I didn’t see any existing threads for this series of games, so I figured I’d make one. Both to discuss my ongoing adventures in Anno 1800, and to discuss the upcoming Anno 117.
Anno is a City builder series. I’ve only played 1800, but there are a bunch of prior games set either earlier or later in history or the future. The year numbers always add up to 9, apparently.
Anno 1800 is set in the Age of Sail. You start off on an island chain that looks pretty european-esque. Each island has different resources, both slots for mines for things like copper or iron or call and fertility for different types of crops, like wheat or peppers or potatoes. You then move all those raw materials through various resource chains to produce goods that your citizens need.
There are different tiers of citizens who live in increasingly sense neighborhoods (from farmers to workers to artisans to engineers, and beyond) but the higher tier workers need more and more varied and hard to produce goods. Not all of the resources are available on every island, so you need to build up a trade network. For example, to make beer I had to settle a second island that makes hops. Hops just take farmers, so I produce the basics I need on that island and then have massive hop farms. Currently I ship the hops back to my main island to combine with malt (made from wheat) and make beer. But I’m thinking of shifting wheat production to a third island and then shipping malt to the island that grows hops to make beer. The reason is that wheat takes a ton of space and is also used in animal farms that also take a lot of space. But the problem would be needing to ship animals back to the main island for processing… I’ll have to think about it.
Eventually you need goods that can only be produced in the New World, so you have to start taking islands on a whole new map. The New World shares some goods but also has entirely new ones, and your citizen chains are different as well, with different tiers and different needs. I haven’t done too much in the new world (and haven’t reached it all yet on my new save), but the logistics challenge of resource chains that require trade routs across islands is enormous fun.
I haven’t seen too much about Anno 117 actually, but it sounds like it’s basically a refined Anno formula game set in ancient Rome, which sounds great.