Oh. My. GOD.
Like Phnord I was a Gemstone III addict back in 1995-1996, when AOL was charging hourly… and I racked up $400/month bills playing GS3 every garddomned night from the time I got home until three or four in the morning.
I was bored one night, and logged on AOL looking for a game to play. The graphic client for Neverwinter Nights wouldn’t run on Mac, so I tried this thing called Gemstone…
And discovered that it was almost completely based on the rules of my favorite RPG, Rolemaster, and set in ICE’s Shadow World. And it turned out that Rolemaster was nearly perfect for a computer RPG - too unwieldy on paper for many folk, but ideal for a computer DM to calculate hits and resistance rolls and such.
I was immediately hooked.
And then, the very next week, “The Conversion.” It seems that the Gemstone company, Simutronics, was using the trademarks and copyrights of the Rolemaster publisher, ICE, without permission… so they shutdown the system and renamed EVERYTHING…
People were pissed… many understood, but a lot were angry, and left. Others complained but they were too hooked to just find another game. I was a newbie still learning, so I just roleplayed.
And that’s another thing. Roleplaying. When I created my first and best character, Tuileon, the peak server load during the busy hours was about 50 people. That’s no typo… fifty. The server would regularly bog down if the number of players got much higher than that. Everybody knew each other, and people actually roleplayed.
By the time I left, when AOL switched to flat rate and I could never get anything but a busy signal, peak server loads were around 3000 people. Gemstone was a completely different game then, replete with PKs, campers, kill thieves, just total weenies and munchkins that ruined the game experience… the oldtimers retreated to areas that newbies couldn’t manage, but it still wasn’t the same.
The town square, which used to be a peaceful place to relax and rest to absorb experience (a unique rule that encouraged roleplay) got so crowded that you couldn’t hold a conversation with someone… so many speak messages would fly across the screen that your partymate’s text would be lost in everyone elses, and fly by.
That’s about the time when Dragonrealms was launched. I played for about three weeks, but didn’t like the skill system. It required far too much repetition, and was just begging to be abused by people with bots and macros. But the combat system was awesome.
I left Gemstone behind when I couldn’t log into AOL for weeks, and when I finally got back on, I discovered that my character’s stats had been reduced. They had a rule that atrophied unused character’s stats, and I hadn’t munchkined my stats up to all 100’s like a lot of folks, so my poor thief was nearly useless…
I left in disgust.
I miss picking locks on treasure boxes, though… that was the funnest part… I got really good at that, and could open nearly anything.
I miss setting off the fire cloud traps, too, though… 