of the time; if targeted more than once, 50% will apply to each killer’s success); however, you will always succeed in protecting your target from forced conversion by the prophet. If the priest has not used his reagents prior to his death, you will be able to obtain them and use them for a one time boost to allow you to bless any two individuals such that they will be unfit as a sacrifice to the god Sekham, or any intent of slaying him, and be unable to be recruited; however, it will exhaust you and you will be unable to perform any effective prayers on the following night. Because of your strong faith, an attempt by the prophet to convert you will fail.
Oracle - You are a practicer of a rare sect of the Nairu beliefs, as such your ability to see the motivations of others is rare and unknown outside of the dark corners of the land. You have grown accustomed to hiding in the shadows and thus, will easily pass yourself off as a regular citizen by day. At night, you will engage in a ritual that will allow you to see into the heart of one individual and determine if he is or is not a believer. Further, if he has dedicated his life to serving Nairu, you will learn the true depths of his faith. However, even your great power is outmatched by the prophet, and he will fool you into thinking he is a believer. If you are forcibly converted, because your mind has been twisted, you will no longer have the mental focus to perform your nightly rituals.
Apprentice - As a child, you once met the Oracle and he gave you wondrous insight into his sect. As such, you are aware of his identity, but he has long since forgotten about you. Inspired, you have spent many hours researching and studying the specific rituals of the sect and have learned some of the same powers that he possesses. Each night, you will have a chance (50%) of learning the beliefs of your target otherwise, because of your lack of skill, you may receive an incorrect reading of another player at random (i.e., the randomly selected from the actual distribution of roles). However, because you still have much to learn, you continue to seek the tutelage of the Oracle. If you are the target of one of the Oracle’s rituals, you will become his student and on each night, including the night you are discovered, your accuracy will improve (+ 10%, up to 80%), as long as the Oracle lives. Upon the death of the Oracle (regardless of whether or not you were his student), you will be able to obtain his crystal ball; this will greatly improve your accuracy (+20%, No-Reading instead of False-Reading). If you are forcibly converted, because your mind has been twisted, you will no longer have the mental focus to perform your nightly rituals.
Monk - Since your youth, you have dedicated yourself to a life of humility, prayer, and a vow of silence and have lived your life at a monastery just outside the village. Upon learning the news of the cult, you have gathered with your fellow monks and decided that, due to this dire emergency, you must run to the town to assist. While you all are well aware of the faith of your brethren, because the monastery does not allow outsiders to enter, you will not be recognized by any of your fellow citizens. As such, you will be able to pass yourself as a regular citizen in the town; however, upon returning to the monastery each night, you must continue to observe your vow of silence. Because of your strong faith, an attempt by the prophet to convert you will fail.
Crusader - You are a quite the zealot and take the legends a bit too seriously. Until the arrival of the cult, you were concerned about the rumors of non-believers in your midst; now that the cultists are here, you see it as a full on assault of the faith. As such, you see it as your duty to take up arms and slay whomever you even think may not be a believer. At night, you will take your sword to his home to dispatch him. Sometimes (50%) you will lose your nerve and fail to kill. You need not kill every night, but you may not go two consecutive nights without attempting. If you have not attempted a kill on the previous night, because you spent the previous night dwelling on it, you will not lose your nerve. When all cultists have been uncovered, you will not be satisfied (i.e., unable to win) if you have not killed at least one non-believer (including pro-town) AND there are no non-believers remaining alive (including pro-town). If you are forcibly converted, because your mind has been twisted, you will lose your zeal and, thus, not be willing to continue in your night crusades.
Non-Believers
Alchemist - You were raised as a believer of Nairu but, having been lured by the specter of creating gold, you have since lost your faith. As such, upon hearing of the cultists, you fear that your head may roll with theirs because of the sudden fear of non-believers and, thus, must lay low. Though you are not fond of the methods being used by the town to discover the cultists, you do find them preferable to being a sacrificial lamb. Thus, during the day, you will attempt to pass yourself off as a regular believer, but at night you continue to work your concoctions. Because of your scientific skill, you have devised a concoction that you can apply to an individual to put him into a deep sleep (preventing a night action, if a cultist, a chance of blocking the ritual based on the total number of cultists remaining [1/n]). However, sometimes (25%) your greed gets the best of you, and you will instead waste your night attempting to create gold. Because of your lack of faith, you will appear to the Oracle and Apprentice (if he is accurate) as a non-believer.
Non-Believer - Even when you were a child, you simply did not “feel” the faith, and simply gave it up as you grew into adulthood. Much like the Alchemist, you are afraid of your lack of faith being clumped in with the Cultists, and have decided to show up and vote as a regular citizen. But just like any other town-folk, you have a job and a family to take care of and thus will be unable to discuss anything at night. Because of your lack of faith, you will appear to the Oracle and Apprentice (if he is accurate) as a non-believer.
Psychopath - You are much like the other non-believers; you simply don’t believe. However, unknown to even yourself, you are not exactly “well” in the head. When the Cultists or the Crusader attack you at night, you will awaken startled and barely manage to scare off your attackers; however, because you were unable to identify them in the dark, your paranoia will set in. You’ve HAD IT with these people and their crazy beliefs imposing them on you. You will make it your mission to get rid of ALL Believers and Cultists alike. Thereafter, you may attempt one kill per night. You will not be satisfied if even one believer or cultist remains alive. However, if you are never attacked at night, you will not become the Psychopath, and will be able to win with the same conditions as the other Non-Believers. Because of your lack of faith, you will appear to the Oracle and Apprentice (if he is accurate) as a non-believer; however, upon going mad, they will be able to discover your ulterior motives.
Cultists
Cultist - Of course you’ve heard the story about how things came to be, but you know it to be wrong. It was, in fact, the Nairu who inspired her followers to invade and destroy the simple peoples under Sekham’s just rule so that she may rule the whole of the Earth. And afterward, to add insult to injury, she cast him into an Earthen prison. You are descended from these ancient people, and the wrath of your god flows through you; he demands the blood of her followers. However, conquest is not an option because you are few in number and will be slain at the slightest hint of your true beliefs. As such, you will pass yourself off as a regular citizen each day; but at night, you will choose a citizen and, if accepted by Sekham, you will slay him and offer him up as a sacrifice. The Oracle and Apprentice are unable to tell that you are a cultist, only that you do not follow Nairu, and as such will simply appear as a non-believer.
Prophet - The blood of many great prophets of Sekham flows in your veins and you have spent your life studying to become a powerful leader. As such, you hold dominion over all the cultists (i.e., the tie breaking vote). Your power allows you to shield yourself from the prying eyes of the Oracle and Apprentice, and if you are targeted, will show up as a believer. Further, you also have the power to twist the minds of weak spirited individuals. One time, you may spend a night to perform a powerful ritual, twisting the mind of a non-cultist and forcibly converting him to a follower of Sekham; however, this ritual requires the assistance of all of your cultists, and will prevent a sacrifice to Sekham on that night. Further, because the recruit is the result of twisting his mind and not a change of heart, he will ALSO continue to appear as he would previously would to the Oracle and Apprentice. Because the ritual requires a powerful prophet, the cultists will be unable to perform it if the prophet is dead.
Avatar - You believe yourself to be as any other cultist; however, you are very special in the eyes of Sekham. Unbeknownst even to you, he intends to use your body as his Earthly form when the time has come to raise his army once again. Until then, you will continue to behave as any other cultist; however, upon your death, he who is most responsible (chosen randomly among all voters) will incur the wrath of Sekham and will be smitten. Because the Crusader and Psychopath operate in the veil of night, Sekham will be unaware either is the culprit if he targets and kills the Avatar at night. Further, because of the great evil flowing in your veins, the Oracle and Apprentice will make no mistake identifying you and cannot mistake anyone else as you.
There will be a secret role.