I haven’t read the entire thread in detail, but has no one proposed that the Apprentice is at best merely a back-up to the Oracle? An inaccurate Detective is of little to no use. I would think the best Apprentice strategy is to get the Oracle’s attention, and drop no breadcrumbs at all. Once the Oracle finds a couple potential scum and the Apprentice, the Oracle can role-claim to pick off the scum (hopefully), confident that if they die they have an exact replacement. Until then, the Apprentice should simply stay hidden.
I’m trying to figure the balance -
Detective role is weakened greatly by the non-believers, but also strengthened by the back-up in case of death. Maybe it balances out.
Doctor roles - roughly 1 1/2, I’d say. At least the disciple is good from the start.
Crusader is at the start a detriment to the town, and Pyschopath could eventually be one as well.
The Avatar is potentially more harmful to scum than town, but only mildly so. It’s more likely to affect behavior and voting discussions.
I think 7 scum would be too high, so probably 6 total to start, though 5 would work. 4 seems too low in this game.
My guesses on the numbers :
Cult : Prophet, Avatar, 4 Cultists
Non-believers : Alchemist, Psycho, 2 non-psycho (4 total but one could go off)
Town: Priest, Disciple, Oracle, Apprentice, Crusader, 3 Monks (the standard), 12 vanilla town.
One question for Blaster Master - is the secret role something that shows up on investigators?