Any eRepublik players out there?

Yes, but on the other hand, pages after pages of people discussing the creation of a company and then the details of the “contract” between the creators might get boring in quick order…

Regarding the organization, I think there are two ways to go :

-Either it’s a classical corporation : people who put money in it get to rip the benefits, and we could go with what you were proposing…even though I’m not sure how we would evaluate its value :confused: for other dopers wishing to join.

-Or it’s a “Doper-support” corporation, in which case, benefits are reinvested and/or used to help players from the straight dope (newbies and older players alike) and/or fund the master plan, whatever it will be. In which case a mere “entry fee” could be sufficient, and there isn’t really any profit to share.

Okay, I currently have zero gold, but when I get my level 6 bounty, that’s going into the corp. Since I have 11XP right now, that 5 gold should be here next week. When I get the Hard worker achievement, I’ll invest that gold as well.

Also, building on Clairobscur’s plan to buy up cheap stuff as a rule, and Chessic’s idea about alternative salaries - Q1 food is still .02 gold in eSlovakia, and .035 gold in eIndonesia. My country is an eShithole, but I’d be willing to stay here for the good deals; if we pay our Indonesians partly with food, we could have the lowest salaries in the game, and still be competitive.

Put me down for 8 gold. I’m ready to move whenever the time comes too.

I have 12 gold ready and willing to invest. Quite frankly, I don’t really know what the hell I’m doing, but I’m more than willing to be a lackey.

I dont really have shit. But whatever I do have can all go to this organization.
ePerson is your pawn.

I just randomly picked the US because I recall that weapons is a good business there. Of my horizontal idea, the main point is whether it´s cheaper to use a secondary company to produce cheap raw materials or a secondary gift company to produce cheap gifts (lowering the wage we pay to workers).

I see no problem with making shares out of a company. But how would valuation be handled? can anyone come up with an idea for how to handle that, along with dividends?

With purchasing food, there’s probably something really simple I’m missing.

In eIndonesia Q1 food is 1.04 IDR, but in eSlovakia it is 2.5 SKK. With the current exchange rate of 1 IDR=.52 SKK, wouldn’t it be cheaper to buy food in eIndonesia?

I’ve reached level 11. I can create the organization now, unless someone else has already done so. Let me know so that we don’t needlessly duplicate/waste 5g.

I think the easiest way to handle the valuation would be to fix the company value at its creation price and then add cash reserves, raw materials and produced goods all at the lowest current market prices. It’s not perfect because if we do a good job the company should actually increase in value but for simplicity sake I think we’re ok fixing it.

I’ve only read the first couple of pages in the thread, but I was wondering if there’s a monthly cost to this game

I haven’t gotten around to creating an organization yet. And I have 5 gold to invest in the overall scheme.

It’s free but you can buy gold with real money if you wish.

I’ll create one shortly.

eDope has been created. It is currently in Indonesia-owned territory, but can move to facilitate starting/buying a company.

So how do we do this just donate to the org?

Could you send me the password, so that I’ll log in and buy unlimited storage for the Organization?

One problem I ran into. Us eUSAers can’t move to Indonesia since we’re indirectly in war with them. I guess we have to move to a neutral country then move from there to Indonesia.

I don’t know that I’d move until we have formed/bought an actual company.

clairobscur, I’ll send it via SDMB private message.

Here’s an interesting post about weapons prices and iron supply.

OK. I ran the figures. Again, I might have done a mistake somewhere, making my figures completely unreliable. I kept using Indonesia, since I didn’t want to try for both countries, and at the moment, we’re still envisioning Indonesia, it seems.

So, I made the following assumptions :

-10 employees (that’s the highest productivity/employee). That might be optimistic, but I looked at some random Q1 weapon factories, and most seem to have 10 people working. So, it must be feasible.

-Employees : 2 level 0, 2 level 1, 2 level 2, 2 level 3, 2 level 4 . I don’t think that’s a very good mix (especially the level 0, if they work) but I didn’t try any other combination (and I don’t think we can’t assume we’ll miraculously get a perfect combination . I assume we would be better of if we could somehow manage to have faithful employees that will stay in the company while they level up.

-Wellness : 45 for level 0 and 1 employees (newbies) , 60 for level 2 employees (mix of newbies and older players), 80 for level 3 and 4 employees (since there are wars all the time in Indonesia, I think it’s rather conservative, even though we might have to give them moving tickets so that they’ll fight and gain more wellness).

-Salaries : I picked the 3rd higher salary currently proposed in Indonesia in manufacturing for each level : L0 :1.5 IDR, L1: 2.53, L2 :4.80, L3: 8, L4: 11
I assume again it’s conservative, because there are plenty of offers for a lower salary.

-Raw materials : I picked the 3rd lower price in Q1 for Diamonds and Iron. I would note however that there are lower prices for Q2, etc… products (a Q2 raw material is exactly the same as 2 Q1 RMs)

So the results are the following :

Gifts : about 37 produced at 2.44 IDR (0.08 gold) each. Local prices going from 1.64 to 2 IDR. World prices ranging from 0.049 to 0.093 gold

Iron : about 74 produced at 1.33 IDR (0.04 gold) each. Local prices going from 0.59 to 0.8 IDR . World prices ranging from 0.0156 to 0.0197 gold (in this case, the price is for 1 Q1, but it includes companies selling higher quality Iron. For instance, the tool takes the price of a quality 4 Iron and divides it by 4, since a quality 4 Iron is functionally equivalent to 4 Q1).

Weapons : about 15 produced at 7.01 IDR (0.23 gold). Local prices going from 6.96 to 10.1 IDR . World prices ranging from 0.182 to 0.385 gold.

Regarding prices, I excluded in each case the two or three higher local prices that were out of whack (like 14 IDR for a weapon or 17 IDR for a gift) and arbitrarily the ten higher and ten lower world prices.
Comments :

  • I very well might have made a big mistake somewhere and gotten very wrong results, again.

-I think I was quite conservative in the costs, hence that we can do better

-Iron seems completely unprofitable. What I’ve been told about Q1 raw material companies might be true, but frankly I don’t feel like trying again with a Q2 company right now. However, I note that Q1 Indonesian iron companies sell iron at prices much lower than the cost I calculated. Maybe I made a mistake:confused: I tried again and found the same thing, but perhaps someone could double check? I suspect that if there’s something wrong, it’s about how much an individual worker is producing.

-Producing gifts and handing them to workers doesn’t seem like a very good idea, either, since they would cost more to produce than the local price, at first glance.

I assume that in the future (regarding gifts and iron, in particular), it would useful to check in detail some of the companies selling at the lowest prices : how many workers, what are the worker’s levels, what salary they offer, etc…
Is someone is working in land (iron, wood, etc… ) could he note next time he will work how much he produces (it appears on the screen), and tell us so, along with his skill in land, the level of his company, and his wellness, so that I could try to figure out what might be wrong with my maths regarding Iron production?