I just finished bingeing the two seasons of Alice in Borderland on Netflix. It’s a Japanese import (based on a manga, I believe) whose most immediate comparison is Squid Game, in that it involves people playing deadly versions of children’s games. But instead of the capitalism-class angle of Squid Game, it has more of a what-is-human-life-worth element, along with interesting game design and philosophy questions, as well as the underlying mystery of what’s going on.
I think it’s overall about as good as Squid Game, which is to say quite good and entertaining, but not in my pantheon of very best shows ever.
Things it does well:
-unpredictable plot
-fun, varied “games”
-VERY high production values, including fights and chases that would stand out even in a big budget Hollywood movie
-varied, well-drawn-out and well-acted characters
-Interesting world-building
-Surprisingly satisfying conclusion (imho, at least)
Weaknesses:
-world building in season 2 somewhat fell apart
-lots of long philosophical/ethical/moral speechifying which, frankly, I didn’t get much out of
-some frustratingly obvious “wait, why didn’t the characters all immediately do X” instances
Spoiler-y discussion:
-As mentioned, I found the season 2 conclusion VERY satisfying… partially because anything else would have been cheap, which they basically lampshaded. Why did they all share a hallucination in the seconds before they either lived or died? Dunno. If we find out in a season 3, great. If not, also great.
-I thought the game-adjacent-worldbuilding in season 1 much superior and clearer than season 2. In season 1, we totally got how it worked. Lights come on announcing a game. You can go play if you want. If you survive you get a card (although what if multiple people survive? do they each get a card?). Then you get a parole period, and you are killed if you don’t join another game before your parole ends. In season 2, there are all these blimps hovering over places where games might take place. But there are no paroles. Some of the games are ongoing. And the queen of hearts games has to be last? What if someone just tries to go play it immediately? etc. But none of the characters ever acknowledge or discuss this. And how did that fit with all the people who formed a little village?
-I also think season 2 fell down on how people reacted to the King of Spades (although the final fight with the KoS was genuinely badass, if implausible at times) (and the final resolution kind of makes the implausibility all more understandable. How does someone live through those gunshot wounds? because the gunshot wounds are all in their mind and it’s all really a question of will, or something). At that point, all the survivors should be hardened, badass, and heavily armed. People screaming and running away and getting mowed down would make sense for early in season 1. But not in season 2.