My character can be viewed at World of Warcraft
What changes should I make in the equipment I have? Also where can I get Glyphs that will help and what ones should I get?
My character can be viewed at World of Warcraft
What changes should I make in the equipment I have? Also where can I get Glyphs that will help and what ones should I get?
You can buy glyphs at the auction house, they are separated by class. There are more glyphs than you have slots for, so you will have to make some decisions. They’re really not that expensive and they’re easy to equip (just like putting gems into armor slots), so you can certainly experiment.
I’m afraid I can’t be any help with regard to your gear. I pretty much never do dungeons or raids so I just wear quest rewards, lol.
First and foremost, get thee to Outland! The quest rewards in the Hellfire Peninsula should be better than everything you have. Check the AH for new gear; anything level 57 or higher could be Burning Crusade gear and a major upgrade. Look for greens with a good mix of caster stats; suffixes like “of the Invoker” or Sorcerer or Prophet and Physician are all pretty good to get you started.
If you’re going to stay frost, you don’t need a glyph for Improved Scorch. I’ve heard good things about the glyph of Evocation for leveling, but I haven’t used it myself. There’s a new glyph for Ice Barrier that boosts the damage it absorbs, but it might still be pretty expensive. Glyph of Water Elemental cuts down on its cooldown by 30 seconds. Glyph of Molten armor is also very good (if you’re using Molten Armor, of course). Mages don’t have any great minor glyphs like some classes do, but you can glyph Slow Fall to remove its reagent cost and Arcane Intellect to reduce its cost.
You may as well respec and get that single point out of Improved Fireball so you can get Deep Freeze. I really like having precision maxed out even for leveling, because it really cuts down on misses versus mobs that are higher level than you. Shatter is one of the key talents in the frost tree, so don’t skimp on that either. Otherwise, I’m not super-experienced with frost, but I have found it fun to have Permafrost and Chilled to the Bone maxed out for really strong snares.
I agree you should head to Outland.
Don’t buy any gear except for maybe ring upgrades. Neither of yours does anything really helpful for you. I recommend:
Diamond Focus Ring: Intellect plus mp5
Ring of Bitter Shadows: Spellpower
But only if you can get them cheap. Outland gear-- from drops to quest rewards-- provides big gear upgrades and it’s not worth buying stuff, especially since there’s a whole expansion area after it. Just get stuff that’s good enough to level you through.
I see you’re an enchanter. Go for +stamina or +spellpower. Agility won’t help you nearly as much a few extra HP will.
Other gear upgrades I would focus on are: back (what you have is good for a druid or other hybrid class), wand (something with +intellect or +spellpower) and trinkets.
For glyphs, since you’re Frost, I would consider Ice Barrier, Deep Freeze, Mage Armor, or the Blink glyph.
For your spec, you have a few points in Fireball. I would consider putting them in Incineration instead, since it ups your crit for Fire, Arcane, and Cone of Cold spells. Through 80, I would fill out the Arcane tree a bit, going with Arcane Stability at first, and then all of the second-tier arcane talents, Spell Impact, Torment of the Weak, and so forth. Arcane is a good supplementary talent tree that shouldn’t be overlooked.
Of course, many of your choices will depend what you do. You have some instance drops, so you’re going to have to pick PvE gear and talents rather than PvP ones. If you plan on doing more PvP later, you’ll need to change accordingly.
Wow, that train of thought was missing a car or two. That last paragraph was like this in my head:
You have some instance drops, so I assume you’re a PvE player rather than a PvPer. So you’re going to have to pick PvE gear and talents rather than PvP ones. If you plan on doing more PvP later, you’ll need to change accordingly.
If you want to stay frost, take a look at my build
World of Warcraft? r=Moonrunner&cn=Popgunn&gn=Order+of+Golden+Fries
It’s done pretty good by me and it’s (I guess) a standard cookie cutter. The bulk of my points are in frost, with the remainder in arcane. As for glyphs, I’ve been hearing that the evocation glyph is good, and that for people running in raids, there is a polymorph glyph that “protects” your sheep against trigger happy morons in the group (the sheep busters).
Thanks for the advise. I don’t want to spend any gold to respec because I need all my gold for my new mount. I will look for those glyphs and will be in Outland soon as I finish the quests I’m working on.
I don’t like PvP but that could be because I suck at it
Can’t get to anything WoW-related from work, but from what people are saying, it sounds like this character is a mage. In which case, stamina should be secondary to intellect. A *lock *would want HP because for a lock HP *is *mana, but a properly played mage shouldn’t be getting hit much at all. (If you are, you’re not doing it right.) That’s also why agility is crap for mages. If you seriously have no other chant to put on the slot, go for the agi, but I can’t believe that you wouldn’t have any int/SP/MP5/stam chants for the slot.
As far as glyphs go–check out the mage glyphs via WoWWiki, and then when you’ve narrowed it down, look at the comments on the individual glyphs over at Wowhead. That should give you a decent idea of how useful they are for your spec.
Respeccing: If you haven’t been going crazy with it recently, it should only set you back a couple gold, which is a drop in the bucket against mount and training costs. Look at it this way: if you respec to something that gives you more damage, you will kill mobs faster, and therefore earn money faster. You’re making an investment.
Nice Skullsmoke Boxers.
He is an enchanter but only at 270, so his choice of +int and mp5 enchants will be limited. I mostly had his foot enchant in mind, since that’s the one with +agi. He might have some useful bracer or hand enchants (if he did the rep grid with Argent Crusade), but otherwise all he’ll really have is +spirit enchants. And given the choice, I’d take +stam over +spirit.
Agreed. Vitality (for the MP5) or Minor Speed (for kiting) would be other chants he might want to look at for his boots.
Heavy duty frost mage here
Frost mages are not about pumping the DPS, they are about crowd control. Frostbite and pumped up blizzards are your best friend. Being able to throw a blizzard slowing everything to 30% movement and usually rooting a few in the process rocks. Now that blizzards can crit as well it has made this combination even more evil. If at all possible try to hang around frost spec death knights as they have talents/abilities that further ramp up your frost effects when they trigger.
I also respectfully disagree with the +stam vs +spirit. You have no armor to speak of, even with frost armor up most elite mobs can drop you in 2-3 hits. Mages need casting endurance, not damage absorption. You have mana sheild for that. If something hits you hard, you are going down anyway, why bother over a few hundred hit points when a higher MP5 from +spirit will keep you dishing damage longer and or more effectively.
I think the point is moot since he will soon gain access to more beneficial enchants, but I doubt that at level 61 prioritizing spirit for higher mp5 will result in anything substantial-- maybe one additional nuke (assuming he can even get it off) or rebuffs. I’d rather take a few more HP so I can run away, recover, and restart the fight.
I’d say spirit wins out over stamina for leveling. Even if the extra mana regen is minimal, it also converts to extra crit rating with molten armor. Stamina, by contrast, provides only hit points that you don’t need anyway. I did 60-70 as fire, and enemies would never live more than a few seconds after reaching me if I stood still after pulling at range. As frost, I doubt that kiting is at all necessary for non-elites. They might put a couple dents in your ice barrier, but I’d be surprised if they can break through.
I leveled as fire too, through 64, though I stuck with mage armor over molten armor. I suppose it’s handy to have the boost to crit, but I can’t imagine it makes a noticeable impact on your crit chances.
I admit to a bias against spirit, though. My first 70 was a rogue and my first 80 was a pally, and stacked int and sp for my mage. Never saw a great need for spirit. I also had a guildie who thought focusing on spirit over all other stats would make him the most unstoppable elemental shaman ever. sigh.
In my head, Spirit has always been a great stat for those healing classes where it gives bonuses to their spells (e.g. Resto Druids), okay for mana users who have to worry about regen, and crap for anyone who doesn’t have mana. My highest mage just hit 40, though, so I’m not terribly experienced with them.
I am always worried that I’m Doing It Wrong, so I’ve thought of starting a thread like this myself.
The significance of spirit for mages changed greatly with the most recent big patch (ver. 3.1). Connections now exist between mage talents and spirit that were never there before. Molten Armor, for example, now raises a mage’s critical strike rate based on the spirit value, whereas the two were never linked before.
In which case, I change my vote to Spirit over Stamina.