What I’ve learned:
Plot: Female bike messenger, male love interest, nasty revenge story. FBM runs over MLI, sending him flying into the air in a tangled mess. Final outcome varies depending on whom MLI meets on the way. Happy ending (for him, not you) is that he meets His Other Lover.
The above is, of course, pure speculation.
How to play:
When you begin, there is an arrow moving up and down in a 90-degree arc. Click your mouse and HOLD it, and the angle will be chosen.
A power indicator appears at this point. Releasing the button when the ‘thingy’ is full will impart the most power.
At this point, you have chosen the angle and force at/with which the FBM will impact the MLI, launching him into his journey as a mangled mess.
The people standing on the ground are either obstructions or benefits, depending on your viewpoint. Some will slow the MLI down, some will speed him up, some will change his angle of flight, and one (the HOL) will stop his flight completely, rescuing him with a warm hug. Or so I choose to interperet it.
You are scored on distance traveled. Ideally, the MLI will hit many boosting ‘people’ and completely avoid the HOL, eventually coming to a stop several kilometers from the scene of the crime, making it difficult to trace back to the FBM. The perfect crime!
Keapon Laffin mentioned the 3 Aerial counters which can boost the MLI’s flight. These are used when the word Aerial changes from grey to color, which happens when the MLI is in the middle part of the screen… if he’s too low or too high, the ability is temporarily blocked. This means you have to use skill and pay attention to get the best possible boost out of your… uh… boosters.
In fact, there’s a FOURTH Aerial counter… this one regenerates. This one is the blue arrow.
The red one can only be used when the MLI is falling. It gives him a forward boost in an upward direction. The blue one can only be used when the MLI is rising. It gives him a forward boost in a downward direction.
The red ones are limited. You only get three (you may ‘earn’ more perhaps? Have to check on this). However, with enough time spent in midair, the blue booster will count back up, giving you an effectively unlimited number of uses.
In addition, the placement of the people does not appear to be preset. It may be random, or it may vary by initial launch conditions. I haven’t been able to reproduce an exact angle/force combination yet to verify this.
I really need to get out more.