OK. I ran the figures. Again, I might have done a mistake somewhere, making my figures completely unreliable. I kept using Indonesia, since I didn’t want to try for both countries, and at the moment, we’re still envisioning Indonesia, it seems.
So, I made the following assumptions :
-10 employees (that’s the highest productivity/employee). That might be optimistic, but I looked at some random Q1 weapon factories, and most seem to have 10 people working. So, it must be feasible.
-Employees : 2 level 0, 2 level 1, 2 level 2, 2 level 3, 2 level 4 . I don’t think that’s a very good mix (especially the level 0, if they work) but I didn’t try any other combination (and I don’t think we can’t assume we’ll miraculously get a perfect combination . I assume we would be better of if we could somehow manage to have faithful employees that will stay in the company while they level up.
-Wellness : 45 for level 0 and 1 employees (newbies) , 60 for level 2 employees (mix of newbies and older players), 80 for level 3 and 4 employees (since there are wars all the time in Indonesia, I think it’s rather conservative, even though we might have to give them moving tickets so that they’ll fight and gain more wellness).
-Salaries : I picked the 3rd higher salary currently proposed in Indonesia in manufacturing for each level : L0 :1.5 IDR, L1: 2.53, L2 :4.80, L3: 8, L4: 11
I assume again it’s conservative, because there are plenty of offers for a lower salary.
-Raw materials : I picked the 3rd lower price in Q1 for Diamonds and Iron. I would note however that there are lower prices for Q2, etc… products (a Q2 raw material is exactly the same as 2 Q1 RMs)
So the results are the following :
Gifts : about 37 produced at 2.44 IDR (0.08 gold) each. Local prices going from 1.64 to 2 IDR. World prices ranging from 0.049 to 0.093 gold
Iron : about 74 produced at 1.33 IDR (0.04 gold) each. Local prices going from 0.59 to 0.8 IDR . World prices ranging from 0.0156 to 0.0197 gold (in this case, the price is for 1 Q1, but it includes companies selling higher quality Iron. For instance, the tool takes the price of a quality 4 Iron and divides it by 4, since a quality 4 Iron is functionally equivalent to 4 Q1).
Weapons : about 15 produced at 7.01 IDR (0.23 gold). Local prices going from 6.96 to 10.1 IDR . World prices ranging from 0.182 to 0.385 gold.
Regarding prices, I excluded in each case the two or three higher local prices that were out of whack (like 14 IDR for a weapon or 17 IDR for a gift) and arbitrarily the ten higher and ten lower world prices.
Comments :
- I very well might have made a big mistake somewhere and gotten very wrong results, again.
-I think I was quite conservative in the costs, hence that we can do better
-Iron seems completely unprofitable. What I’ve been told about Q1 raw material companies might be true, but frankly I don’t feel like trying again with a Q2 company right now. However, I note that Q1 Indonesian iron companies sell iron at prices much lower than the cost I calculated. Maybe I made a mistake:confused: I tried again and found the same thing, but perhaps someone could double check? I suspect that if there’s something wrong, it’s about how much an individual worker is producing.
-Producing gifts and handing them to workers doesn’t seem like a very good idea, either, since they would cost more to produce than the local price, at first glance.
I assume that in the future (regarding gifts and iron, in particular), it would useful to check in detail some of the companies selling at the lowest prices : how many workers, what are the worker’s levels, what salary they offer, etc…
Is someone is working in land (iron, wood, etc… ) could he note next time he will work how much he produces (it appears on the screen), and tell us so, along with his skill in land, the level of his company, and his wellness, so that I could try to figure out what might be wrong with my maths regarding Iron production?